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                        Returning 28 results for 'degrees integrated are bonus'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     action while on the boat to command it to move or to turn up to 90 degrees. The boat remains for 24 hours and then disappears. You can dismiss the boat as a Magic action.
Tree (Uncommon). You must be
                                                
                                            
                                                
                                                     yourself. The token disappears, and a floating whip takes its place. You can then take a Bonus Action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
                                                
                                            
                                                
                                                     temperature in a 120-foot-radius sphere centered on a point he can see within 300 feet of him. The temperature in that area drops 20 degrees per minute, to a minimum of â30 degrees Fahrenheit. Frost and
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     bonus to attack and damage rolls made with this magic weapon. It is sized for a frost giant, weighs 325 pounds, and deals 3d12 slashing damage on a hit, plus an extra 2d12 slashing damage if the
                                                
                                            
                                                
                                                     target is human.
The axe sheds light as a torch when the temperature around it drops below 0 degrees Fahrenheit. The light canât be shut off in these conditions.
As an action, you can cast a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the
                                                
                                            
                                                
                                                     willingly harm that creature for 1 minute or until that creature attacks or damages it.
5
Limited Steering. The clockwork must move in a straight line. It can turn up to 90 degrees before moving
                                                
                                            
                                        
                                                    Feather Token
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge
                                                
                                            
                                                
                                                     takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage
                                                
                                            
                                        
                                                    Quaal's Feather Token
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge
                                                
                                            
                                                
                                                     takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cover Cover provides a degree of protection to a target behind it. There are three degrees of cover, each of which provides a different benefit to a target: Half Cover (+2 bonus to AC and Dexterity
                                                
                                            
                                                
                                                     saving throws), Three-Quarters Cover (+5 bonus to AC and Dexterity saving throws), and Total Cover (canât be targeted directly). If behind more than one degree of cover, a target benefits only from the most protective degree. See also chapter 1 (âCombatâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cover Cover provides a degree of protection to a target behind it. There are three degrees of cover, each of which provides a different benefit to a target: Half Cover (+2 bonus to AC and Dexterity
                                                
                                            
                                                
                                                     saving throws), Three-Quarters Cover (+5 bonus to AC and Dexterity saving throws), and Total Cover (canât be targeted directly). If behind more than one degree of cover, a target benefits only from the most protective degree. See also âPlaying the Gameâ (âCombatâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cover Walls, trees, creatures, and other obstacles can provide cover, making a target more difficult to harm. As detailed in the Cover table, there are three degrees of cover, each of which gives a
                                                
                                            
                                                
                                                     the most protective degree of cover applies; the degrees arenât added together. For example, if a target is behind a creature that gives Half Cover and a tree trunk that gives Three-Quarters Cover, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cover Walls, trees, creatures, and other obstacles can provide cover, making a target more difficult to harm. As detailed in the Cover table, there are three degrees of cover, each of which gives a
                                                
                                            
                                                
                                                     the most protective degree of cover applies; the degrees arenât added together. For example, if a target is behind a creature that gives Half Cover and a tree trunk that gives Three-Quarters Cover, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giant that wields it. You gain a +1 bonus to attack and damage rolls made with this magic weapon. It is sized for a frost giant, weighs 325 pounds, and deals 3d12 slashing damage on a hit, plus an
                                                
                                            
                                                
                                                     extra 2d12 slashing damage if the target is human. The axe sheds light as a torch when the temperature around it drops below 0 degrees Fahrenheit. The light canât be shut off in these conditions. As an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnât render you unconscious, and you can see and hear as normal. Integrated
                                                
                                            
                                                
                                                     Protection. Your body has built-in defensive layers, which can be enhanced with armor: You gain a +1 bonus to Armor Class. You can don only armor with which you have proficiency. To don armor, you must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     magical properties. As a bonus action, Artus can activate any one of the following properties while attuned to the dagger, provided he has the weapon drawn:
  Cause a blue gem set into the daggerâs pommel
                                                
                                            
                                                
