Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 7 results for 'depend item are both'.
Other Suggestions:
defend items are both
defend item are both
depends item are both
descend items are both
defends item are both
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
magical power than a potion, but they all believe that the tribal sorcerer can figure out how to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its
divination (to find raw materials and foresee threats to the tribe).
The main reason why kobolds depend on arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your goals depend on recovering an item a villain has hidden in the vaults of Korranath. Can you penetrate the most secure facility in Sharn? Go to jail. The King’s Citadel in Ambassador Towers is also
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wisdom (Perception) checks of any active observers, or using an observer’s passive Wisdom (Perception) score as the base DC. A prisoner that fails the check is commanded to relinquish the item, on pain
of death. What equipment and treasures the characters claim during their escape depend on how much of the outpost they are able to explore before fleeing. For some characters, it might be a fun
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gone. Each item a dwarf crafts is a milepost on the path to perfection, a step taken toward mastering a technique. All of one’s works taken together are the physical representation of a dwarf’s
dragon protecting a treasure hoard. Such protectiveness isn’t often called for in the company of friends and family — but just as a parent doesn’t leave a child unattended, a dwarf doesn’t craft an item
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the tables and see if the result sparks your imagination or read the entries on the tables until you find something that grabs you. Levels 1–4: Local Heroes The fate of a village might depend on the
is haunted by Undead because of a cursed item in the house. 15 Creatures from the Feywild enter the world and cause mischief and misfortune among villagers and their livestock. 16 A hag’s curse is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gemstones, and one mundane item, determined by rolling on the Items in a Giant’s Bag table in the introduction. Lonely Moor The aptly named Lonely Moor is a desolate, dusty waste of scrub and rock that
Mirabar and continues for hundreds of miles southward through the Dessarin Valley, meeting the High Road just north of Waterdeep. Many towns and villages lie along the route and depend on the relative
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Creatures. Kwalish’s presence in the lab is left to your determination, and might depend on how much more adventuring you want the characters to do. See the “Meeting Kwalish” section below for more
(cultist) are in the process of raiding the treasury, which the characters can defend using any magic item found in the Dungeon Master’s Guide, making for a fun one-off fight. However, none of the items






