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Returning 35 results for 'destroyed impact are blade'.
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Monsters
Monster Manual
canât use this trait if it has the Incapacitated condition.
Undead Restoration. If the death knight is destroyed before it atones for its evil, it gains a new body in 1d10;{"diceNotation":"1d10
three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
Magic Items
Dungeon Masterâs Guide
. The bead explodes in a 10-foot-radius Sphere on impact and is destroyed. Each creature in the Sphere must succeed on a DC 15 Dexterity saving throw or take 5d4 Force damage. A sphere of transparent
Magic Items
Dungeon Masterâs Guide
blood. If the sword doesnât taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Monsters
Dragonlance: Shadow of the Dragon Queen
three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Enervating Blade"} to hit, reach
5 ft., one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5", "rollType":"damage", "rollAction":"Enervating Blade", "rollDamageType":"necrotic"} necrotic damage, and if the target is a creature, it
Magic Items
Curse of Strahd
The Sunsword is a unique blade once possessed by Strahdâs brother, Sergei von Zarovich. In its original form, it had a platinum hilt and guard, and a thin crystal blade as strong as steel
.
Strahd employed a powerful wizard named Khazan to destroy the weapon after Sergeiâs death. The first part of the process required the hilt and the blade to be separated, which Khazan accomplished
Monsters
Bigby Presents: Glory of the Giants
the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its possession when it finishes a short or long rest.Multiattack. The giant makes three Lightning Blade or
Lightning Lance attacks.
Lightning Blade. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Lightning Blade"} to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9
Monsters
Bigby Presents: Glory of the Giants
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scionâs form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one attack using Lava Blade or Lava Ball, as well as two Slam attacks.
Lava Blade. Melee Weapon
Monsters
The Book of Many Things
Legendary Resistance (2/Day). If the assassin fails a saving throw, it can choose to succeed instead.Multiattack. The assassin makes two Poison Blade attacks.
Poison Blade. Melee or Ranged Weapon
Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4", "rollType":"damage
Monsters
The Book of Many Things
canât be targeted by divination magic or features that would read its mind or determine its creature type.Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling
Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d4 + 5
Monsters
Acquisitions Incorporated
blade (with the latter option more prevalent by far). But when tragedy struck the enclave, Walnut's clan was destroyed to the last â leaving her with nothing but the all-consuming desire to seek out
druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
Monsters
The Book of Many Things
needing to make an ability check.Multiattack. The corrupter makes three Whispering Blade attacks and can use Debilitating Touch.
Whispering Blade. Melee or Ranged Weapon Attack: +12;{"diceNotation":"1d20
+12", "rollType":"to hit", "rollAction":"Whispering Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Whispering
Monsters
The Book of Many Things
veiled presence fails a saving throw, it can choose to succeed instead.Multiattack. The veiled presence makes two Blade of Judgment attacks and can use Revelation.
Blade of Judgment. Melee or Ranged
Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Blade of Judgment"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (1d6 + 7);{"diceNotation":"1d6+7", "rollType
Magic Items
Icewind Dale: Rime of the Frostmaiden
, or nothing happens and the scroll is wasted.
The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10
force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that arenât being worn or held.
Magic Items
Baldurâs Gate: Descent into Avernus
Magic Weapon. The Blade of Avernus is a magic weapon that functions as a vorpal sword.
Random Properties. The sword has the following randomly determined properties, as described in chapter 7 of the
ruler of Avernus, or a sanctuary you designate if you rule Avernus.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
Monsters
Van Richtenâs Guide to Ravenloft
this revival, the Tattoo of Osybus on the priestâs body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and
it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee
Monsters
Van Richtenâs Guide to Ravenloft
destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but
it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
Monsters
Van Richtenâs Guide to Ravenloft
of Osybus on the priestâs body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison
and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5
Monsters
Van Richtenâs Guide to Ravenloft
prevent this revival, the Tattoo of Osybus on the priestâs body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC
15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade
Monsters
Van Richtenâs Guide to Ravenloft
body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit
points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
Monsters
Van Richtenâs Guide to Ravenloft
restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priestâs body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit
turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2
Monsters
Bigby Presents: Glory of the Giants
, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a death rune on another skull in its possession when it finishes a short or
the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses rune magic to create a shadowy scythe blade at the end of a staff and to
Monsters
Bigby Presents: Glory of the Giants
magma at intruders, exhales fiery gases, and causes molten stone to erupt from the ground around it.
If the cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion
âs form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Magic Items
Baldurâs Gate: Descent into Avernus
destroyed if itâs used to shatter the Companion (see âShattering the Companionâ), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
Bead of Force
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
Species
Eberron: Rising from the Last War
enchanted blade.
House Cannith
Leaders: Cannith East, Zorlan dâCannith; Cannith West, Jorlanna dâCannith; Cannith South, Merrix dâCannith
Headquarters: Cannith East, Korth Enclave
weapons and warforged, along with mundane arms and armor. The war raised the house up, and then tore it down. House Cannith was based in Cyre, and the Mourning destroyed the house leadership and key
Backgrounds
Baldurâs Gate: Descent into Avernus
âs Gate. You came here seeking something else, only to learn that the quest that drove you had become impossible to fulfillâits object was destroyed or its purpose was negated by some
determine the details of your discovery and its impact on the campaign.
Buldurâs Gate Feature: The Real City
You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Impact 1 A former comrade-in-arms asks a player character for help. 2 One of the adventurers is from a place destroyed during the war; refugees from that location ask for their help. 3 One of the
Personal Impact As players develop characters in an Eberron campaign, you can work with them to determine the role that the war played in their background. Here are a few topics for conversation
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
destruction of the Sword of Zariel, Zariel gives her servants (including the characters if they have taken on that role) the task of forging a new blade for her. This endeavor comes with the following
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can grapple only one creature at a time and canât use Force Fist until the grapple ends.
Living Blade of Disaster A living blade of disaster is a blade of disaster spell (see appendix D) with a wicked
will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
Small construct, chaotic evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyankiâs alliance with red
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knightâs people.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat â disintegrate, blade barrier, and heal, for example â but behind-the
equally large impact. The adventurers find rare magic items (and very rare ones) that bestow similarly powerful abilities. The fate of a nation or even the world depends on momentous quests that such
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throw the bead up to 60 feet. The bead explodes in a 10-foot-radius Sphere on impact and is destroyed. Each creature in the Sphere must succeed on a DC 15 Dexterity saving throw or take 5d4 Force
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the hundreds of feet of open space between them.
The floating island is all that remains of the planar craft that crashed into the mountains eons ago. The force of its impact created this valley
and nearly destroyed the craft. But when it tried to escape the crash site, the planar craft tore away the massive chunk of rock it was embedded into. For centuries, its damaged engines have allowed it






