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                        Returning 35 results for 'desire inside are brown'.
                    
                
                        
                            
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                                        desire inspire are born
                                    
                                
                                    
                                        desire inspire are boon
                                    
                                
                                    
                                        device inside are broom
                                    
                                
                                    
                                        decide inside are brown
                                    
                                
                                    
                                        desire inspire are brown
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from
                                                
                                            
                                                
                                                    
Owl
3
Mastiff
4
Goat
5
Giant Goat
6
Giant Boar
7
Lion
8
Brown Bear
Tan Bag of Tricks
1d8
Creature
1
Jackal
2
Ape
3
Baboon
4
Axe Beak
5
Black Bear
6
Giant Weasel
7
Giant Hyena
8
Tiger
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     start of each of the scavverâs turns from the poisonous gas in the scavverâs gullet.
If the scavver takes 15 damage or more on a single turn from a creature inside it, the scavver must
                                                
                                            
                                                
                                                     umber. It takes them days to digest a meal, during which time they attack only in self-defense.
A brown scavver likes to swallow its prey whole. The creatureâs stomach is filled with poisonous
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     and transform into a shelter made of cards. The shelter can be shaped however you desire, but it must fit in a 40-foot cube centered on a point within 30 feet of you. The shelter has one door and up
                                                
                                            
                                                
                                                     to four windows, and only you can open or close them. It has a floor and a roof, and it maintains a comfortable temperature inside.
The shelter has AC 15, 50 hit points, and immunity to poison and
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     start of each of the scavverâs turns from the digestive juices in the scavverâs gullet.
If the scavver takes 25 damage or more on a single turn from a creature inside it, the scavver must
                                                
                                            
                                                
                                                     of these bodies, so that as their âhostâ moves (often at high speed), the scavvers keep pace. The lesser varietiesâbrown and grayârarely rise above the level of nuisances. The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only desire is to infect the living with spores, transforming them into her mindless servants and, eventually, into
                                                
                                            
                                                
                                                     brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms are interconnected by bridges of shelf fungus, and
                                                
                                            
                                        
                                                    Zuggtmoy
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     attack against a target that she designates.The Demon Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only desire is to infect the living with spores, transforming them into her
                                                
                                            
                                                
                                                     mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms themselves are all
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ","rollDamageType":"force"} force damage if it ends its turn inside an object.
Innate Spellcasting. The ghostâs innate spellcasting ability is Wisdom (spell save DC 16, +8;{"diceNotation":"1d20+8
                                                
                                            
                                                
                                                     Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of disagreement, the eldest of the council exerts his seniority to bend the council to
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant and unexpected a
                                                
                                            
                                                
                                                     entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out.
Hex Blast
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hex Blast"}
Hex
1
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     horrorâs form and the interplay between its parts however you desire. The more discordant and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into
                                                
                                            
                                                
                                                     tendrils, or mist.
4
Unspeakable Horror (Oozing Organs);Oozing Organs. The horrorâs body boasts exposed entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     these tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant and
                                                
                                            
                                                
                                                     exposed entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out.
Hex Blast
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hex Blast"}
Hex
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     between its parts however you desire. The more discordant and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay
                                                
                                            
                                                
                                                     Horror (Oozing Organs);Oozing Organs. The horrorâs body boasts exposed entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out.
Hex Blast
d4;{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    .
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant
                                                
                                            
                                                
                                                     body boasts exposed entrails, bloated parasites, or a gelatinous shroud, perhaps because it is inside out.
Hex Blast
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hex Blast
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     more than once per turn. The seer takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Out-of-Phase Movement", "rollDamageType":"force"} force damage if it ends its turn inside an
                                                
                                            
                                                
                                                     dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creaturesâ minds.
However much they might desire to enter and dominate the Material Plane, the
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
                                                
                                            
                                                
                                                     common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
                                                
                                            
                                        
                                                    Bag of Tricks
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action
                                                
                                            
                                                
                                                    
Creature
1
Rat
2
Owl
3
Mastiff
4
Goat
5
Giant goat
6
Giant boar
7
Lion
8
Brown bear
Tan Bag of Tricks
d8
Creature
1
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
                                                
                                            
                                                
                                                     itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if itâs appropriate to tie your origins to one of the following Domains
                                                
                                            
                                        
                                                    Balhannoth
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     drow enclave.
Lair Actions
When fighting inside its lair, a balhannoth can use lair actions. On initiative count 20 (losing initiative ties), a balhannoth can take one lair action to cause one of
                                                
                                            
                                                
                                                     following effects:
Creatures within 1 mile of the balhannothâs lair experience a sensation of being close to whatever they desire most. The sensation grows stronger the closer the creatures come to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Itâs Cosmopolitan Strixhaven draws students and faculty from across the world and from other realms in the multiverse. The universityâs students and faculty are united by a desire to learn and
                                                
                                            
                                                
                                                     to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Brown Scavver Brown scavvers are 10 feet long and range in color from sun-dappled brownish gold to dark umber. It takes them days to digest a meal, during which time they attack only in self-defense
                                                
                                            
                                                
                                                    . A brown scavver likes to swallow its prey whole. The creatureâs stomach is filled with poisonous gas, which kills off anything that survives being swallowed. Brown Scavver
 Large Monstrosity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     flighty, easily distracted, fickle, and unreliable. But their friendships and courtships, if brief, tend to be genuine. The staid and stable life that most other people desire just isnât part of their
                                                
                                            
                                                
                                                     brown eyes and brown hair. Lightfoot halflings donât grow facial hair except that males and females typically grow short sideburns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Book Description This thin book bears no title inside or out, though the keepers of Candlekeep cataloged it as the Book of the Raven based on how it was received. Its covers are cracked, unvarnished
                                                
                                            
                                                
                                                     wrinkled from moisture. Each page bears tiny, blotchy brown script written in an unsteady hand by an unidentified author. If the book is left open and unattended, its pages flutter and rustle as though stirred by a silent wind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Running This Chapter In this chapter, the characters explore the halls of Lavoglia, better known as the Palace of Heartâs Desire. Most likely, theyâve learned of Zybilnaâs betrayal at the hands of
                                                
                                            
                                                
                                                     Prismeerâ sections of chapter 2. Check the Story Tracker for any achievements that could help the characters inside the palace.
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
                                                
                                            
                                                
                                                     ward off diseases if they are worn.
Donât stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    D6. Hall of Vows Two unlit braziers flank the entrance just inside this wide hall. Detailed carvings of dwarves decorate both side walls. These images depict ceremonies, rituals of romance, love, and
                                                
                                            
                                                
                                                     hear hammering from upstairs. The carvings continue along the walls of the stairs as they rise toward the temple. Each flight of stairs ends at a wide brown curtain. Treasure Leaning against the corner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bag of Tricks Wondrous Item, Uncommon This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic
                                                
                                            
                                                
                                                     Creature   1 Weasel 2 Giant Rat 3 Badger 4 Boar 5 Panther 6 Giant Badger 7 Dire Wolf 8 Giant Elk   Rust Bag of Tricks   1d8 Creature   1 Rat 2 Owl 3 Mastiff 4 Goat 5 Giant Goat 6 Giant Boar 7 Lion 8 Brown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see âCovered Pitsâ) is 50 feet deep, but the floor of the pit is
                                                
                                            
                                                
                                                     lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     black draft horses are under Strahdâs control. The horses wait for the characters to pile into the carriage if they so desire. There is room inside for eight of them. If they get into the carriage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Bag of Tricks Wondrous item, uncommon This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag
                                                
                                            
                                                
                                                     4 Goat 5 Giant goat 6 Giant boar 7 Lion 8 Brown bear   Tan Bag of Tricks   d8 Creature   1 Jackal 2 Ape 3 Baboon 4 Axe beak 5 Black bear 6 Giant weasel 7 Giant hyena 8 Tiger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Bag of Tricks Wondrous Item, Uncommon This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic
                                                
                                            
                                                
                                                     Creature   1 Weasel 2 Giant Rat 3 Badger 4 Boar 5 Panther 6 Giant Badger 7 Dire Wolf 8 Giant Elk   Rust Bag of Tricks   1d8 Creature   1 Rat 2 Owl 3 Mastiff 4 Goat 5 Giant Goat 6 Giant Boar 7 Lion 8 Brown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Zuggtmoyâs Lair Zuggtmoyâs principal lair is her palace on Shedaklah. It consists of two dozen mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence
                                                
                                            
                                                
                                                    . They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms are all interconnected by bridges of shelf-fungi, and countless chambers have been hollowed out inside their rubbery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Rescue the Villagers If the characters enter Morkoth Tavern, read or paraphrase the following: Inside the tavern, smoke chokes the air. Tables and chairs are smashed, and rafters have snapped like
                                                
                                            
                                                
                                                     toothpicks. A frantic man whose brown hair whips in an unfelt wind tries in vain to free his leg from a collapsed beam. A dark-haired woman slumps over the bar, unmoving, while panicked cries and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Bag of Tricks Wondrous item, uncommon This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag
                                                
                                            
                                                
                                                     Goat 5 Giant goat 6 Giant boar 7 Lion 8 Brown bear  Tan Bag of Tricks  d8 Creature   1 Jackal 2 Ape 3 Baboon 4 Axe beak 5 Black bear 6 Giant weasel 7 Giant hyena 8 Tiger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     area K9. The wide staircase leads up to area K19. If the characters are here by invitation, add the following: An elf with brown skin and long black hair descends the wide staircase, quiet as a cat. He
                                                
                                            
                                                
                                                     D). He fights only if attacked. Otherwise, he leads the characters to the dining hall (area K10), points them inside, pulls the doors shut behind them, and withdraws to area K72 by way of the South
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the polluted stream. He knows the source of the corruption is inside a cave that the stream spills out of. He gives the characters a magic acorn. If swallowed, the acorn conveys the benefits of a
                                                
                                            
                                                
                                                     the stream. The caveâs main features and inhabitants are as follows: Entrance. A Shrieker Fungus just inside the cave entrance alerts the inhabitants to the charactersâ arrival. On watch near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
 The figure in the
                                                
                                            
                                                
                                                     frozen at all times by the 10-foot-square patch of brown mold growing on the wall behind it (see âBrown Moldâ in the Dungeon Masterâs Guide). Any creature that touches the pillar of ice is close enough
                                                
                                            
                                        