                                                     him. The temperature in that area drops 20 degrees per minute, to a minimum of -30 degrees Fahrenheit. Frost and ice begin to form on surfaces once the temperature drops below 32 degrees. This effect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature
                                                
                                            
                                                
                                                     out in a 20-foot radius. Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24
                                                
                                            
                                                
                                                     use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the boat to command it to move or to turn up to 90 degrees. The boat remains for 24 hours and then disappears. You can dismiss the boat as a Magic action. Tree (Uncommon) You must be outdoors to use
                                                
                                            
                                                
                                                     disappears, and a floating whip takes its place. You can then take a Bonus Action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the boat to command it to move or to turn up to 90 degrees. The boat remains for 24 hours and then disappears. You can dismiss the boat as a Magic action. Tree (Uncommon) You must be outdoors to use
                                                
                                            
                                                
                                                     disappears, and a floating whip takes its place. You can then take a Bonus Action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment
                                                
                                            
                                                
                                                     this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     royal regalia or as a badge of high office.   Magic Itemâs Minor Property   1d20 Minor Property   1â2 Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and
                                                
                                            
                                                
                                                    . The item warns you, granting a +2 bonus to your Initiative rolls if you donât have the Incapacitated condition. 7â8 Harmonious. Attuning to this item takes only 1 minute. 9 Key. The item is used to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. 2 Compass. The wielder can use
                                                
                                            
                                                
                                                     Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isnât incapacitated. 7 Harmonious. Attuning to this item takes only 1 minute. 8 Hidden Message. A message
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     language of its creator but canât speak
 Challenge 1 (200 XP) Proficiency Bonus +2
 Earth Armor. The clockwork doesnât provoke opportunity attacks when it burrows.
 Magic Resistance. The clockwork
                                                
                                            
                                                
                                                     understands one language of its creator but canât speak
 Challenge 4 (1,100 XP) Proficiency Bonus +2
 Magic Resistance. The clockwork has advantage on saving throws against spells and other magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . As an action or a bonus action, a creature can turn the pipe 90 degrees in any direction. Crates The crates along the north wall are made of zurkhwood and stacked 5 feet high, and climbing on top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     drinks from a stream or lake within 1 mile of the dragonâs lair, the creature must make a Wisdom saving throw against a DC equal to 8 + the dragonâs proficiency bonus + its Charisma modifier. On a failed
                                                
                                            
                                                
                                                     manifest these tendencies in different ways and to different degrees. If the dragon dies or leaves the area, these traits fade over 1d10 days. Planar Connections The powerful magic bound up in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , telepathy 120 ft.
 Challenge 22 (41,000 XP) Proficiency Bonus +7
 Heat Regeneration. If the temperature around it is 100 degrees Fahrenheit or higher, Aurnozci regains 15 hit points at the start of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     degrees, and it may peer through a spyglass, stand with hands on hips, point with an open hand, and so on. For centuries, the predominant theory was that Balduran still lived somewhere far to the west
                                                
                                            
                                                
                                                    
 Senses passive Perception 12
 Languages Common, thievesâ cant
 Challenge 3 (700 XP) Proficiency Bonus +2
 Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
                                                
                                            
                                                
                                                     passive Perception 12
 Languages Common, thievesâ cant
 Challenge 3 (700 XP)
 Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     The temperature in the region drops by 10 degrees Fahrenheit every hour for the next 1d6 hours, after which the temperature returns to normal. If cold enough, ice crystals form in sinister patterns
                                                
                                            
                                                
                                                     or take 2d4 bludgeoning damage from the flung objects. 19â24 Memories become sharp and clear for 1 hour. During this time, each creature in the region adds double its proficiency bonus to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     food. Adjusting the dial changes the temperature of the interior, which can range from 0â350 degrees Fahrenheit. Turning the dial all the way to the left turns off the device. Each box can hold 1
                                                
                                            
                                                
                                                     computer terminal inhabited by Aphelion, the shipâs integrated intelligence. See the âArtificial Antagonistâ section at the beginning of this adventure for important details about Aphelion, its goals, and
                                                
                                            
                                        






