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                        Returning 29 results for 'deity instant are breathe'.
                    
                
                        
                            
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                                                     Monsters
                                                    Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Amphibious. Lhammaruntosz can breathe air and water.
Legendary Resistance (3/Day). If Lhammaruntosz fails a saving throw, she can choose to succeed instead.
Innate Spellcasting. Lhammaruntosz&rsquo
                                                
                                            
                                                
                                                     Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The morkoth can breathe air and water.Multiattack. The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation
                                                
                                            
                                                
                                                    , oddities, and castoffs of the multiverse in a massive, ever-growing collection.
The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a
                                                
                                            
                                        
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.
When you cast the
                                                
                                            
                                                
                                                     a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     moves? What parts do characters see before the whole comes into view? Up Close. What does it smell like? How does it breathe? Does it cool the air around it or bring heat wherever it goes? How does it
                                                
                                            
                                                
                                                     these: What does the way it moves remind you of? It emits the worst smellâwhat is it? Something falls free and, for an instant, what are you certain it is? Playersâ responses donât need to control the narrative; itâs up to you whether theyâre true or just one perception.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , light crossbow, and net. Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water. Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with
                                                
                                            
                                                
                                                    , and they consider the entire sea to be their domain. 
 Adding to the tension, the sahuagin worship Sekolah, the shark god, while Deep Sashelas, the sea deity of the elves, is a sworn enemy of all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. Bonus Proficiencies When you choose this archetype at 3rd level, you gain
                                                
                                            
                                                
                                                     advantage on any Charisma (Deception) check you make to avoid detection. Death Strike Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     creatures that whisper secrets. 4 A hidden shrine with a patchwork depiction of a new kuo-toa deity. 5 The lavish chamber of an animal or monster said to be prophetic, lucky, or literate. 6 A pool filled
                                                
                                            
                                                
                                                     with jellyfish, eels, or fish roe that glow in organized patterns. 7 A punishment chamber exposed to the light of the surface. 8 A towering statue of a kuo-toa deity.    They came here from somewhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     more than create lifeâshe could defeat death! She wished to breathe sentience into dead flesh and produce sturdier shells than the bodies of fragile, temporary mortals. She added corpse theft to her
                                                
                                            
                                                
                                                     as Mordenheim sought to glimpse the secrets hidden in the instant of death. One moonless night, Elise fell into a sleep from which she wouldnât wake. Bringing Elise to her lab, Dr. Mordenheim worked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     need to breathe, eat, or drink, and it doesnât age. Divination spells canât locate or perceive the target. When you cast the spell, you choose one of the following forms of imprisonment. Burial. The
                                                
                                            
                                                
                                                     must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creatureâs name, identity, or deity but otherwise must be based on observable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     need to breathe, eat, or drink, and it doesnât age. Divination spells canât locate or perceive the target. When you cast the spell, you choose one of the following forms of imprisonment. Burial. The
                                                
                                            
                                                
                                                     must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creatureâs name, identity, or deity but otherwise must be based on observable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     excavate the temple ruins, hoping to find evidence of their benevolent deity. The work is continuing under the rule of the evil serpentfolk, but itâs slow going. Several grippli have been forced to
                                                
                                            
                                                
                                                     the lid of the sarcophagus glows brightly for an instant. Then the sarcophagus comes open partway, and the bound prisoners howl in agony. Even after the evil yuan-ti notice the characters, their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the same winged serpent with its fanged mouth open. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the statues as depictions of Sseth, a yuan-ti deity. Flickering torches
                                                
                                            
                                                
                                                     seat of power, killing any who enter without permission. Torbit is an assassin, with these changes: Torbit is chaotic evil. He has these racial traits: He can breathe air and water. He speaks Bullywug
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     aquatic troll swims up from the depths. It has the abilities of a normal troll, but can also breathe water and has a swimming speed of 30 feet. Darkmantles These creatures cling to the ceiling as the
                                                
                                            
                                                
                                                     Discoveries table to determine what the water weird is guarding. Weird Discoveries  d6 Discovery   1â2 Sunken altar dedicated to a forgotten deity 3â4 Sunken statue with 500 gp black pearls for eyes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of true faith. Ultimately, any deity from the Playerâs Handbook or any other setting might find followers among the Domains of Dread. By the same token, the Dark Powers breathe life into the beliefs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the ocean deity Eadro, killed Ogrorlo and freed the merfolk, but the influence of the aberration still lingers around the reef and in a nearby gorge that descends into darkness. Cove Reef Features
                                                
                                            
                                                
                                                     diseased for 1d4 hours. A creature diseased in this way can breathe only underwater. When the cloud reaches the surface, it dissipates immediately. If the coffin is opened outside the water, the mucus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Spawned by a God. Long ago, a deity of greed and strife perished in the battles among the immortals. Its body drifted through the Astral Plane, eventually becoming a petrified husk. This corpse
                                                
