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Magic Items
Dungeon Masterâs Guide
other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell.
Once Sending is cast using either stone, the stones canât
be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Magic Items
Dungeon Masterâs Guide
This Spell Scroll bears the words of the Fireball spell, written in a mystical cipher. If Fireball is on your spell list, you can read the scroll and cast it without Material components. Otherwise
copier must succeed on a DC 13 Intelligence (Arcana) check. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
Magic Items
Dungeon Masterâs Guide
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spellâs level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
Magic Items
Waterdeep: Dungeon of the Mad Mage
This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and
table to determine the effect:
D12
EFFECT
1â2
The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a DC 13
Magic Items
Strixhaven: A Curriculum of Chaos
orb that you control.
Curse. Any Humanoid you touch while holding the orb must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor
magic. All cases of the curse end if Murgaxorâs orb is destroyed.
Magical Signature. As a side effect of the orbâs curse, the spell detect magic reveals an aura of enchantment surrounding
Sending Stones
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.
Once sending is cast through the stones
, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Monsters
Mordenkainen's Fiendish Folio Volume 1
shield takes a permanent and cumulative â1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet
khargras as couriers. Making use of these creatures' odd digestive systems, their masters sprinkle iron dust on a scroll or other organic item that bears a message. The khargra devours the missive
magic-items
of your message.
You can send the message across any distance. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât send the message.
Once
either stone is used to send a message in this way, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
VARIANT: SCROLL MISHAPS
A creature who tries and fails to cast a spell from a spell scroll must make a DC 10
magic-items
takes the Dodge action and uses its movement to avoid danger. The domestic wonder is destroyed if it drops to 0 Hit Points.
Flying Wonder (Common). An activated flying wonder uses the Flying Wonder
required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger. The flying wonder is destroyed if it drops to 0 Hit Points.
Gyrocopter Wonder (Rare). This wagon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animated armor attacks as soon as it takes damage or a character approaches within 5 feet of it. It fights until destroyed. Oil lamps are mounted on the oak-paneled walls, which are carved with woodland
scenes of trees, falling leaves, and tiny critters. Characters who search the walls for secret doors or otherwise inspect the paneling can, with a successful DC 12 Wisdom (Perception) check, notice tiny
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
room contains one ghoul plus one additional ghoul for each member of the party, not including sidekicks. After dealing with the ghouls, the characters can inspect the room more closely. Describe it to
room find two treasures: A platinum amulet on a thin but sturdy gold chain. This amulet is a holy symbol of Moradin (the dwarven god of creation) and bears his symbol: a hammer and anvil. Any dwarf
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
of the walls bears the following dedication: âIn order to gain all knowledge, one must know where to start. Count on your enemies to reveal the source of the secret. This room is dedicated to the
defeat of all monsters within.â
Characters should be free to explore the gallery and inspect the paintings and dedication to discover the parts of the puzzle.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
patch of black ice on the ground. The air temperature around the patch is warmer than in the surrounding area, and characters who inspect the ice find bits of machinery frozen within. 26â35 1 ancient
polar bears 91â96 1d3 adult white dragons 97â99 2d4 abominable yetis 00 1 ancient white dragon with 1d3 young white dragons
magic-items
any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonderis destroyed if it drops to 0 Hit Points.
Domestic Wonder
Medium Construct, Unaligned
AC 9 Initiative -1
. The flying wonderis destroyed if it drops to 0 Hit Points.
Flying Wonder
Tiny Construct, Unaligned
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 5 ft., Fly 30 ft.
Mod
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell. Once Sending is cast using
either stone, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell. Once Sending is cast using
either stone, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you donât cast the spell. Once Sending is cast using
either stone, the stones canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and donât cast the spell
. Once sending is cast through the stones, they canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
severed head. Both Oobokâs tracks and the yetiâs tracks were erased by the wind. The tracks that are present were left by goblins. Characters who inspect the tracks around the corpse can, with a
are two roaring polar bears that donât look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the mold bears the image of a dwarfâs head in profile, the other an image of a mind flayerâs skull. 25b. Destroyed Forge This room contains a rusty iron anvil and the shattered remains of a stone
25. Abandoned Smithy Characters who listen at the doors to these rooms can easily hear the clanging of hammers striking metal, even though the forge was destroyed and abandoned long ago. The sounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Outer Door and Foyer The tower entrance is on the eastern side of the stalagmite and offers the only access to Ezzatâs lair. Outer Door Bas-Relief. The outward-facing side of the door bears a bas
were destroyed long ago. They have spent the last fifty years imprisoned by Ezzat, thirsting for blood. Neither Sabatene nor Tebran can enter the stalagmite without Ezzatâs invitation, since the tower
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
eyes open into the cavity inside. The statue has AC 14, 10 hit points, and immunity to poison and psychic damage. If it is destroyed, characters discover a crumbling scrap of parchment inside. It
bears a short message from the statueâs tormented sculptor: âShadowed fingers. Eyes like glass. Beware the below. âL. Dolan.â Awakened Haunt. When a character enters this room, the four busts here explode
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed, the more joy Fazrian took in their slaughter. Fazrianâs fall from grace was swift, culminating in the murder of the cleric and her companions. The planetar now passes judgment on all who stand
Tormâs forgiveness. Regional Effects The Terminus Level has been warped by Fazrianâs presence, which creates the following magical effects that end when the planetar dies: A faint breeze bears the scent of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Spell Scroll Scroll, Rarity Varies A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell
spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. Conceptopolis Spell Scroll, Sovereign Glue, Slippers of Spider Climbing
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
supplies lay destroyed on the floor of this hut near the corpse of an old woman lying face down in a pool of dried blood. Manda Gutterpunch ran this shop that serviced the fishers in the village. A
destroyed more property. Seven days ago, some of the fishers in the town took weapons and their boats to Salt Cave to see if the raiders were in the caves. The fishers have not returned. Five days ago
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Scroll Scroll, varies A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your classâs spell list, you can read the scroll and cast its spell
copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spellâs level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Spell Scroll Scroll, varies A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your classâs spell list, you can read the scroll and cast its spell
copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spellâs level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell Scroll Scroll, Rarity Varies A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell
can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spellâs level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
51. Ghastly Door What appears to be a large stone door looms at the end of the hallway, but it bears no handles or hinges. Jutting from the wall on either side of the door are two matching bronze
unlock and slide open. This releases the hungry ghasts, which fight until turned or destroyed. Each locked secret door can be opened with a knock spell or forced open by a character who succeeds on a DC 22 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shouldered or kicked open, but it can be destroyed if it takes enough damage. A door or hatch has AC 19, a damage threshold of 10, 30 hit points, and immunity to poison and psychic damage. Heating. Interior
given time. While on duty, each guard wears a tunic that bears the Lordsâ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revelâs End are identified by a number. This simple
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
psychic damage. If the monolith is damaged or if a character openly bears Theodoraâs Mark of the Raven, inky tendrils rise from the dark water and attack. These limbs use the statistics for five shadows
and donât leave area 31. Destroying the monolith causes the limbs and the vestige within to vanish without a trace. Whether the vestige is destroyed or released is for you to decide. Mark of the Raven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Junkyard Metal Wasps. Buzzing about the 50-foot-high cavern are five giant wasps made of metal (see âMetal Waspsâ).
Discarded Junk. Half-completed and destroyed metal contraptions, most rusted
salvageable inventions. You can add other inventions of your own design. Dodecahedron of Doom. A rare wondrous item, this twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved






