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Returning 35 results for 'delicate inhabited are bodies'.
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dedicated inhabit are bodies
delicate inherited are bodies
duplicate inhabited are bodies
Monsters
Vecna: Eve of Ruin
and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends that might be called majestic. They create delicate web globes, which
of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite
Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or
Monsters
Fizban's Treasury of Dragons
must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gargoyle Sculpted Sentinel Hidden in Plain Sight Habitat: Underdark, Urban; Treasure: Any Gargoyles are sculptures inhabited by elemental spirits. Wings and magic allow their heavy stone bodies to
fly, and they often perch where they can blend in amid ornate architecture, rock formations, or mundane statues. Gargoyles usually serve the magic-users who conjured them into their bodies, but if left to their own devices, they might play cruel pranks and steal treasures to hoard in lofty lairs.
Shifter
Legacy
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Species
Eberron: Rising from the Last War
hair on nearly every part of their bodies.
The traits of the beast within affect a shifter’s appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A swiftstride
shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. The traits of the beast within affect a shifter’s appearance as well. A
swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
explore this multilevel dungeon, they encounter the spirits of Omu’s trickster gods and are potentially inhabited by them. Each god embodies a different alignment, and any character inhabited by one gains a
special power as well as a flaw. The nine trickster gods don’t get along, and they try to push one another out of the characters’ bodies. As the gods fight over their living hosts, the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Deadstone Cleft In the desolate, fog-shrouded foothills of the Graypeak Mountains is a dead-end canyon with the petrified bodies of stone giants embedded in its hundred-foot-tall gray walls. The
of the bodies, adding to the eerie atmosphere. Dotting the canyon walls are several openings that lead to stone-carved tombs and other chambers, some open to the sky and others beneath hundreds of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
groan, joining the horrible song.
Through the mist that shrouds the smaller cavern, you see the parade of creatures responsible for the melody. Their bodies are only vaguely humanoid, with clusters of
giant mistress. They croon a strange, soothing song as they weave the substance of the giant figure into delicate lichen veils and a long, mycelium train like a bridal gown.
The vision ends when the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
an exquisitely cut sapphire set in a delicate silver diadem as an offering. Deeply appreciative of the skill and craftsmanship required to create it, Keranos imbued the gem with a spark of divine
launched the diadem into the heavens, where it’s said to have landed upon a griffin-inhabited island floating in the clouds.
Riddle of Lightning. Once, an arrogant oracle boasted of her infallible insight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bordering the Para-elemental Plane of Ice is the Sea of Ice. The frigid water is choked with icebergs and sheet ice, which are inhabited by cold-loving creatures from the Plane of Ice. Drifting
of Evil Water believe the seas and deep waters are eager to reclaim the water trapped in the bodies of living creatures, and think it’s their duty to return others to the primal waters by drowning them or shedding their blood.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
restriction.
4 An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5 A
in chapter 6).
Eldenser prefers the role of silent observer to doing anything that might give away his presence. In this fashion, he has inhabited countless weapons over long years, including many belonging to famous adventurers whose exploits the dragon has seen firsthand.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gray figures with armored bodies and bladed limbs flank the gate.
Two ferrumach rilmani (see Morte’s Planar Parade) guard the entrance to Dendradis. They’re indifferent to the characters but refuse
, Dendradis is a labyrinth of beautiful crystals and base metals inhabited entirely by rilmani. So long as Ascetelis is with the characters, the local rilmani ignore them. Rilmani who find an unattended
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
morally suspect, such as corpse collectors, opportunistic scavengers who scrape out a living by gathering bodies throughout the ward and delivering them to the Mortuary for meager payouts. Rain is more
the next stage of death undeterred. The bulk of the faction’s workforce consists of skeletons, zombies, and other dull-minded Undead whose bodies were donated to the Mortuary by their owners in life
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that inhabited the city captured a unique medusa — Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
, as a scepter and orb held by a statue noble, and so forth. Looking around, the legends appear almost true: here is a city inhabited entirely by folk of glass, and whose every possession is glass as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
ascends to area V20. V20: Ruined Shrine Ornate pillars bearing countless impressions of celestial bodies encircle this ruined chamber. The floor tiles are cracked and loose, and part of the wall has caved
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ceiling on delicate chains, and a young human man and woman relax on it as it gently sways. Slender golden perches dot the walls, and songbirds flit between them as they sing.
This bedroom once
is a small table and four chairs.
The roof gardens are lovely spots to sit and relax while enjoying an excellent view of the walled garden below (area P2). P10: Crystal Bridges A delicate span of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and fissures on all sides. The ceiling is about a hundred feet high.
Three harpies nest on the highest ledges. These wicked creatures guard the cave for the Cult of the Howling Hatred. The bodies are
floor. The first 40 feet of the climb require a DC 10 Strength (Athletics) checks, but after that, the DC is 15. Corpses. The bodies on the floor include a water cultist (the figure with the crab-shell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ornament their bodies with delicate, metalwork embellishments. Role in Sigil. In the Great Foundry, the Mind’s Eye oversees the creation of tools and parts that most take for granted. The Athar and the
Transcendent Order headquarters in the Great Gymnasium in the Market Ward. There, the Ciphers train their bodies to attune to their minds and the multiverse’s ebb and flow. The Transcendent Order looks inward
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, rising to a vent in the cave ceiling. The water itself sparkles with an inviting, tranquil glow.
The hot spring has magical restorative properties that were used by the ancient duergar who inhabited the
bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) psychic damage. Thunderwing is immune to these visions. L4. Moldy Bedroom An unlocked wooden door seals off this cave. This cave reeks of mold and mildew. Delicate white vines with brilliant purple flowers
creatures hang from the walls and ceiling in this hideous space.
This is where Xanthoria disposes of failed experiments or anything else she dislikes. The pit is inhabited by a purple worm bound to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the hold while the traders are present, one of the larger buildings is inhabited by Klax (chaotic neutral cambion) and eight traders (commoners). The traders are indifferent to the characters
. Lounging between the lava formations are two serpentine creatures with heat ripples and smoke rising from their bodies.
Two salamanders rest in these barracks, their bodies coiled to nestle into the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boxed text to describe the room to the players: Lying on the floor of this otherwise empty room are the pale bodies of three humans in filthy black robes, arranged in a triangular formation. A lit torch
their robes. Any character who watches the bodies carefully can determine that they’re alive with a successful DC 10 Wisdom (Insight) check. The necromites leap to their feet and attack when any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
notwithstanding, Dolurrh is a gloomy plane filled with the lingering traces of the dead. Dolurrh Manifest Zone Features d4 Feature 1 Bodies buried here reanimate in 1d4 days, possessed by restless spirits
placed in its center. 3 An eladrin commune that holds powerful esoteric knowledge is nestled in the depths of a forest inhabited by large numbers of pixies. 4 The magic of the fey runs deep here. Saving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ward and the Hive, a prime ground for dumping bodies. Creatures cast into the acrid lake wash up on its shore a few hours later completely unrecognizable, their physical features smoothed over like those
foundry’s most talented smiths are magical sculptors who require neither coal nor flame. They fashion strong yet delicate objects from minimal materials, shaping an ounce of ore into a lightweight yet
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
delicate balance. If the characters ask Reidoth about Wave Echo Cave, he will not divulge its location but will offer to guide the party there in exchange for a favor: he wants them to chase off the
giant spiders are sprawled near the edge of the pathway, apparently dragged there. Their bloated bodies are puckered and blistered, and appear to have been mauled by a large animal. A young green
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the cave to the northeast.
Small fish swim along the edge of the water, but the pool is also inhabited by a larger creature: a giant constrictor snake. If the characters pass through this area
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine






