Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'defends inside are blue'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        deeds inspire are blue
                                    
                                
                                    
                                        defense inspire are blue
                                    
                                
                                    
                                        demands inspire are blue
                                    
                                
                                    
                                        defender inspire are blue
                                    
                                
                                    
                                        defenses inspire are blue
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
                                                
                                            
                                                
                                                     smaller creatures inside it at a time.
Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     type of creature that can be (see “Myconids”).A chamberlain of Zuggtmoy looks like a vaguely bipedal mass of blue mold with the barest hint of a face nested deep inside a mossy cowl. It pummels enemies with its mossy fists.Bludgeoning, Piercing
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons. The golem remains a noncombatant unless it is directly attacked.
The Sapphire
The sapphire is inside the
                                                
                                            
                                                
                                                     golem’s chest, hidden behind an 9-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like the rays of the sun
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    /day: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorph+1 Tiny Sword. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
                                                
                                            
                                                
                                                     artifact called Iggwilv's Cauldron, the coven has frozen time in Zybilna’s palace, trapping the archfey inside.
A goblin named Jingle Jangle has the key to Sir Talavar’s birdcage. She lives
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
                                                
                                            
                                                
                                                     charges). The ice object can’t have any moving parts, must be able to fit inside a 10-foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
                                                
                                            
                                                
                                                     easily accessible entrances or exits at all, and trespassers who do find their way inside must then contend with a maze of corridors, dead ends, and steep inclines.
Sapphire Dragon Lair Features
The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
                                                
                                            
                                                
                                                     by their goddess to deal with the adult sapphire dragon who has been hunting her holy spiders.
5
A forgetful and nearsighted adult sapphire dragon believes a blue dragon wyrmling is actually the
                                                
                                            
                                        
                                                    Iron Flask
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in
                                                
                                            
                                                
                                                     accordance with its normal disposition and alignment.
An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly
                                                
                                            
                                        
                                                    Bag of Beans
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius
                                                
                                            
                                                
                                                     where you are. The statue becomes inanimate after 24 hours.
31-40
A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50
1d6 + 6 shrieker
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
                                                
                                            
                                                
                                                     skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Beyond:  Brass Dragon, Young Earth Elemental Githyanki Knight Invisible Stalker Kobold, Winged Mimic Modron Duodrone Modron Quadrone Modron Tridrone Shambling Mound Slaad, Blue Spectator Water Elemental
                                                
                                            
                                                
                                                      Key NPCs  Name
 Role
 Stat Block
 Location
   Bobsin Thief Winged Kobold S24 Keliphron Sentient Bag of Devouring that claims to be a Bag of Holding — S12 Qaara Valreth Defends the outpost’s
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
                                                
                                            
                                                
                                                     ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     actually shimmers with a faint blue light. When the door is touched, this glimmering grows bright. A brass pull beckons to be used, and the door will open easily. Inside the western room there is
                                                
                                            
                                                
                                                    26. Small Room with a Door of Electric Blue The two doors near the northern corners of the throne room look the same. When a character comes within 10 feet of either one, it can be seen that the door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    The Tower After making their way through the dangers of the hedge maze, the adventurers can enter Xonthal’s Tower. Once inside, they learn that Iskander’s fellow cultists have discovered his treason
                                                
                                            
                                                
                                                     the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    The Tower After making their way through the dangers of the hedge maze, the adventurers can enter Xonthal’s Tower. Once inside, they learn that Iskander’s fellow cultists have discovered his treason
                                                
                                            
                                                
                                                     the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Cards. A Glyph Card is a ceramic tile roughly the size of a playing card, engraved with an asterisk-shaped glyph and inlaid with blue crystal. The glyph on the card matches the glyph on the Starglass
                                                
                                            
                                                
                                                     Waypoint’s sealed doors. Outpost staff and guests used Glyph Cards as passkeys. The cards can now be found in various locations inside the outpost. Touching a Glyph Card to a sealed door unlocks it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
                                                
                                            
                                                
                                                     alarm Iskander, who sees his chance for escape dwindling. In a panic, he grabs the Blue Dragon Mask and dashes to the tower balcony. As the characters prepare to enter the maze for the first time, or if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
                                                
                                            
                                                
                                                     alarm Iskander, who sees his chance for escape dwindling. In a panic, he grabs the Blue Dragon Mask and dashes to the tower balcony. As the characters prepare to enter the maze for the first time, or if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    17. High Blue Tower This tower of pale blue ice is the color of sky on a winter day. Its few windows shimmer like mirrored glass or crystal. The door to this tower is fitted with an iron lock, and
                                                
                                            
                                                
                                                     have long coils of rope they use to climb up and down the tower’s exterior. The tower interior is a hollow cylinder 90 feet high, without stairs or ladders to reach the top. Any creature inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     called the Runestone. The crystal radiates bright blue-white light in a 120-foot radius and dim light for an additional 120 feet. Halaster’s red-glowing rune floats inside it. The Runestone is a Large
                                                
                                            
                                                
                                                     appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    17. High Blue Tower This tower of pale blue ice is the color of sky on a winter day. Its few windows shimmer like mirrored glass or crystal.
 The door to this tower is fitted with an iron lock, and
                                                
                                            
                                                
                                                    . They have long coils of rope they use to climb up and down the tower’s exterior. The tower interior is a hollow cylinder 90 feet high, without stairs or ladders to reach the top. Any creature inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
                                                
                                            
                                                
                                                     are spoken, a rumbling sound comes from deep within the glacier. The noise reaches a crescendo as the great wall of ice parts. Through the crack, you can see an opening that leads inside the glacier.
 Once the way is open, the party is free to descend into the newly formed tunnel (area H1).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     there for a long time, but for almost a year now, the villagers have seen lights through the windows at night and heard unearthly sounds. A few claim to have seen a blue dragon lingering in the sky
                                                
                                            
                                                
                                                     (fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     there for a long time, but for almost a year now, the villagers have seen lights through the windows at night and heard unearthly sounds. A few claim to have seen a blue dragon lingering in the sky
                                                
                                            
                                                
                                                     (fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
                                                
                                            
                                                
                                                     and its horde of monsters. The blue dragon stands atop a mastaba under which lies a star-filled vault surrounded by a magical aura. The vault holds a young man inside a sarcophagus. On the left side of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the
                                                
                                            
                                                
                                                     duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     sits in the middle of the chamber. A sliver of light streaming down on it from a hole in the cavern’s ceiling gives it a dark-blue sheen. Hovering near the meteorite are two identical creatures, each
                                                
                                            
                                                
                                                     through cracks in the ceiling. Meteorite. The meteorite looks like it was dropped in the middle of the floor. The 500-pound hunk of blackened metal takes on a dark-blue sheen when its surface is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    .
 The keep seems old and worn, but new timbers and shingles suggest that repairs are underway. A white banner with a blue gauntlet flies over the keep.
 The front gate is closed.
 What happens next
                                                
                                            
                                                
                                                     them. Characters who make use of inside knowledge (asking to see Gar Shatterkeel or Reash, or to sign on with Grimjaw) are considered to be either important guests or spies who know too much. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     to an underground temple. A crumbling stone door separates the monster from the temple’s interior.
 The Blue Fire Wardens are trapped inside their own temple. If the characters don’t intervene, the
                                                
                                            
                                                
                                                     breaking down the door, it enters the temple and attacks the seven wardens (use the werewolf stat block, except their alignments are neutral good) who are trapped inside. The underground temple isn’t shown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     tented palanquin occupied by demonic soldiers swarming like insects.
 The hulking goristro is flanked by two vrocks. Inside the goristro’s palanquin are two hezrous and five quasits, as well as the
                                                
                                            
                                                
                                                     palanquin to defeat the demons within while the characters slay the goristro. The goristro defends itself. If the vrocks see that the goristro is losing, they join the fight. The three erinyes easily dispatch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     in the lower level. Blue Mist A thin, odorless blue mist lingers inside the ruin. Characters who enter the building expose themselves to blue mist fever (see “Diseases”). Roll again on the Ruin
                                                
                                            
                                                
                                                     — 41–50 Assassin vines 51–60 Blue mist (and roll again) 61–65 Collapsing floor (and roll again) 66–70 Nest 71–75 Plant discovery 76–85 Treasure 86–00 Vegepygmies  Assassin Vines This ruin is choked with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     inside, having barricaded the doors with furniture. Trying to break down the doors are four members of the Xanathar Guild (CE male human bandits) under the command of a dwarf enforcer named Noska
                                                
                                            
                                                
                                                     15 or higher can spot the gazer shortly after the party enters the City of the Dead. The gazer defends itself if attacked. Next Encounter Armed with directions to the Garloth mausoleum, the characters can head for the City of the Dead. The spring chain continues with encounter 4, “Mausoleum.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the
                                                
                                            
                                                
                                                     duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     emits a cold, blue flame. As long as the flame burns, the berserkers can’t be killed inside their lair (see area Q5). The berserkers share their cave with two white dragon wyrmlings, which hatched from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     older, blue-skinned human woman at the front door gestures wildly. “Fire!” the woman shouts. “There are people trapped inside!” The other villagers are too frantic to heed her—only you notice!
 The
                                                
                                            
                                        