                                            
                                                
                                                    .
 Challenge 11 (7,200 XP)
 Amphibious. The morkoth can breathe air and water.
 Spellcasting. The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     massive, ever-growing collection. The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a remnant of celestial matter imbued with life-giving
                                                
                                            
                                                
                                                    . The morkoth can breathe air and water.
 Actions
 Multiattack. The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks.
 Bite. Melee Weapon Attack: +6 to hit, reach 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     a semicircle behind Takhisisâs statue. A character who is a cleric of a depicted deity or who succeeds on a successful DC 12 Intelligence (Religion) check recognizes the deityâs statue. Creatures. The
                                                
                                            
                                                
                                                     S13 opens. If it is rotated to face any other direction, the statueâs heads animate and breathe flame. Each creature in the chamber must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . They have darkvision out to 60 feet. They have a swimming speed of 30 feet and can breathe air and water. Ishvern Stargazer  Ishvern Ishvern (neutral good, sea elf scout), the de facto leader of the
                                                
                                            
                                                
                                                    â motivations for traveling the Northern Wastes. He explains the nearby shrine is a sacred place, dedicated to an old deity the sea elves now remember only as the Sea Lord. If the characters approached the camp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to breathe or is immune to poison automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it canât do so again until it finishes a short or long rest.
 8. Wasp Nest in a Bag
                                                
                                            
                                                
                                                     tribe for several reasons. Because the koboldsâ deity remains imprisoned, most tribes lack individuals that can use divine magic, and so the scale sorcerers fill the roles of advisor and historian. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     subservient creatures to protect their treasures. Queen of Evil Dragons. Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god
                                                
                                            
                                                
                                                     dragon can breathe air and water.
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The dragon can use its Frightful Presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the other hand, the dragon might resent a noble paladin whose ancestor stole a silver statue from the dragonâs hoard three centuries before. King of Good Dragons. The chief deity of the metallic
                                                
                                            
                                                
                                                    ., darkvision 120 ft., passive Perception 27
 Languages Common, Draconic
 Challenge 22 (41,000 XP)
 Amphibious. The dragon can breathe air and water.
 Legendary Resistance (3/Day). If the dragon fails a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other paths to power. Cloud Giant Smiling One Cloud giants arenât, on the whole, religious. They tolerate many conflicting ideas about their patron deity, Memnor. The smiling ones strain that tolerance
                                                
                                            
                                                
                                                     60 ft., passive Perception 20
 Languages Common, Giant
 Challenge 16 (15,000 XP)
 Amphibious. The giant can breathe air and water.
 Actions
 Multiattack. The giant makes two Lightning Sword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     ice.
 The cultists are under a magical effect originating from Cryonax, the deity the cult venerates. Thanks to the effect, the four cultists have the Paralyzed condition until Blayne orders them to
                                                
                                            
                                                
                                                     promised to imbue Captain Blayne and her pirates with the power to temporarily breathe water in exchange for leading the godâs cult from the Temple of Elemental Evil. Blayne agreed. Once the crew emerged from the water, Blayne brought the pirates to join the Primordial Alliance.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    -deep section and under the sewage. There, the tentacle has three-quarters cover, and the creature canât breathe. A creature that falls unconscious while grappled beneath the sewage is pulled through
                                                
                                            
                                                
                                                     breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Aberrations, fiends, and undead in the region have disadvantage on attack rolls and ability checks for the next 24 hours. 19â24 Each creature carrying the holy symbol of a deity from a non-evil plane while
                                                
                                            
                                                
                                                     squashed insectsâ foul smell. Creatures that donât need to breathe automatically succeed on this saving throw. 71â75 One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the ogre skeleton.
 This room houses three Emberhorn minotaurs waiting to receive the âblessing of Imixâ (the ability to breathe clouds of burning embers). The ogre was a minion of the earth cult
                                                
                                            
                                                
                                                     (Religion) check to identify this obscure deity. The âcrystalâ is worthless glass. Any creature that removes or destroys the stone must succeed on a DC 15 Wisdom saving throw or be subjected to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . If the characters succeed in opening negotiations, Eyon questions them with a good deal of suspicion. She is a hard-bitten, callous mercenary who expects only the worst from people. The instant Eyon
                                                
                                            
                                                
                                                     to breathe underwater. Only two are here, since one troll guards area C15 at any given time. The trolls â named Gorgebelly, Marrowsucker, and Ninetooth â ignore goings-on in the dungeon around them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     completely submerges itself must succeed on a DC 15 Strength saving throw or become trapped under the waterâs surface. Unless the creature can breathe underwater, it begins to suffocate when it runs
                                                
                                            
                                                
                                                     Strongheart (see appendix B), battled Kelek and Warduke in this study. Warduke used a horn of blasting to punch a hole in the wall and sent the knight hurtling through it. An instant later, the palace
                                                
                                            
                                        






