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                        Returning 35 results for 'depicts inhabit are bonus'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies struggle, so do the places they inhabit. Sunflies have
                                                
                                            
                                                
                                                     sunfly sheds bright light in a 5-foot radius and dim light for an additional 5 feet, or it uses a bonus action to extinguish the light.
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     struggle, so do the places they inhabit. Sunflies have stingers that they use to inject natural toxins into other creatures. Planar magic can alter a sunfly’s toxin so that its effect is different
                                                
                                            
                                                
                                                     pets of doting, highly protective owners.Illumination. The swarm sheds bright light in a 15-foot radius and dim light for an additional 15 feet, or it uses a bonus action to extinguish the light.
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo
                                                
                                            
                                                
                                                     of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul. As a bonus action, you can empower the tattoo for
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or the quori is forced out by an effect like the dispel evil and good spell
                                                
                                            
                                                
                                                     each hopes to someday seize the throne of the Devourer of Dreams. Because of this internal conflict, it is unusual for a kalaraq to leave Dal Quor to inhabit a mortal vessel and become one of the
                                                
                                            
                                        
                                                    Mammoth
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.Gore. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction
                                                
                                            
                                                
                                                    ","rollDamageType":"bludgeoning"} bludgeoning damage.A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    Your deep knowledge of the dangerous creatures that inhabit the world aid you in both fighting and tracking them. You gain the following benefits:
Select two creature types of your choice
                                                
                                            
                                                
                                                    . Whenever you roll initiative at the start of a combat that has one or more hostile creatures of the chosen type, you can add your proficiency bonus to the roll. If a creature has magically altered its form
                                                
                                            
                                        
                                                    Berbalang
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the
                                                
                                            
                                                
                                                     gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life.
Speakers of the Dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Eldritch Claw Tattoo Wondrous item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Tattoo Attunement. To
                                                
                                            
                                                
                                                     on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Pest Mascot Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor. However, these ferret-sized swamp creatures hold deep wells of life essence, making them
                                                
                                            
                                                
                                                    
  5 (−3) 
  WIS
  13 (+1) 
  CHA
  4 (−3)
Skills Perception +3
 Senses darkvision 60 ft., passive Perception 13
 Languages —
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Regeneration. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Mammoth A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. Mammoth
                                                
                                            
                                                
                                                     with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     might from the monstrous entities that inhabit that fell plane. Aberrant Zealot Medium Aberration, Typically Chaotic Evil
 Armor Class 16 (studded leather armor)
 Hit Points 93 (17d8 + 17)
 Speed 30
                                                
                                            
                                                
                                                     Bonus +3
 Aberrant Form. The zealot exudes the chaos of the Far Realm. Any non-Aberration creature that starts its turn within 5 feet of the zealot must succeed on a DC 15 Wisdom saving throw or take 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     do the places they inhabit. Sunflies have stingers that they use to inject natural toxins into other creatures. Planar magic can alter a sunfly’s toxin so that its effect is different depending on
                                                
                                            
                                                
                                                    )
 WIS
 10 (+0)
 CHA
 6 (−2)
 
 Senses passive Perception 10
 Languages understands Celestial but can’t speak
 Challenge 0 (10 XP) Proficiency Bonus +2
 Actions
 Sting. Melee Weapon Attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     are peaceful creatures but have many natural enemies, including lunar dragons, solar dragons, and various peoples that inhabit Wildspace. Kindori
 Gargantuan Celestial, Unaligned
 Armor Class 11
                                                
                                            
                                                
                                                    )
Senses darkvision 120 ft., passive Perception 12
 Languages —
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Unusual Nature. The kindori doesn’t require food, drink, or air.
 Actions
 Tail. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     versions of features of predators common to the lands the barlguras inhabit. Many embed trophies from past hunts in their demonic bodies. Barlgura Large Fiend (Demon), Chaotic Evil
 AC 15 Initiative
                                                
                                            
                                                
                                                     DC 13):
 2/Day Each: Disguise Self, Invisibility (self only)
 1/Day Each: Entangle, Phantasmal Killer (level 6 version)
 Bonus Actions
 Leap. The barlgura jumps up to 40 feet by spending 10 feet of movement.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     attack with weapons wreathed in storm clouds and throw roaring thunderheads. Most cloud giants inhabit citadels crowning tremendous mountains or magical palaces that drift amid the clouds. Many of
                                                
                                            
                                                
                                                    , Light
 1/Day Each: Control Weather, Gaseous Form, Telekinesis
 Bonus Actions
 Misty Step. The giant casts the Misty Step spell, using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Salamander Inferno Master Salamander inferno masters are ancient connoisseurs of flames and often inhabit places with unique scorching properties. They gather communes of apprentices who learn fiery
                                                
                                            
                                                
                                                    ) Fire damage at the start of each of its turns instead of the normal burning damage. The target gains 1 Exhaustion level whenever it takes this burning damage. Success: Half damage only.
 Bonus Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
                                                
                                            
                                                
                                                     damage plus 14 (4d6) Poison damage.
 Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
 Bonus Actions
 Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Oni Wickedness Drawn to the Wicked Habitat: Forest, Urban; Treasure: Armaments  Oni are elusive entities that inhabit dark forests and other wildernesses. By shape-shifting into the form of an
                                                
                                            
                                                
                                                    ), Darkness, Gaseous Form, Sleep
 Bonus Actions
 Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s
                                                
                                            
                                                
