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Returning 35 results for 'destroyed imbued are button'.
Magic Items
Dungeon Master’s Guide
world.
Destroying Wave. Wave can be destroyed only on the island of Thunderforge, where it was forged. The weapon must be melted down by a storm giant or someone imbued with a storm giant’s
Monsters
Eberron: Rising from the Last War
steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world.
Most
to be, seeking work as bouncers, bailiffs, and bodyguards. Others put their tireless strength to work as laborers, committed to the reconstruction of the towns and cities they defended or destroyed in the war.Poison
Monsters
Waterdeep: Dungeon of the Mad Mage
to water and is destroyed.
Charm. A creature can grab the staff out of the air with a successful grapple check against the staff, and grappling the staff does not reduce the creature's speed. Any
+1 cold damage.A staff of frost was animated and imbued with sentience. Because of the alterations made to it, the staff is a creature and no longer usable as a magic item.PoisonCold
Monsters
Tomb of Annihilation
. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking
together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.
Adventurers who have perished inside the tomb
Monsters
Tales from the Yawning Portal
. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking
","rollDamageType":"bludgeoning"} bludgeoning damage.A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful
Magic Items
Curse of Strahd
she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to her abbey. They confronted Markovia and were destroyed to a
;s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Monsters
Bigby Presents: Glory of the Giants
the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a cloud rune on a mask in its possession when it finishes
, preferring to play for power and favors from creatures who possess great magic. Tales passed through cloud giant generations tell of a giant who outwitted a celestial being to win a feather imbued with
Magic Items
Tasha’s Cauldron of Everything
sight of the servant, starting with those threatening the artifact— preferably using the servant, if possible.
Self-Destruct. By inputting a specific series of lever pulls and button presses
destroyed in two ways. After it has self-destructed, its disconnected pieces can be melted down in one of the forge-temples of its ancient Olman creators. Alternatively, if the servant strikes the
Flesh Golem
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking
body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
magic-items
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
takes the Dodge action and uses its movement to avoid danger. The domestic wonder is destroyed if it drops to 0 Hit Points.
Flying Wonder (Common). An activated flying wonder uses the Flying Wonder
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carnival’s mood. When people are happy, it pipes along merrily, but it plays discordantly when the mood is low. Each of the calliope’s whistles is imbued with magical gusts of wind, allowing it to
. Ernest likes to collect buttons from the carnival’s guests to sew onto his cloak. He has a rhyme for requesting them: Spare a button if you please,
I’ll sew it next to all of these.
I offer nothing in
magic-items
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonderis destroyed if it drops to 0 Hit Points.
Domestic Wonder
Medium Construct, Unaligned
AC 9 Initiative -1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it once was. The tapestry has AC 5, 33 hit points, immunity to poison damage, and vulnerability to fire damage. If it is reduced to 0 hit points, the tapestry is destroyed. The characters gain no XP
pale white light, illuminating the whole chamber.
Key. Lying on the chamber floor is a flat mithral key.
The buttons on each brass panel and their effects are as follows: The top button is engraved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
candle, then floating the lit candle in a vessel of holy water. If a creature imbued with one of Valin’s organs spends an entire long rest within 5 feet of the candle, the candle is consumed, Valin’s
organ is destroyed, and the creature’s missing organ is restored. The rite of reclamation is known to Valin and detailed on a scroll found in area T5. The characters might also be able to learn the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
covered with dials, switches, and buttons—including a light-purple button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and
) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. Treasure Any search of the room recovers two vials of thessaltoxin poison (see appendix C) and a vial
magic-items
is set a black diamond whose depths swirl with weird, malignant energy.
Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his
urges its wearer to spread dread and destruction wherever possible.
