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Returning 35 results for 'designed insect are blood'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance. The planetar has advantage on saving throws against spells and other magical
death.Unless he is incapacitated, Fazrian can take one of the following lair actions on initiative count 20 (losing initiative ties) while on the Terminus Level:
Blood flows from Fazrian's eyes until
Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.Deep within the Ethereal Plane are the demiplanes, miniatures worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm
, built for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly
Backgrounds
Sword Coast Adventurer's Guide
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more
order’s cause.
The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group
Species
Acquisitions Incorporated
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
— especially those designed to protect the power and wealth of the elite. When living among enlightened folk, verdan are still the first to speak out against cultural restraints on individuals
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples A shrine devoted to the Blood of Vol requires only an altar and a means for collecting ritually spilled blood. Temples of the Blood of Vol are fortified structures, built to serve as
sanctuaries. In contrast to the Silver Flame, such temples are stark and functional. Temples include vaults or catacombs, designed to hold undead or to store corpses.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and suffering? The Blood of Vol teaches that we all have the potential to become divine beings—and that death is a curse, designed to kill you before you can unlock the divinity within you. The Blood
Blood of Vol Everyone has a spark of divinity. Find that power within. Death is the end, Dolurrh is oblivion, and if the gods exist, they are cruel. Stand with those you care for; all we have is this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly realities
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Paradise Lost Before the Blood War reduced it to a blasted wasteland, Avernus was a honey trap created by Asmodeus, a paradise of infinite delights designed to lure and enrapture mortals. Fragments
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Red Belvedere Eventually, the characters reach the Red Belvedere. The casino is a remnant of Avernus’s original existence: a bucolic paradise designed to tempt mortal souls. Its edifice was
destroyed in the carnage of the Blood War, but a champion of Tiamat named Windfall rebuilt the casino and rededicated it to the Dragon Queen as a celebration of her god’s greed and vanity. The Red
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important
. The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to. Skill
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Priestess of Lolth Female drow with blood ties to a noble house are molded and trained from birth to become priestesses of Lolth. The Spider Queen doesn’t allow male drow to hold such positions
poison, web
3rd level (3 slots): conjure animals (2 giant spiders), dispel magic
4th level (3 slots): divination, freedom of movement
5th level (2 slots): insect plague, mass cure wounds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; you’ve never seen another like it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Strength (Athletics) check.
Desk. A beautiful rolltop desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters designed to fit inside the pneumatic
the spells Cephalossk has prepared (see the sidebar in the “Mind Flayer” entry in the Monster Manual). 11e. Elan’s Room Familiar. Elan’s familiar, a black spider with blood-red markings, clings to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
smaller creature that touches the bone whelk is grappled by it (escape DC 10).
Death Scream. When the bone whelk dies, it emits a blood-curdling shriek than can be heard out to a range of 120 feet. This
) piercing damage.
Soul Intake Deep inside the wreck is a 5-foot-diameter, cylindrical pipe made of iron that runs almost the full height of the fortress. This pipe was designed to siphon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
saw a bloodied woman in armor — a soldier wearing the colors and crest of Elturel — grasping a longsword fit for an angel. Fresh blood streamed from a nasty cut on the woman’s cheek. Flying next to the
the kenku took her to a junkyard called Fort Knucklebone, where they built and repaired infernal vehicles designed to move quickly across the blasted wastelands of Avernus. Lulu doesn’t remember who ran
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from different kinds of materials, including clay, iron, and bits of hair and feathers. The process that creates a homunculus sees those materials mixed with the creator’s blood and animated through
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
which tiny insect victims are being sacrificed. Thessalar’s Bargain Thessalar knows about the Infernal Machine components in the temple, and appears to entertain the notion of bargaining with the
lichdom. Other notes mention Nolzur’s apprenticeship and the experiments with his blood (see area 7 of chapter 3) and how the silver wires can be used to attach the organs of creatures to other hosts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Despair Although the chambers in this zone are referred to as “temples,” they are essentially security rooms designed to destroy the unwary. Doors. All the doors in this zone are locked. Aura. Divine
Light. Seeming to offer a measure of protective power, the pillars have magic designed to prolong the torment of those trapped here. When a creature touches a pillar, the room pulses with light, and that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
). Rancid red sludge bathes the land, and the cloying, metallic taste of blood suffuses the air. In addition to the demiplane’s standard features, Scarlet Mire has the following feature: Blood-Soaked
vineyard’s toxic spores for 24 hours. Hungry insect swarms ravage this section of the demiplane. Undead that inhabit the Withered Vineyard for extended periods of time sometimes transform into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one knows how the Red Bazaar got its name. One story is that the label comes from the huge slabs of dinosaur meat sold here and the resulting buckets of blood that stain the rain-washed gutters, and
, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, insect repellent, rain catchers, and other household goods. The buyers and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the city. Kwayothé Deals in fruit, wine, ale, tej, oil, perfume, and insect repellent Kwayothé (NE female Chultan human priest wearing a ring of fire resistance) is calm and contemplative in a way
own tej and insect repellent. For more information on these special items, see “Buying a Special Item." Wakanga O’tamu Deals in magic and lore Wakanga O’tamu (LN male Chultan human mage) is the only
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Blood Pens The Red Wizards are breeding and raising monsters in their own foul nurseries. Locations in the Blood Pens are identified on map 5.4. Map 5.4: Blood Pens Vermin Halls The vermin-summoning
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
discusses aberrant dragonmarks and their role in a campaign. Eberron Campaign Guide (4E): Designed for the fourth edition of the Dungeons & Dragons Roleplaying Game, this book presents a historical and
religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the mysterious Blood of Vol. Five Nations (3.5E): This provides
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wizards as well, and the elder women of the family (by blood or marriage) set the course for the house and utterly rule matters within the Ivy Mansion. The family takes on a number of apprentice wizards
illusion, or the odd, galloping horse of lightning speeding by. Several businesses designed to attract travelers stand in Longsaddle, if for no other reason than travel along the well-named Long Road can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intricate, abstruse patterns nearby. 19–27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1–2, an insect plague spell is centered on one random creature in the region. On a 3–4
this way, the creature focuses on copying the blasphemous designs that appear in its mind using whatever medium it has available (ink, charcoal, mud, or its own blood). Unless restrained, the creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. The Scavenger The Scavenger is a 290-foot-long, 50-foot-wide, 25-ton spelljamming vessel — a ship designed to travel through space. Halaster detected the vessel as it orbited Toril and lured it
bloodstained wooden chair with iron wrist-clamps bolted to its armrests sits in a forward alcove. A pool of sticky blood covers the floor around it.
Secret Compartment. A character who searches the cabin
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists The second floor of the pyramid is the Maze of Mists: a vast, confounding maze designed to defeat clever intruders who bypass the false tomb by way of the offering bowl in area P4. Amun
P22: Minotaur Lair The walls of this room are splattered with dried blood. There is a ten-foot-diameter hole in the ceiling. Piled beneath it is a large mound of straw.
Three hulking creatures with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
9 Tree Stride
Tropical Land Druid Level Circle Spells
3 Acid Splash, Ray of Sickness, Web
5 Stinking Cloud
7 Polymorph
9 Insect Plague
Level 3: Land’s Aid As
the Druid’s blood.
Level 3: Circle Forms You can channel lunar magic when you assume a Wild Shape form, granting you the benefits below.
Challenge Rating. The maximum Challenge Rating for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon would have informed him if guests were expected. If the mage suspects the characters are intruders, he surreptitiously pours a vial of assassin’s blood (see “Poisons” in chapter 8 of the Dungeon
teleporter ring (see “Teleporter Rings”). Treasure. A cupboard holds a dozen jars of herbs and spices. Among them is a flask labeled “Assassin’s Blood,” which contains six doses of the poison. K4. Musty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
attendants moving amid the crowd can explain that the gamblers here are Vixsheer the pit fiend and Bholmaz the balor, two generals of fiendish armies locked in the eternal Blood War. The Fiends are indifferent
globally ravaged by the Blood War. Buying into the Game. A character can buy into the game with 1 platinum chip, which a tiefling attendant exchanges for several dozen iron tokens. Dozens of stars in the sky
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
designed to lure greedy intruders to their doom. A character who inspects the sacks and succeeds on a DC 18 Intelligence (Investigation) check or who makes physical contact with one of them discerns their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
perform rites designed to sink ships, cause terrible floods, or summon destructive rainstorms, seeking to make all who live nearby bow to the power of elemental water. Cult lairs usually feature great pools
cult are vicious sea reavers. Many of them were pirates before they fell in with the cult, and they remain eager for blood and plunder. Crushing Wave reavers appreciate the value of stealth and
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
a minotaur thief who fell prey to the trap in this cave. The two leather sacks beside it are illusions designed to lure greedy intruders to their doom. A character who inspects the sacks and succeeds
of the cave.
Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
Two fomorians inhabit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, “You will
clamps line the walls of this gruesome suite. Each slab bears old stains of blood and ichor. A green-and-silver rift roils on one wall, showing narrow stone corridors beyond. A mind flayer dissects a






