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Returning 35 results for 'destroy involve are blessings'.
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Magic Items
Dungeon Master’s Guide
deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand.
Blessings of
unexpected. You can’t use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
Magic Items
Tasha’s Cauldron of Everything
crew compartment within, from which up to two Medium creatures can control it—and potentially execute a spree of unstoppable destruction.
Tales of the servant’s origins involve more
on a DC 20 Wisdom saving throw or be charmed for 24 hours. While charmed in this way, the creature goes on a destructive spree, seeking to destroy structures and attack any unattuned creatures within
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
beneficial properties
1 major beneficial property
2 minor detrimental properties
Blessings of Moradin
If you are a dwarf attuned to the axe, you gain the following benefits:
You have immunity
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites Formal prayers to the Sovereigns usually involve song. Specific songs invoke each Sovereign and seek their favor, appreciate the blessings received, and recognize the presence of a Sovereign
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Disrupting Jarlaxle’s Operation Characters can hinder Jarlaxle in the ways described in the following two subsections. Destroy the Figureheads The figureheads on Jarlaxle’s ships (area J8) create
Vessel If the characters sink or steal one of his sailing ships or the Scarlet Marpenoth, Jarlaxle tasks his crew members with finding out what went wrong. In the case of a sunken ship, such wanton destruction could also involve the City Watch, especially if the act results in people drowning.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
could lead to Klothys retracting her blessings or even dispatching loyal champions to destroy her wayward servants. Her most successful champions stand to reorder errant civilizations or rebalance
reinforce the natural order that sustains Theros. The Klothys’s Quests table suggests a few adventures the god’s champions might involve themselves in. Klothys’s Quests d6 Adventure Goal
1
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have offered a portion of what they have to the volcanoes to maintain these blessings. It’s said that when the lovers became volcanoes, their memories of mortal life began to fade. When they forget their
past completely, Tletepec will be destroyed by the Ashrise, a chain volcanic eruption that will cover the land in lava and ash. The Ashrise is certain to destroy everything in Tletepec, even as it plants seeds for a new civilization to grow.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
, thanking the gods for their help. Event preparations begin many days in advance and involve the entire village. At the end of the festival’s final night, villagers light the fire eagle: a fireworks-filled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
him into conflict with other deities—particularly Erebos and Heliod, but also occasionally Phenax and Pharika. The Athreos’s Quests table suggests a few adventures the god’s champions might involve
the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
blessings to use as they see fit in service to him. Purphoros is eccentric, however, and he could suddenly appear to hand down commands to his champions after months or years of silence. Priests, other
table suggests a few adventures the god’s champions might involve themselves in. Purphoros’s Quests d6 Adventure Goal
1 Clear out a monster-infested mine and help procure precious iron ore
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Erebos’s Quests d6 Adventure Goal
1 Capture a hero who came back to Theros as a Returned and send them back to the Underworld.
2 Find out why those who die in a
together to oppose an overreach by a champion of Heliod. Or maybe they’re united by some common plight such as plague or war, as Erebos grants his blessings to those who determinedly face fate. From
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tell what those implications might be—and stumbling upon hints of an immortal’s broader agenda might prove frightening. Your tasks could involve fulfilling prophecies in deliberate ways, preventing
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Divine Schemes table suggests a few plots the god might involve himself in. Iroas’s Divine Schemes d4 Scheme
1 Iroas inspires a brave Akroan general to travel forth with a
-worshiping minotaurs.
2 Heliod, weary of the constant strife between Iroas and Mogis, swears an oath to destroy Mogis with a godly coalition behind him. Erebos, disgusted with Heliod’s hubris
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
sharpness. Random Properties. The axe has the following randomly determined properties: 2 minor beneficial properties 1 major beneficial property 2 minor detrimental properties Blessings of Moradin. If
destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hitting or missing, the weapon flies back to your hand. Blessings of Moradin. While attuned to the axe, you gain the following benefits: Darkvision. You gain Darkvision with a range of 60 feet. If you
destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed. Destroying the Axe. The only way to destroy
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Warnings Warnings are the first stage of an apocalypse. A warning can involve a divine voice or a messenger telling people that the end is near, that punishment is coming unless they change their
evil ways, turn aside from their self-destructive course, or send heroes to destroy the source of the disaster, the apocalypse is averted, and life can return to normal. Sometimes the coming disaster
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Quests table suggests a few adventures the god’s champions might involve themselves in. Kruphix’s Quests d6 Adventure Goal
1 Seize a powerful magic item from those who would misuse it, study
it, and then destroy it.
2 Capture a former follower of Kruphix who used secret knowledge for personal gain and deliver them to Kruphix’s temple for judgment.
3 Suppress all knowledge of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ghost’s heir
2 Entomb the haunted item with the ghost’s corpse
3 Destroy the haunted item
4 Use the haunted item for a specific purpose
5 Reunite the haunted item with other items
forming a set
6 Destroy the ghost’s killer: a dragon who is an echo of the hoard’s owner on another world
A Dragon’s Curse A dragon’s violent death sometimes causes a hoard to carry a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
the rules for blessings presented in the Dungeon Master’s Guide: Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spells
1st command, identify 3rd augury, suggestion 5th nondetection, speak with dead 7th arcane eye, confusion 9th legend lore, scrying Blessings of Knowledge At 1st level, you learn two
involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
surround themselves with wealth and wretched vassals that are utterly in their thrall. Gift Givers. Posing as a beneficent god, a deathpact angel attracts petitioners who beg the angel for blessings
restore the angel to life. Upon seeing the angel drop to 0 hit points, an indentured spirit can destroy itself, its debt discharged as it dissipates, after which the angel returns to life with 1 hit point.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who oppose her are taking no chances. Burney is particularly interested in any information about the activities of Arkhan the Cruel (see "Arkhan the Cruel"). Burney has received several blessings in
a single soul coin for notary services and collects a single soul coin for exchanges that don’t involve the soul of a celestial. If a celestial is involved, he collects ten soul coins. Ichor’s Aweigh
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of unstoppable destruction. Tales of the servant’s origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
attuned to it must succeed on a DC 20 Wisdom saving throw or be charmed for 24 hours. While charmed in this way, the creature goes on a destructive spree, seeking to destroy structures and attack any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
(see chapter 6) seeks to destroy all Underworld crossings so the dead can freely enter the mortal world.
2 A conquering general captures a number of Underworld cerberi (see chapter 6), plotting to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
services, breakfast banquets, and occasionally funerals, which typically involve a pyre for the deceased. These events are held on the temple’s roof, where worshipers are closest to the sun and can
champion of Heliod, seeks to destroy all sun temples in the hopes of bringing about everlasting night.
4 A corrupt oracle (see chapter 6) of Heliod sells counterfeit heroic artifacts to those he can’t
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. An adventure focused on giants as adversaries could involve a sustained battle against giants of a single kind (as each of the individual adventures in Against the Giants did), or it could involve
progression through groups of different kinds of giants (as Against the Giants pitted characters against hill, frost, and fire giants in sequence). Alternatively, an adventure could involve giants of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Patrons Many of the adventure hooks throughout this book involve giants asking characters for help or hiring them to carry out a task. This section outlines long-term patron roles giants might
goals and interests that usually involve the acquisition of even greater wealth. Such a giant’s appeal to adventurers is simply the promise of a steady salary and a luxurious lifestyle. The
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with the law.
8 Recruit someone to join the guild.
Adventure Hooks Each guild section includes a table of adventure hooks — events that might drive adventures but don’t necessarily involve
caught up in intrigue — particularly within their own guilds. Certain guilds are more likely to involve themselves in the politics of other guilds, which makes them particularly good villains for intrigue
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a manifestation of Grolantor. These encounters typically involve the god demanding something he wants from the priests, such as a fresh kill or a precious trinket. His priests then demand (and often
Hiatea, ranging from simple blessings at the kindling of a hearth fire to thanksgivings at the conclusion of a successful hunt or harvest. She is the most popular god of the Ordning among goliaths and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
before. The order strikes hard and fast, without waiting for the blessings of temples or the permission of rulers. The order believes that evil must be smashed, or it will swiftly overcome all
danger not only to Daggerford but also to Waterdeep. Any Lords’ Alliance character who agrees to destroy it is given a spell scroll of magic weapon. Eravien also promises to furnish the character with
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
used to empower the city’s magic, and another just outside Karsus’s sanctum, which keeps the city aloft. Adventurers might seek to harness the power of—or destroy—either mythallar. Karsus’s Game
witness or partake in the battles staged here, which often reenact elements of Netherese history or mythology and always involve heavy amounts of showy magic. Additionally, the coliseum is where public
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh decades ago when his sealed coffin was brought to town by a trader and opened. A cleric of St. Cuthbert confronted him, but she wasn’t able to destroy him. Instead, she trapped him here by
blessings of his clerics, dogging their steps with wretched weather until his attention is drawn elsewhere.
Procan’s clerics reflect their deity’s chaotic nature. They seek omens of his moods in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
any game for a cost of 3 tokens (available from the cashier). You can use any combination of checks and roleplaying you like to represent a character’s attempts to gamble, but each game should involve
, frightened, paralyzed, petrified, and poisoned conditions, and to exhaustion. The clockwork behir does its best to destroy the characters, and continues fighting even after Lottie’s illusion departs (see
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be






