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Returning 35 results for 'descends indeed are beyond'.
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descent intend are beyond
descended indeed are beyond
descent indeed are beyond
Monsters
The Book of Many Things
him dangerous. He can smile and shake someone’s hand while simultaneously plotting to ruin that person.
Expanding the guild’s activities beyond thievery was Delour’s idea. He
of law enforcement or adventurous do-gooders. The sting of the guild’s flight from its first home is still fresh in Delour’s mind.
Indeed, Delour never forgets a slight. He is obsessed
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Monsters
Fizban's Treasury of Dragons
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
their knowledge of the many worlds of the Material Plane as a source of power—and indeed, a gem dragon who becomes a greatwyrm has access to almost unimaginable power.
Gem greatwyrms&rsquo
Monsters
Fizban's Treasury of Dragons
indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating
. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.
Coral Reef. The rocky cliff side depicts the contours of a coral reef that
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.
Hoard
Half-Orc
Legacy
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Species
Basic Rules (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether
exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q30. Curtained Staircase A tattered black curtain conceals an archway leading to a spiral staircase that descends to area Q17. At the top of the stairs is a secret door that can be pulled open to reveal area Q36 beyond.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. West Wing Four nothics lurk in the northern arm of this L-shaped gallery, poring over wall carvings and chattering to themselves. Beyond the nothics, a staircase descends 50 feet to tier 2. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stairway that descends to area Y1 in the Yun Dynasty Ruins. Characters who succeed on a DC 14 Wisdom (Perception) check can tell the stonework beyond the basement wall is many hundreds of years older than the modern Hall of Merit. Characters who have the Stonecunning trait have advantage on this check.
guards flank a section of crumbled wall leading into darkness. The guards nod as they see Zhong Yin and stand out of the group’s way. Beyond the crumbled wall, a short, cramped hall leads to a stone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Djaynai and Janya Djaynai has been a beacon of independence and knowledge for millennia. Indeed, Djaynai has ultimately prevailed over all invaders, with a key role played by the mystical
Djaynai and beyond. Beneath the Nightsea, the realm of Janya has its own tales. Many tell of how early Janyans were focused not only on rebuilding their lives but on preserving what they treasured from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
house twenty thousand souls, but although it’s Richemulot’s most populous city, fewer than half that number live here. Still, Pont-a-Museau’s casual sophistication hints at a cosmopolitan past. Indeed
system of Pont-a-Museau and beyond. This is the epicenter of Richemulot’s polity, the clandestine home of its wererat families, and the true capital of the domain.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
beyond the horizon — makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
assembled by Cyrus Belview (see area K62), are held together with wire frames and hung on pegs. They pose no threat. The staircase descends to area K62. The east door leading to the courtyard is swollen
in its frame and requires a successful DC 10 Strength check to force open. The north door is cracked and hangs loose on its hinges; beyond it lies another dust-filled chamber (area K24). The ancient
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
open to the north and west. A single closed door lies just south of the western set of double doors. The ceiling here is 20 feet high. Beyond the open doors to the north, the characters can see a long
, wide hallway with amber-covered walls (area X8). The hole in the floor forms a roughly hewn shaft that descends 20 feet, then breaks through the ceiling of area X33a. From the bottom of the shaft, it’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
baskets with the pulley and rope in the village hall. This chamber is empty except for three bundles of rolled sealskins sitting where the ladder descends from the chute above to the approximate center
disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
transitions here from being a winding path through the Balinok Mountains to a lazy trail that hugs the mountainside as it descends into a fog-filled valley. In the heart of the valley you see a walled
its message, the raven flies off toward Vallaki, the town in the valley below (see chapter 5). Beyond the windmill is the forest. Once atop the windmill’s hill, the characters can see a ring of four
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
3. False Entrance After 20 feet, a puzzle door sealing off a small chamber beyond blocks this false entrance into the tomb. A short tunnel ends at a slab of worked stone, whose edges are marked by
cavities. If puzzle cubes representing every trickster god except Unkh are inserted into the cavities in such a way that the cubes of rival gods are opposite to one another, a stone block slowly descends
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
baskets with the pulley and rope in the village hall. This chamber is empty except for three bundles of rolled-up sealskins sitting where the ladder descends from the chute above to the approximate
suffer disease or injury beyond Bonecarver’s limited healing ability are quarantined here in the relative warmth of the caves. The coughing villager is named Mend-nets (tribal warrior). Mend-nets is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
target passes below, whereupon it descends quickly and wraps its tentacles around its prey. It then floats away to its lair with the paralyzed creature in its clutches. Grell
Medium aberration
)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond this radius),
passive Perception 14
Languages Grell
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Sacks and crates of looted provisions are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. A larger opening leads north
down a set of natural stone steps, the roar of falling water echoing from beyond. In the middle of the cavern, the coals of a large fire smolder.
Klarg the bugbear shares this cave with his mangy
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
?”
Jared: “I am Ismark Kolyanovich, though around here, I am often called Ismark the Lesser.”
Russell (as Shreeve): “That’s unfortunate.”
Jared: “Indeed. I hope one day to live up to my father’s
flies, it is less than ten miles, but the road winds among the hills and woods, and the journey takes at least five hours at speed.”
Russell: “And why there?”
Jared: “The town lies beyond the view of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
before some incident led you to become an adventurer. Black Pit A massive chasm in the Blackcap Mountains, the Black Pit is over a mile across and descends beyond the limits of sight. It’s said to be an
Cities and Sites Beyond the magnificence of Sharn, Breland hosts a vast spectrum of other wonders. Argonth The floating fortress of Breland, Argonth is one of the marvels of the Last War. The product
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the village’s port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves — bearing a decree from the king himself — have arrived and begun to
excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the village’s — and, indeed, the entire
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
patron for generations, or embodies values you hold close. Based on this, consider that chapter’s possibilities for how you might have earned that immortal’s favor (if indeed you have) and alternate
combination of supernatural gift, background, and other choices.
Beyond these options, the athlete background presented here provides a new way to seek glory through discipline and physical prowess
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light in the fireplace from a small, highly reflective object.
Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
Ned nor his merchant mentor are fools, and they have given some thought to preparing this story — it is not possible for the characters to discern Ned’s true motives. Indeed, to add verisimilitude to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“goats of coin,” for they will cling like such animals to the most precarious of mountain ridges while seeking the opportunities that wait beyond. My own journeys with the goats of coin have impressed
the river, is a small community of folk who work as farmers, fishers, herders, and artisans. These folk do a brisk business, as most outland merchants choose not to journey beyond Stagwick and instead
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The door farthest from you swings open on rusty hinges, and beyond it you see a smaller, almost sepulchral chamber.
A change in air pressure causes the door to area C3 to swing open, and the
shaft descends 60 feet to a flooded cistern 10 feet deep and 10 feet in diameter. Treasure. Any character who spends at least 15 minutes searching the bottom of the well’s cistern finds a holy symbol of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
nondescript door. Beyond the portal lies a small landing with an equally nondescript stairway leading up and down. The Infinite Staircase changes appearance as it climbs and descends, going from simple stairs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
like a bear’s head with its mouth agape. The tunnel beyond it is dark.
The portico is sturdier than it looks. It has AC 15, 75 hit points, and immunity to poison and psychic damage. Characters who
damage the portico make enough noise to attract the two white dragon wyrmlings in area Q4. One makes its way through area Q3 to confront intruders head-on while the other descends the chute in area Q4 and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
target passes below, whereupon it descends quickly and wraps its tentacles around its prey. It then floats away to its lair with the paralyzed creature in its clutches.
Alien Devourers. Grell are
(+0)
CHA
9 (−1)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception






