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Returning 35 results for 'desired could more is must'.
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Spells
Player’s Handbook
You teleport to a location within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such
as “200 feet straight downward” or “300 feet upward to the northwest at a 45-degree angle.”
You can also teleport one willing creature. The creature must be within 5 feet of
Spells
Player’s Handbook
object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
;Permanent circle” means a permanent teleportation circle whose sigil sequence you know.
“Linked object” means you possess an object taken from the desired destination within the last
Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target. Hit: 17 (2d12 + 4);{"diceNotation":"2d12+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is Medium or smaller, the target must succeed on a
ship’s hull, attack out of jealousy, or worse.
The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly or selected as desired.
Gray Render Quirks
Monsters
The Book of Many Things
", "rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Intoxicating Sting", "rollDamageType":"poison"} poison damage, and the target must
", "rollAction":"Brimstone Vapor"}. Hulgaz exhales a 30-foot cone of noxious, scorching-hot vapor. Each creature in that area must succeed on a DC 17 Constitution saving throw or have the poisoned condition for
Magic Items
Tasha’s Cauldron of Everything
pestle, you can use your action to say the name of any nonmagical plant, mineral, or fluid and an amount of the material worth 10 gp or less. The mortar instantly fills with the desired amount of
specific place or creature. You don't need to know where your destination is, but it must be a specific destination-not just the nearest river or a red dragon's lair. If the stated destination is within
Monsters
Infernal Machine Rebuild
","rollAction":"Mind Blast"}. The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4
operate a new mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness — or that were tasked
Dimension Door
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe
exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this
Teleport
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Stone Shape 4th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object) Duration
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vladeska’s Torment Vladeska Drakov is close to attaining her desired empire, but circumstances keep it ever out of reach: Vladeska knows it’s only a matter of time until zombies overrun Lekar. She
has no time for rest or deliberation; every moment must be used to the fullest before the hordes return. Every wasted second is a life lost. Vladeska refuses to flee. She knows doing so could save many
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
desired effect for as long as the item lasts. The Weave provides immediately available energy for spells and also enables those who know the craft to harness that energy inside an object until it is called
forth by its user (who, of course, need not be a spellcaster). In some cases, the magic of an item must be tied to its wielder, representing an entwining of the threads of the Weave between wielder
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intelligence (Investigation) check to find a shop or peddler that has the desired item in stock. The DC for this check is 10 in a city, 15 in a town, and 20 in a village. If the check fails, at least 24 hours
must pass before looking for the same item in that community. The DM sets the price of a common magic item or determines it randomly: 2d4 × 10 gp, or half as much for a consumable item such as a potion or scroll.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Stone Shape 4th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object) Duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “300 feet
upward to the northwest at a 45-degree angle.” You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vladeska’s Torment Vladeska Drakov is close to attaining her desired empire, but circumstances keep it ever out of reach: Vladeska knows it’s only a matter of time until zombies overrun Lekar. She
has no time for rest or deliberation; every moment must be used to the fullest before the hordes return. Every wasted second is a life lost. Vladeska refuses to flee. She knows doing so could save many
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
desired effect for as long as the item lasts. The Weave provides immediately available energy for spells and also enables those who know the craft to harness that energy inside an object until it is called
forth by its user (who, of course, need not be a spellcaster). In some cases, the magic of an item must be tied to its wielder, representing an entwining of the threads of the Weave between wielder
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to
who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Stone Shape 4th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object) Duration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “300 feet
upward to the northwest at a 45-degree angle.” You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to
who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Stone Shape 4th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object) Duration
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intelligence (Investigation) check to find a shop or peddler that has the desired item in stock. The DC for this check is 10 in a city, 15 in a town, and 20 in a village. If the check fails, at least 24 hours
must pass before looking for the same item in that community. The DM sets the price of a common magic item or determines it randomly: 2d4 × 10 gp, or half as much for a consumable item such as a potion or scroll.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to
who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to
who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “300 feet
upward to the northwest at a 45-degree angle.” You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
spells can try to decipher a spell coded in the carvings. The spell is subject to your approval and must belong to the conjuration, divination, or evocation school. If the creature has spell slots of
the appropriate level and succeeds on an Intelligence (Arcana) check with a DC equal to 10 + the desired spell’s level, the creature can cast the spell immediately without expending a spell slot. A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
spells can try to decipher a spell coded in the carvings. The spell is subject to your approval and must belong to the conjuration, divination, or evocation school. If the creature has spell slots of
the appropriate level and succeeds on an Intelligence (Arcana) check with a DC equal to 10 + the desired spell’s level, the creature can cast the spell immediately without expending a spell slot. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
that wouldn’t be sufficient to bring about the desired end; somehow, they’ll have to trick the adventurer into doing it. Because the Lords of Dust so often work through pawns and minions, it might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
that wouldn’t be sufficient to bring about the desired end; somehow, they’ll have to trick the adventurer into doing it. Because the Lords of Dust so often work through pawns and minions, it might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material component: a small, forked, metal rod (like a tuning fork) attuned to the desired planar destination. The spell requires the proper resonating frequency to home in on the correct location, and the
fork must be made of the right material (sometimes a complex alloy) to focus the spell’s magic properly. Crafting the fork is expensive (at least 250 gp), but even the act of researching the correct
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material component: a small, forked, metal rod (like a tuning fork) attuned to the desired planar destination. The spell requires the proper resonating frequency to home in on the correct location, and the
fork must be made of the right material (sometimes a complex alloy) to focus the spell’s magic properly. Crafting the fork is expensive (at least 250 gp), but even the act of researching the correct
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-to-the-death situation, the standard combat rules apply to that sort of activity. Resources. Engaging in this activity requires one workweek of effort from a character. Resolution. The character must
Hit Die (this roll doesn’t spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the character’s weapons. The DC for each of the checks is 5
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
-to-the-death situation, the standard combat rules apply to that sort of activity. Resources. Engaging in this activity requires one workweek of effort from a character. Resolution. The character must
Hit Die (this roll doesn’t spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the character’s weapons. The DC for each of the checks is 5
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
offer even if a legitimate buyer is found. Resources. A character can find a buyer for one magic item by spending one workweek and 25 gp, which is used to spread word of the desired sale. A character
must pick one item at a time to sell. Resolution. A character who wants to sell an item must make a Charisma (Persuasion) check to determine what kind of offer comes in. The character can always opt