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Returning 35 results for 'deities images are buildings'.
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Monsters
Planescape: Adventures in the Multiverse
Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil’s infrastructure not only to effect repairs
cobblestone hands.
When dabus communicate, rather than speaking or signing words, they create esoteric illusory images and symbols in front of themselves. Scholars have yet to determine the origin of
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hobgoblins associate only with images of conflict and warfare.
The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of other peoples. Hobgoblins have little
would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest. Although both deities are ultimately beholden to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
, so the creature can’t leave the unreality and return to the tunnel. E2a. Images of Kas the Betrayer flicker on the walls of this tunnel. In each reflection, Vecna torments Kas, who appears powerless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples Sovereign shrines arise where people feel the deities are close, such as a library for Aureon or a smithy for Onatar. The rites of Boldrei or Arawai typically occur in the wild, and a tavern
doors. The walls depict images of the Sovereigns, with the icon of Aureon over the altar and the Octagram engraved on the floor.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Dabus Dabus are silent, floating beings who serve the Lady of Pain. Found only in Sigil, dabus communicate through visual rebuses, conjured illusory images that convey their thoughts. Dabus maintain
Sigil’s infrastructure, repairing crumbling buildings, ensuring portals function properly, cutting back rampant razorvine, and patching city streets. To most citizens of Sigil, dabus are nothing more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Grasslands of Oreskos Unspoiled by roads or buildings, Oreskos is a land of striking natural beauty, where the plains and sky appear to go on forever. Craggy stone formations and ancient ruins dot
. At night, the movements of Nyx are striking, but images of the gods seem to keep their distance from this land where few pay them honor. Yet most non-leonin will never see this beauty. The leonin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. LIGHTING AND PLUMBING
All of the buildings in Wyllowwood’s village (areas 18–24) are equipped with wall-mounted, glass-bottled gas lamps fueled by natural gas vents under the village, along with
. Tattered rugs woven with images of tigers battling scorpions cover the floor. The walls are painted with faded images of serpents.
Furnishings. A wooden bed carved with serpentine motifs stands
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
taking them to a new home. Those the gods saved named their new land Godsbreath, in honor of the deities who brought them across a vast sea to a new life. These inhabitants banded together to build strong
whose colorful houses perch on stilts. On the mainland, rising from the shore of Nightwater Cove, stands Promise, a town of brightly painted buildings and bustling trade. Northward lies a band of crimson
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain sturdy walls patrolled by skilled archers. A Flamic architectural style appears throughout the region. Buildings incorporate light and soaring spaces, and icons of the Silver Flame and images of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
A set of seven levered brass mirrors that can be adjusted to direct light in different directions
3 A stained glass window depicting a golden city whose buildings are decorated with statues of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bears sculpted images of the deities Cyric and Bhaal, commemorating the legendary battle they fought on the bridge during the Time of Troubles. This way station settlement is little more than a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bears sculpted images of the deities Cyric and Bhaal, commemorating the legendary battle they fought on the bridge during the Time of Troubles. This way station settlement is little more than a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the Lady of Pain. Dabus patrol the City of Doors to maintain public buildings, portals
illusory images and symbols in front of themselves. Scholars have yet to determine the origin of dabus’s difficult-to-comprehend rebuses, though some speculate their etymology predates Sigil itself
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Pyramid Temple In a typical yuan-ti city, one of the busiest and most prominent buildings is the temple complex that houses yuan-ti and their followers while it provides facilities for worship
assemble. Malison Level Of all yuan-ti, the malisons have the strongest proclivity for worship of their deities. As such, they occupy the uppermost residential level in the pyramid, one step below the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cylinders and a linen bag of dry clay artfully decorated with a drop of water. Wooden Cylinders The outside of each cylinder is covered with writing and simple images, apparently telling a story in three
from their cages and head back into the sea. The third cylinder depicts, and briefly tells about, the aftermath of the serpentfolk’s assault. The village is vacant, most of its buildings flattened
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
surface. A dragon dropped great stones on many of the buildings above, and a good portion of the city’s outer wall was destroyed. Most of Sundabar’s military leadership was wiped out when the building they
dwarves remain in the sheltered undercity, and those few who have duties on the surface have taken over the buildings with the least damage, scavenging stones from ruined structures to reinforce those
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
buildings, stone walls, and similar surfaces usually feature a sculpture or relief of her visage. People often swear oaths or engage in verbal disputes in front of these images, believing she won’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13. Amphitheater A ruined amphitheater looms over the surrounding buildings. Vines cling to its steps, and animal statues line its stands. The muddy ground outside is stripped clean of vegetation. An
inscribed with images of Chultan feasting rituals (25 gp), an Omuan death mask made of painted gold (250 gp), and a helm of telepathy. THE KING OF FEATHERS
The monstrous tyrannosaurus known as the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities and various neighborhood shrines devoted to the pantheon as a whole. Inside the city, the wild lands feel like a remote threat. Perils from the sea present more obvious dangers, but a great
defeating his armies and striking the archon down. From their victory rose the polis of Meletis and the use of magic among mortals.
Agnomakhos’s fall remains a point of honor in the minds of Meletis’s people, a moment immortalized in relief upon countless civic buildings throughout the polis.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
barred shut from within and are too strong to be broken down without the aid of a ram or a siege engine. The village’s buildings are single-story huts with thatch roofs and walls made of piled stones
. On a failed check, the door doesn’t open.
Fireplaces. Ironslag’s fireplaces are hewn out of the rock and have basalt mantelpiece ornately carved with images of hell hounds and fire elementals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that have been made freely available for use, as well as floor plans of real-world buildings and images that can inspire your mapmaking. You can also use software to help put your maps together.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the goals of your franchise. But at the same time, you understand that the greatest thing about the gods is their prolificacy. With so many deities in so many pantheons, all of them have their own
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Seldarine The pantheon of elven deities, called the Seldarine, includes Corellon and the group of primal elves whom he graced with divinity. These gods were the ones who brought word to Corellon
Seldarine. The Elf Deities table enumerates the members of the Seldarine. For each god, the table notes alignment, province (the god’s main areas of interest and responsibility), suggested domains
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Decades later, more deities began dying off, magic failed, and all manner of catastrophes started altering the very nature of the city. Lord Neverember wasted the city’s navy and then, instead of
they’re in or what a ward’s name signifies. The names of the wards suggest the contents of the buildings and the character of the activity in each one, but no laws exist that restrict a given activity or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-aligned deities as ill omens that must be wrangled and pitched into the Pit. Regional Effects The region containing Plague-Mort’s planar gate is influenced by the magic of the Abyss, creating one or more of
town of cobblestone streets and simple buildings clustered around a colorless hill. Cursed farmlands lie beyond the town. Blightsteel Keep The archlector rules from an unyielding steel fortress on a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Doubledare (may he rest in peace)
The gate-town’s buildings are enchanting structures intertwined with the forest around them. Toadstools sprout from the mossy roofs of squat hill homes, and
are invited to the Yearning Timbers, but few attend. Particularly polite deities, such as the drow god Eilistraee, send proxies to express their regrets. Only gods who love a good shindig—like Alobal
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
carved with images of a full-bodied woman (representations of Chauntea) cradling cornucopias. The gatehouse is a fortress in its own right. Above its tall, thick wooden doors are arrow slits that seem to
accommodate broad stone parapets with buildings atop them. Each parapet features a 30-foot-tall stone pagoda topped by a weather vane. A wooden statue of Chauntea stands in the middle of each pagoda
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
swift and merciless. Beauty is something hobgoblins associate only with images of conflict and warfare. The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of
. Although both deities are ultimately beholden to Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, learning their ways. Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
on the island, but the inhabitants don’t allow the characters into any buildings. 2 The inhabitants like the characters and give them advice to help them impress the island’s leader. 3 Some unhappy
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pedestal. Atop it, hundreds of tiny illusory buildings glow in a pale yellow light, and in their center floats a miniature illusion of the Threshold of the Heavens. Four crystal globes mounted on the
walls glow with the same light, projecting illusory images onto the pedestal. Doors lead to the north and west, and a third door leads to the stairs down.
The pedestal here is an illusory
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
unfold. Read the following text after all the scenes have played out and the characters are in this area: The violet flames waver, forming ominous images once more. The terrifying knight from the last
forced into area R7 rather than R3. South Passage. This crude passage emerges 80 feet up a sheer cliff beneath the walls of Castle Kalaman. Below are paved streets and the rooftops of buildings. There is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
into the open, and many people wear holy symbols of their favored deities. A Gods’ Day tradition in Waterdeep strictly limits the use of magic, in remembrance of the wild magic wrought during the Time
interpreted as a bribe. Marpenoth 30: Liar’s Night This holy day pays tribute to Leira and Mask. To placate those deities and ward away their attention, folk of all walks of life don masks and costumes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
houses built into its sides. Fog obscures the details, but you can see that these buildings feature elegantly carved woodwork and have decorative lanterns hanging from their sculpted eaves. Atop the hill
a comfortable room beyond with a fireplace. Wooden statuettes of elven deities stand in cubbyholes along one wall. A tapestry of a forest hangs on the opposite wall. Kasimir confesses that he is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sources—false gods simply take the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Hive Ward Neglected by the dabus and the generosity of other wards, the Hive Ward has fallen into disrepair. Its buildings are lopsided hodgepodges of architectural styles and materials, their floors
. Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies






