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                        Returning 35 results for 'demise innate are beings'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     the living portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the
                                                
                                            
                                                
                                                     inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     darkvision.
Shadowy Demise. If Sion dies, his body melts into shadow, leaving behind only equipment he was wearing or carrying.
Sunlight Weakness. While in sunlight, Sion has disadvantage on attack rolls
                                                
                                            
                                                
                                                     Heavens. Originally one of the tower’s stewards, Sion displayed an innate talent for magic. Piyarz encouraged Sion to develop his arcane powers in secret, and in time Sion became a skilled shadow
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     one other kraul.
Innate Spellcasting. The kraul's innate spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit
                                                
                                            
                                                
                                                     linger at the margins of the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Ancient Sapphire Dragon
                                                
                                            
                                                
                                                     creatures. Any creature capable of telepathic communication has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the
                                                
                                            
                                        
                                                    Dao
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Earth Glide. The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through.
Elemental Demise. If the dao dies, its body
                                                
                                            
                                                
                                                     disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying.
Innate Spellcasting. The dao’s innate spellcasting ability is Charisma (spell save DC 14
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Adult Sapphire Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll
                                                
                                            
                                                
                                                     has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
Thriving Wildlife. Giant
                                                
                                            
                                        
                                                    Efreeti
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Innate Spellcasting. The
                                                
                                            
                                                
                                                     efreeti’s innate spellcasting ability is Charisma (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"spell","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast
                                                
                                            
                                        
                                                    Marid
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Amphibious. The marid can breathe air and water.
Elemental Demise. If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or
                                                
                                            
                                                
                                                     carrying.
Innate Spellcasting. The marid’s innate spellcasting ability is Charisma (spell save DC 16, +8;{"diceNotation":"1d20+8","rollType":"spell","rollAction":"Innate Spellcasting"} to hit
                                                
                                            
                                        
                                                    Djinni
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting. The djinni’s innate
                                                
                                            
                                                
                                                     spellcasting ability is Charisma (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells
                                                
                                            
                                        
                                                    Ability Scores
                                                    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's
                                                
                                            
                                                
                                                     is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. 
Each ability also has a modifier, derived from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
                                                
                                            
                                                
                                                     world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Ability Scores and Modifiers Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also
                                                
                                            
                                                
                                                     most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Ability Scores and Modifiers Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also
                                                
                                            
                                                
                                                     most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Positive Plane Like a dome above the other planes, the Positive Plane is the source of radiant energy and the raw life force that suffuses all living beings. Like the heart of a star, it is a
                                                
                                            
                                                
                                                     surface and is akin to the Elemental Plane of Air with its wide-open nature. However, every bit of this plane glows brightly with innate power. This power is dangerous to mortal forms, which can’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , their wide-set eyes glowing red as the mezzoloths bear down on their foes. Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily
                                                
                                            
                                                
                                                    .
 Challenge 5 (1,800 XP)
 Innate Spellcasting. The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
                                                
                                            
                                                
                                                     beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Sion Sion is the most trusted servant of Piyarz, a traitorous sage in the Tower of the Heavens. Originally one of the tower’s stewards, Sion displayed an innate talent for magic. Piyarz encouraged
                                                
                                            
                                                
                                                     saving throws against spells and other magical effects if he is in dim light or darkness.
 Shadesight. Magical darkness doesn’t impede Sion’s darkvision.
 Shadowy Demise. If Sion dies, his body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Empyreans don’t age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when
                                                
                                            
                                                
                                                     Immunities bludgeoning, piercing, and slashing from nonmagical attacks
 Senses truesight 120 ft., passive Perception 16
 Languages all
 Challenge 23 (50,000 XP)
 Innate Spellcasting. The empyrean’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through.
 Elemental Demise. If the dao dies, its body disintegrates into
                                                
                                            
                                                