                                                     belligerence. Closet. At the rear of the room is a closet filled with withered decorations from past celebrations. A faded banner depicts numerous winged seahorses and the words “Happy Birthday Regan and Vastion!”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     greasy with dust. Agatha Kavenza’s fate
remains a mystery Portrait. This oil painting depicts the four members of the Halvhrest family, Loren, Theodora, Regan, and Vastion. Any character who examines
                                                
                                            
                                                
                                                     Bonus. If destroyed or exorcised, the painting returns to normal, the spirit no longer speaks through it, and no further ghouls emerge. Treasure. Those who open the lockbox hidden behind the portrait
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Berbalang Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures
                                                
                                            
                                                
                                                    
 Languages all
 Challenge 2 (450 XP) Proficiency Bonus +2
 Actions
 Multiattack. The berbalang makes one Bite attack and one Claw attack.
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Cair Ophidian Locations Map 22.1 depicts the buildings and gardens of Cair Ophidian. Mike Schley  Map 22.1: Cair OphidianView Player Version Flower Garden Euryale’s pride and joy, the flower garden
                                                
                                            
                                                
                                                     Flowers    d20 Flower 
     1–10  Nonmagical Flower. This bloom has no magical properties but is very pretty. 
   11–14  Swift Lily. This flower crackles with energy. As a bonus action, you can crush the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Hydroloth Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories of creatures they attack, stealing away thoughts for delivery to whatever master they happen
                                                
                                            
                                                
                                                     blindsight 60 ft., darkvision 60 ft., passive Perception 14
 Languages Abyssal, Infernal, telepathy 60 ft.
 Challenge 9 (5,000 XP) Proficiency Bonus +4
 Amphibious. The hydroloth can breathe air and water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise. Yarnspinner’s favorite activity is to read stories aloud to the animals that
                                                
                                            
                                                
                                                    
 Languages Common, Druidic, Sylvan
 Challenge 10 (5,900 XP) Proficiency Bonus +4
 Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     fighting if a character separates them. The statue is a little over 5 feet tall and carved from a single piece of wood. It depicts Saint Markovia. Close inspection reveals that it is covered with bite
                                                
                                            
                                                
                                                    . First he’ll taste her sweet, sweet blood, And then he’ll have to kill her. They weep if their treasure is taken from them. Treasure. The golden statuette depicts Saint Markovia and is worth 250 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     starry eyes, while others have melted flesh or tentacles sprouting from their faces.)
 Fresco. A 10-foot-square, tiled fresco on the middle of the east wall depicts Dezmyr and Zalthar Shadowdusk as
                                                
                                            
                                                
                                                     characters enter the room, she says, “The stars turn, and a time presents itself.” She then draws her sword and attacks, aided by the wraiths. Dezmyr is a death knight, with these changes: As a bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Darkweaver Arachnid predators of the Shadowfell, darkweavers inhabit caves, dungeons, and other dark locales throughout the multiverse, including Undersigil and the windswept darkness of Pandemonium
                                                
                                            
                                                
                                                     darkvision 120 ft., passive Perception 16
 Languages Abyssal, Deep Speech, telepathy 120 ft.
 Challenge 10 (5,900 XP) Proficiency Bonus +4
 Shadowy Form. While the darkweaver is in dim light or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     or create water. These genies typically dwell in or near bodies of water. While gentle marids make homes amid springs, oases, and serene pools, tempestuous marids inhabit sea stacks, whirlpools, and
                                                
                                            
                                                
                                                    , Invisibility, Plane Shift, Tongues
 Bonus Actions
 Misty Veil (Recharge 5–6). The marid casts Fog Cloud, using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     edge of the chamber a large calendar stone is mounted on the wall above a stone table or altar.
 The statue of the cat-man depicts a tall human male with two extra sets of nipples. He seems to be
                                                
                                            
                                                
                                                     surprise. It can turn to flesh as a bonus action and then transform into cat shape, dropping its spear. (The magic on the creature renders it strongly related to earth and stone with regard to the curse on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     checks and saving throws until the curse is dispelled. The jade plaque depicts two men, wearing padding on their arms and hips, with a large ball traveling between them. The figurines are carved in
                                                
                                            
                                                
                                                     and hovers. It animates for the purpose of challenging the violators of the tomb to a game. The ball can fly up to 30 feet on its turn, and it can hover. It makes melee weapon attacks with a +5 bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Vegepygmies Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit
                                                
                                            
                                                
                                                     12
 Languages Vegepygmy
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Yugoloths Yugoloths are fickle fiends that inhabit the planes of Acheron, Gehenna, Hades, and Carceri. They act as mercenaries and are notorious for their shifting loyalties. They are the embodiments
                                                
                                            
                                                
                                                     pleases (unless its summoner is an ultroloth, in which case it acts as an ally of its summoner), and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Berbalang Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures
                                                
                                            
                                                
                                                    
 Senses truesight 120 ft., passive Perception 12
 Languages  all, but rarely speaks
 Challenge 2 (450 XP)
 Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
                                                
                                            
                                                
                                                     table fills the center of this room, and beyond it, the north wall holds a door. Atop the table, a three-dimensional illusion depicts a vast, rocky expanse in meticulous detail.
 Two aurak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     on one side. The crack extends from an opening flanked by statues of hulking insectile creatures to the pyramid’s point sixty feet above.
 Three mezzoloths inhabit the pyramid along with an umber
                                                
                                            
                                                
                                                     if attacked. If combat commences, Frevvik takes a bonus action to blow its war horn as soon as it can. If there are any mezzoloth patrols still alive on the island, one pair arrives in 1d4 rounds. The
                                                
                                            
                                        