Destroying the Crown. The crown is destroyed if it is worn by Myrkul's successor, Kelemvor, while he sits on the throne of Myrkul's former realm, the Bone Castle.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
century—the Mournland was the nation of Cyre. An apocalyptic event called the Day of Mourning destroyed Cyre and transformed the region. Remnants of the Last War’s battlefields, such as the fire-spewing
magically imbued with life and sentience. Warforged were originally created to fight in the Last War, though many survived that conflict and now try to understand their place in the world. Unreliable Magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the weapon’s objectives in the world. Destroying Wave. Wave can be destroyed only on the island of Thunderforge, where it was forged. The weapon must be melted down by a storm giant or someone imbued
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a long rest. While the token is imbued in this way, you can take these actions: Telepathic
surroundings. When the trance ends, the token is harmlessly destroyed. Once you create a token using this feature, you can’t do so again until you finish a long rest, at which point your missing part
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
adventure, as long as they can access fresh water every 4 hours. Control Panel The control panel is covered with dials, switches, and buttons—including a cloudy orange button recognizable as one of the
the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. Treasure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
47. Elemental Cells To reach Shagambi’s tomb (area 48), the adventurers must pass through four cells thematically linked to fire, water, air, and earth. Unless the characters destroyed him, Withers
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Stone Juggernaut A stone juggernaut is a rolling construct imbued with enough awareness to avoid obvious dangers such as open pits and chasms. It trundles across open battlefields or rolls down
regains all its hit points daily at dawn. The juggernaut is destroyed and doesn’t regenerate if it drops to 0 hit points.
Siege Monster. The juggernaut deals double damage to objects and structures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flesh Golem A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Its brain is capable of simple reason
incoherently to vent its outrage. If the spirit breaks free of its creator’s will, the golem goes berserk until calmed, or until its shell of flesh is destroyed or completely healed. Flesh Golem
Medium
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Primus, overlord of the modrons, created a gigantic, geometrically complex stone imbued with the power of law. He then cast it adrift in Limbo, believing that the stone would bring order to the chaos
possesses its gem. If a slaad’s gem is destroyed, the slaad can no longer be controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
talon is worth 10 gp. A talon looks like an iridescent metal coin stamped with the silhouette of a dragon’s claw on both sides. Since the Red Belvedere is dedicated to Tiamat, each talon is imbued with a
removes a curse on a Soul Coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin rusts from within and is destroyed once the soul is released. A freed soul travels to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
painted figurines.
Staff. Floating next to the table is a 5-foot-long staff made of chiseled ice.
Ezzat animated a staff of frost and imbued it with sentience. Because of the alterations made to it
charges), or wall of ice (4 charges). It regains 1d6 + 4 expended charges daily at dawn. If the staff expends its last charge, roll a d20. On a 1, the staff turns to water and is destroyed. A creature
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and releases the restraints on the tables, freeing Francache, Big Gadai
cannot be severed or destroyed. Concealed Door Located at the back of an empty iron maiden, this locked door leads to area 23, and is used by Andras to check on the clones there. It can be detected
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, child, or parent—turned against them. A devil unleashed by the Flames card might have destroyed their life. The Ruin or Talons card might have stolen the character’s material goods or saddled them
family heirloom 2 A land deed, but all the names and markings that once tied it to you have faded into obscurity 3 A bauble once imbued with powerful magic 4 A battered playing card with a hole pierced
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of a giant who outwitted a celestial being to win a feather imbued with the light of an extinct sun, and another who obtained a fraction of power from the demon lord Orcus. To depict a destiny gambler
points or when the giant dies. If the rune is destroyed, the giant can inscribe a cloud rune on a mask in its possession when it finishes a short or long rest.
Actions
Multiattack. The giant makes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Glaurach, Myth Nantar, and others) has, or had, a mythal protecting it. The ruins of such places are certain to have unpredictable effects related to their damaged or destroyed mythals. WEAVE-AFFECTING
threads are arranged reveals what type of magic is used (necromancy, abjuration, and so on). Similarly, active spells and areas imbued with magic are limned in a silvery network of threads, which might
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and fights until destroyed. Mummy Lord’s Heart. The statue here is a Small object with AC 13, HP 10, and Immunity to Poison and Psychic damage. Within lies Yaarnak’s shriveled heart. Treasure. The
character can search the wall and make a DC 12 Wisdom (Perception) check. On a success, the character notices a button worked into the stone. Pressing the button causes the wall to slide away, revealing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
medallion around its neck. All around the figure are carvings of locusts.
Close inspection reveals that one of the carved locusts is a button that can be pushed. When this happens, the stone block
force (like those created by a wall of force spell) to surround the dais on all four sides. The walls last until destroyed or until the sarcophagus is returned to the barge. The sarcophagus contains the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
the sky in random places within 1,000 miles of the explosion. If brought within 5 feet of one another, the pieces reconnect and reform the servant. Destroying the Servant. The servant can be destroyed