                                                     crystalline powder, leaving behind only equipment the dao was wearing or carrying.
 Innate Spellcasting. The dao’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
 Innate Spellcasting. The efreeti’s innate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Arcanaloth “Power. We all crave it, but only a select few of us deserve it.”
 — Shemeshka the Marauder, arcanaloth in Sigil
 Arcanaloths are sly, jackal-headed beings with humanoid bodies, but they
                                                
                                            
                                                
                                                     charmed, poisoned
 Senses truesight 120 ft., passive Perception 17
 Languages all, telepathy 120 ft.
 Challenge 12 (8,400 XP)
 Innate Spellcasting. The arcanaloth’s innate spellcasting ability is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     passive Perception 11
 Languages Gith
 Challenge 3 (700 XP)
 Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence. It can innately cast the following spells
                                                
                                            
                                                
                                                     race. When their leader Gith perished, she was replaced by her undead adviser, Vlaakith. The lich-queen forbade worship of all beings except herself.
 Of all their enemies, the githyanki most hate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ., passive Perception 13
 Languages Auran
 Challenge 11 (7,200 XP)
 Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or
                                                
                                            
                                                
                                                     carrying.
 Innate Spellcasting. The djinni’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     called Turmish and Thay are at war. This conflict has become so violent and strange that it’s even spread beneath the waves. Those from Thay summon foul undead beings to do their bidding, and even
                                                
                                            
                                                
                                                     specific area, surrounding the coral mountain that encases the many sunken ships that recently met an untimely demise.
 Current. The current here is strong and constantly shifting. This effectively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
                                                
                                            
                                                
                                                     chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less magical, such as wyverns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 Amphibious. The marid can breathe air and water.
 Elemental Demise. If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or
                                                
                                            
                                                
                                                     carrying.
 Innate Spellcasting. The marid’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     psychically connected to the beings whose murderous acts led to their birth. A redcap might use this innate connection to find and murder its creator. Others seek out their maker to enjoy proximity to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     disillusionment can seduce even immortal beings. When cynicism takes root in an angel’s heart, when questions undermine devotion to the cause of justice, when strength becomes a tool to lord over the weak, the
                                                
                                            
                                                
                                                     flies out of an enemy’s reach.
 Innate Spellcasting. The angel’s innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The angel can innately cast the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     history, many believed that all drow were beings of inherent and irredeemable evil. In truth, most drow do align with evil, engaging in torture, slavery, murder, and other nefarious activities in the
                                                
                                            
                                                
                                                     and the will of Lolth. But the existence of noble and self-sacrificing drow such as Liriel Baenre and Drizzt Do’Urden suggests that the evil of the drow isn’t innate and can be overcome. The actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature’s alien mind rather than the mystical forces of the world
                                                
                                            
                                                
                                                     dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     purpose. Types of Ancient Beings From brooding dragons to unfathomable voices whispering from the dark, ancient beings guide and empower mortals for inscrutable reasons. The relationship your group has
                                                
                                            
                                                
                                                     permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert
                                                
                                            
                                                
                                                     innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     rarely speaks, but he crackles and roars with terrible laughter as anything combustible within his grasp bursts into flame and feeds his hate. Mortal beings are mere objects of contempt to Imix, and he
                                                
                                            
                                                
                                                    . Anything combustible stokes his hunger, but he takes special delight in feeding on the handiwork and possessions of intelligent beings, such as crops, buildings, or goods. Imix doesn’t even spare his own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     might employ nymphs as messengers, guardians, or scouts. The nymphs of Theros include the following mysterious beings, as well as dryads (presented in the Monster Manual). Immortal Nature. A nymph doesn’t
                                                
                                            
                                                
                                                     is in grassland.
 Innate Spellcasting. The alseid’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
 3/day each: cure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , transforming the house into a supernatural deathtrap. The haunting within the house has two states: Dormant. When living beings arrive at the house, the haunting is dormant. During this time, the
                                                
                                            
                                                
                                                     or unsettling manner. 
   4–6  The spirit leaves a brief message, threat, or question, perhaps asking where someone is or suggesting how one might hasten their demise. 
   7–9  The spirit walks
                                                
                                            
                                        





