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                        Returning 35 results for 'destroyed inner are bears'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell.
Once Sending is cast using either stone, the stones canât
                                                
                                            
                                                
                                                     be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This Spell Scroll bears the words of the Fireball spell, written in a mystical cipher. If Fireball is on your spell list, you can read the scroll and cast it without Material components. Otherwise
                                                
                                            
                                                
                                                     copier must succeed on a DC 13 Intelligence (Arcana) check. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
                                                
                                            
                                                
                                                     is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spellâs level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     strong ties to the Inner Planes and the blood of genies flowing through their veins. Like the marids of the Elemental Plane of Water, Zikran is turbulent and unpredictable.
He carries a handheld magic
                                                
                                            
                                                
                                                     fire. If the crystal is destroyed, both Zikranâs handheld device and the cannon become powerless. The crystal is a Large object with AC 13, 40 hit points, and immunity to poison and psychic damage.Acid, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and
                                                
                                            
                                                
                                                     table to determine the effect:
D12
EFFECT
1â2
The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a DC 13
                                                
                                            
                                        
                                                     Magic Items
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     orb that you control.
Curse. Any Humanoid you touch while holding the orb must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor
                                                
                                            
                                                
                                                     magic. All cases of the curse end if Murgaxorâs orb is destroyed.
Magical Signature. As a side effect of the orbâs curse, the spell detect magic reveals an aura of enchantment surrounding
                                                
                                            
                                        
                                                    Sending Stones
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.
Once sending is cast through the stones
                                                
                                            
                                                
                                                    , they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
                                                
                                            
                                        
                                                    Bheur Hag
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast
                                                
                                            
                                                
                                                     additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     shield takes a permanent and cumulative â1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet
                                                
                                            
                                                
                                                     khargras as couriers. Making use of these creatures' odd digestive systems, their masters sprinkle iron dust on a scroll or other organic item that bears a message. The khargra devours the missive
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     of your message.
You can send the message across any distance. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât send the message.
Once
                                                
                                            
                                                
                                                     either stone is used to send a message in this way, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    . If the gem is destroyed, Sammaster can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP, which the ritual consumes, and by expending 5,000 GP.Multiattack. Sammaster makes
                                                
                                            
                                                
                                                    .
Personality
Sammaster presents a charming and handsome facade, but he canât conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner circle of the Cult of
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     dragonkind.
Personality
Sammaster presents a charming and handsome facade, but he canât conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner
                                                
                                            
                                                
                                                     a magical soul gem in the same fashion as dracoliches. When destroyed in his lich form, Sammaster revives in the form of a dracolich with his soul gem as its heart. He can be permanently destroyed
                                                
                                            
                                        
                                                    Spell Scroll
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
                                                
                                            
                                                
                                                     copied. Whether the check succeeds or fails, the  Spell Scroll  is destroyed.
 VARIANT: SCROLL MISHAPS 
A creature who tries and fails to cast a spell from a  spell scroll  must make a DC 10
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
                                                
                                            
                                                
                                                     guild and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     takes the Dodge action and uses its movement to avoid danger. The domestic wonder is destroyed if it drops to 0 Hit Points.
Flying Wonder (Common). An activated flying wonder uses the Flying Wonder
                                                
                                            
                                                
                                                     required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger. The flying wonder is destroyed if it drops to 0 Hit Points.
Gyrocopter Wonder (Rare). This wagon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Glyphs This suit symbolizes faith, spirituality, and inner strength. It is the suit of priests and those who devote themselves to the service of a deity, a higher power, or a heightened philosophy
                                                
                                            
                                                
                                                     Serenity; inner strength and self-reliance; supreme confidence bereft of arrogance Two of glyphs Missionary Those who spread wisdom and faith to others; warnings of the spread of fear and ignorance Three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
                                                
                                            
                                                
                                                    . In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonderis destroyed if it drops to 0 Hit Points.
Domestic Wonder
Medium Construct, Unaligned
AC 9 Initiative -1
                                                
                                            
                                                
                                                    . The flying wonderis destroyed if it drops to 0 Hit Points.
Flying Wonder
Tiny Construct, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 5 ft., Fly 30 ft.
 
 
Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Aftermath The characters have defeated Bak Mei, left the Order of the Immortal Lotus in disarray, and recovered the stolen pages from The Book of Inner Alchemy. Now what? When the party returns to
                                                
                                            
                                                
                                                    : What happened to the original masters of the Open Hand? Will the monastic orders in Bak Meiâs homeland east of FaerĂ»n want to know his fate? Considering the knowledge contained in The Book of Inner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell. Once Sending is cast using
                                                
                                            
                                                
                                                     either stone, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell. Once Sending is cast using
                                                
                                            
                                                
                                                     either stone, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell. Once Sending is cast using
                                                
                                            
                                                
                                                     either stone, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and donât cast the spell
                                                
                                            
                                                
                                                    . Once sending is cast through the stones, they canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , can be controlled using the ring. The Avowed permit skitterwidgets under the charactersâ control to remain in Candlekeep, but not in the Inner Ward. Stray skitterwidgets are eventually hunted down and destroyed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     near the dais.
 The sixteen glowing sigils on the floor represent each of the Outer Planes, while the raised dais in the center of the room bears symbols of the four elemental Inner Planes. The wheel
                                                
                                            
                                                
                                                    . Since the trainâs travels are usually limited to the Inner Planes, the Outer Planes, and the Outlands, this mote can be seen floating above one of the symbols or above the model wheel representing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Gromphâs Inner Sanctum Read the following text to players whose characters escape Gromphâs demiplane (see âGromphâs Outer Sanctumâ) and appear in the archmageâs inner sanctum. This circular chamber
                                                
                                            
                                                
                                                     exit appears to be an archway filled with a black void.
 Any creature that touches the dark void is whisked away to the demiplane that separates Gromphâs inner and outer sanctums (see the previous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
                                                
                                            
                                                
                                                     his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
                                                
                                            
                                                
                                                    ââthe lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakersâa term of respect given to those whose bond with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of the mold bears the image of a dwarfâs head in profile, the other an image of a mind flayerâs skull. 25b. Destroyed Forge This room contains a rusty iron anvil and the shattered remains of a stone
                                                
                                            
                                                
                                                    25. Abandoned Smithy Characters who listen at the doors to these rooms can easily hear the clanging of hammers striking metal, even though the forge was destroyed and abandoned long ago. The sounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
                                                
                                            
                                                
                                                     Purpleââthe lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakersâa term of respect given to those whose bond with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
                                                
                                            
                                                
                                                     Purpleââthe lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakersâa term of respect given to those whose bond with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened Warrior Veteran (see the Monster Manual) whose alignment matches yours. You start with two lieutenants
                                                
                                            
                                                
                                                     remains until it is destroyed or you command it to disband. You canât issue this Recruit order again until your current army disbands or is destroyed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    15. Outer Door and Foyer The tower entrance is on the eastern side of the stalagmite and offers the only access to Ezzatâs lair. Outer Door Bas-Relief. The outward-facing side of the door bears a bas
                                                
                                            
                                                
                                                     were destroyed long ago. They have spent the last fifty years imprisoned by Ezzat, thirsting for blood. Neither Sabatene nor Tebran can enter the stalagmite without Ezzatâs invitation, since the tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     eyes open into the cavity inside. The statue has AC 14, 10 hit points, and immunity to poison and psychic damage. If it is destroyed, characters discover a crumbling scrap of parchment inside. It
                                                
                                            
                                                
                                                     bears a short message from the statueâs tormented sculptor: âShadowed fingers. Eyes like glass. Beware the below. âL. Dolan.â Awakened Haunt. When a character enters this room, the four busts here explode
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the constructâs inner supports and mechanisms can be glimpsed.
 Emberosa. This female
                                                
                                            
                                                
                                                     considered an inanimate object, not a creature. Medium or smaller creatures that squeeze inside it can use the outer shell and inner mechanisms as cover. Bigger creatures canât fit inside the
                                                
                                            
                                        






