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                        Returning 31 results for 'defend inherent are broad'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     are inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice
                                                
                                            
                                                
                                                     through any who obscure the truth.
Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of planar importance.PoisonThunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
                                                
                                            
                                                
                                                     their inherent magic and natural tunneling abilities to great effect. Eventually, a sapphire dragonâs lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
                                                
                                            
                                                
                                                    .
2
An adult sapphire dragon employs a dao to help shape and defend the dragonâs lair, and the dao maintains a portal to the Elemental Plane of Earth there.
3
An adult sapphire dragon
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to
                                                
                                            
                                                
                                                     protecting their own lands, they protect us as well.â
Exploring Opportunities
Halflings usually set out on the adventurerâs path to defend their communities, support their friends, or explore a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     lacquered leather, feathers, and copper wire jewelry, he faces the western entrance to this chamber. The centaur holds a bronze-hafted pike tipped with a broad, blue-gray, flame-shaped spearhead
                                                
                                            
                                                
                                                     confined there. Thus, if any character tries to exit this room by any door other than the one entered from, the centaur mummy (see appendix B) animates and attacks the characters. The mummy will also defend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     they defend. They frequently change into giant, idealized versions of the animals theyâre associated withâalbeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
                                                
                                            
                                                
                                                     lords can summon spectral animals, channel spiritual energy, and exhibit powers associated with one of three broad groups: foragers, hunters, or sages. These powers are tied to an animal lordâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     wants. Strength is a natural prerequisite for the role, but Charisma can also be useful, especially when combined with proficiency in Intimidation to reinforce the danger inherent in the Bruiserâs
                                                
                                            
                                                
                                                     give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The âbreakingâ part of âbreaking and enteringâ is the Safecrackerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    15. Ruined Bazaar A derelict market hall stands on the street corner ahead. Frayed cloth awnings hang in tatters above a broad alley lined with stalls.
 Kobolds live in hidden cellars underneath the
                                                
                                            
                                                
                                                     of treasure. Two kobold inventors and ten kobolds are also present. Statistics for the kobold scale sorcerer and kobold inventor appear in appendix D. The kobolds rally to defend Kakarol. While they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     are enchanted to magically rise as skeletons and defend against would-be-thieves. Trench of Love Lost This great undersea trench near Janya resonates with mystery and foreboding. It is named in memory
                                                
                                            
                                                
                                                     ships and mysterious sites. Cerulean Lyceum A center of culture in Janya, the Cerulean Lyceum is a great bardic college with a connected series of vaulted halls set around a broad quadrangle. Icicle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
                                                
                                            
                                                
                                                     maintaining no permanent home. Exploring Opportunities Halflings usually set out on the adventurerâs path to defend their communities, support their friends, or explore a wide and wonder-filled world. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
                                                
                                            
                                                
                                                     obscure the truth. Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     gatehouse, read the following boxed text aloud:
  This gatehouse consists of a broad stone archway framed by a squat building constructed along the keepâs inner wall. Battlements line its flat roof, atop
                                                
                                            
                                                
                                                     service:
 Requisition Uniforms. Characters who pledge to defend the keep can requisition uniforms from Andrella free of charge. Give those players one Borderlands Tabard each.
 
 Alejandro Pacheco  A Rack of Standard-Issue Spears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     secrets, weapons, soldiers, and prisoners, any of which the characters could liberate or defend. If the characters take over a watchtower, they could try to keep it for themselves. The Watchtower
                                                
                                            
                                                
                                                     enclosed portion with space for storage, food supplies, and kitchens. A broad balcony features gardens of trees, vines, and food-bearing plants. The third floor looks much like the second, but has barracks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the following: Ahead, the water deepens into a broad pond broken by the rooflines of submerged buildings. An embankment rising just above the water is covered in a cluster of violet-leafed trees. The
                                                
                                            
                                                
                                                     below. One round later, four slimy mummies emerge from the three pits. These lawful neutral Undead seek to defend the temple. They wonât converse with characters, but they return to their soggy tombs if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see âThe Dragon Huntersâ earlier in this adventure). The Bakunawaâs Lair  Map 10.2: roots of bathalang
                                                
                                            
                                                
                                                     broad patch of blackened ground. Nearby lie pieces of a fallen skybridge. At the clearingâs center, writhing vines with glowing, green veins wrap around the massive form of Pangil ng Buwan. These vines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Gala at the Cerulean Lyceum Xoese-Addae leads the characters to the Cerulean Lyceum, a series of vaulted, crystalline halls set around a broad quadrangle. When the characters arrive, the quad is
                                                
                                            
                                                
                                                    .â Bond. âWhile Janya and Djaynai are separate nations, we must defend our Djaynaian kin.â Flaw. âIâm enraged by any suggestion that I am not Djaynaian.â What Zisatta Knows Zisatta rises without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , and toothed plants wait patiently near stagnant drinking pools for their next meal to arrive. The air in Faunel is rich and humid, and the broad, waxy leaves of foliage along the forest floor glisten
                                                
                                            
                                                
                                                     tongues capable of speech, and saplings weaned on the reservoir eventually uproot as wooden guardians that defend the town. Creatures that submerge themselves in the pond emerge in the untamed wilds of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     from the Biblioplex. L3. Porch A three-foot-high stone railing surrounds this broad, paved porch, separating the space from the Lorehold campus beyond.
 These porches are used as sitting and meal
                                                
                                            
                                                
                                                     defend the Deansâ Wing from intruders L8. Dean Tullusâs Office A bronze nameplate on the door to this room reads âAugusta Tullus, Dean of Order.â The desk in this office is barely visible beneath heaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     zone and its creatures. 74. Kraken Pool Beyond a broad round pool in the center of this circular chamber is a black gate.
 A malformed kraken (see appendix B) is held in this saltwater pool. Although it
                                                
                                            
                                                
                                                     naga occupies this area, anyone who listens at the entry doors hears a scream of pain. The magical light shimmers off two circular pools in this chamber. A glowing glyph covers a broad area of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     spotted. The horrors hesitate to attack those dressed like Thayans but do so if no food is quickly offered. The horrors fight mostly to defend a mound in the northwest section of the cavern, which contains
                                                
                                            
                                                
                                                     save, the creature canât regain hit points for 10 minutes. 53. Peryton Roost Broad ledges run along the walls of this long cavern, twenty feet above the floor.
 Creatures. The four adult perytons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
                                                
                                            
                                                
                                                    , isolated tomb opens up at the end of a flight of broad stairs off the open central area of this level. The body of a young woman lies on the bier, a gleaming greatsword at her side.
 Years before the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     around them. Much later, in 1479 DR, the eighth statue â the Griffon â emerged from the Ethereal Plane to defend Ahghaironâs Tower against intrusion. It roosted there for a time before flying to its
                                                
                                            
                                                
                                                     cobbles. The rubble of the crushed building was long ago rebuilt into a broad stone stair (with railings and a ramp that drunkards are often rolled down) that ascends from the cobbles to the statueâs lap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     minions to defend his property and himself. D1. Main Storehouse The interior of the warehouse is piled high with crates, boxes, and packages, most marked with alchemistsâ personal symbols and âFRAGILEâ or
                                                
                                            
                                                
                                                     feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the shipâs deck promises a treacherous climb. Steam
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     closest to the priest quarters (area G5) instead attempts to move to that area and warn Gideon of the intruders. If warned, Gideon quickly moves to area G4 and prepares to defend the chapel, while the
                                                
                                            
                                                
                                                     characters enter this area: A shallow meditation pool fills this room, set off from a broad landing edged by a low wrought-iron railing. Wondrous frescoes along the walls depict souls gaining the blessings of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead
                                                
                                            
                                                
                                                     hobgoblins are quartered in this room. Because their goblin neighbors are always getting into fights, they donât pay attention to noise in areas 2 or area 3. However, they are quick to defend their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of
                                                
                                            
                                                
                                                     are always getting into fights, they donât pay attention to noise in areas C2 or area C3. However, theyâre quick to defend their tower if any intruders appear, or to respond to an alarm raised by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
 Round 8. The orcs in area 14 arrive
                                                
                                            
                                                
                                                     a cleft in the rock toward a grand entrance. Shallow steps lead up through a steep fissure to the south and turn east into the mountainside. Here, a broad entranceway has been carved out of the stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     point of being nearly helpless. They will defend themselves if harmed, but they offer no resistance otherwise. 9. Barracks This room holds twenty-four unarmed orc captives (six orcs, eighteen orc
                                                
                                            
                                                
                                                     from many different types of fungus. The lizards feed on the fungus when more substantial fare is unavailable. 22. Partially Cleared Passage to Cistern The well-like chamber at the end of the broad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the cityâs center. The streets are clean and wide enough to accommodate large caravan vehicles
                                                
                                            
                                                
                                                     present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     coming out of them. The other two hold armfuls of tiny crimson candles.
 Thick creepers with broad leaves encroach on the kitchen through a partially open door in the middle of a concave wall. The
                                                
                                            
                                                
                                                     frames, becoming four glasswork golems (see the accompanying stat block). These golems defend Kelek, returning to their windows after 10 minutes if they havenât been destroyed by then. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     to the hayloft (area G2b). The trapdoors are unlocked. G2b: Hayloft The hayloft is 10 feet above the stables and consists of a 5-foot-wide wooden walkway that runs the perimeter of the building. Broad
                                                
                                            
                                                
                                                     alcove is Constantoriâs Portrait (described at the end of the adventure). Guildmaster Dusk is attuned to the painting and has commanded it to defend itself against all creatures except her. As an action
                                                
                                            
                                        






