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Returning 35 results for 'destroys iron are brazier'.
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destroyed iron are brazier
Monsters
Monster Manual
Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.Multiattack. The rust monster makes one Bite attack and uses Antennae twice.
Bite. Melee Attack Roll
5 feet of itself that isn’t being worn or carried. The touch destroys a 1-foot Cube of the object.Reflexive Antennae. Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.
Rust Monster
Legacy
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Monsters
Basic Rules (2014)
Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After
of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazier’s nonmagical contents and burns for 1 hour. Only while all six braziers
a curved tunnel blocked by an iron gate that has one-foot-square gaps between its horizontal and vertical bars. The iron hinges on the northern side of the gate indicate that it swings inward
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
forty feet up.
At the chamber’s center, a massive brazier—easily ten feet tall and thirty feet across—roils with violet flames. A crude iron scaffold surrounds it, with uneven stairs climbing to a
Paladine’s power. Extinguishing the flames destroys the brazier, as detailed below. Scaffold. The scaffold surrounding the brazier rises 10 feet off the ground. Stairs to the west and east climb to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a colored crystal. No two stones are the same color.
Overhead, a wood-framed hourglass as tall and wide as a dwarf hangs ten feet above the brazier, suspended from the ceiling by thick iron chains
-tall iron statues of knights on horseback, poised to charge with swords drawn, stand in deep alcoves facing each other. The brazier sits between them.
The two statues are iron golems. Each horse and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Hall of Embers Brazier. A 5-foot-tall, 7-foot-diameter stone brazier dominates the northwest part of the room. Eight embers gather and swirl above the empty brazier like fireflies.
Statue. A 3
(see “Teleport Traps”).
Brazier The eight embers swirling above the brazier radiate auras of conjuration and transmutation magic under the scrutiny of a detect magic spell or similar magic. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
northernmost door is scorched and cracked, its iron hinges partially melted; forcing it open requires a successful DC 15 Strength check. The western double doors are just as damaged but stand slightly ajar
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
and splintering sounds with a successful DC 10 Wisdom (Perception) check.
Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of old coals stands near
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) check hears gruff voices speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of this barracks, which is lit and heated by a glowing iron brazier in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is used as a food preparation and storage area, containing stocks of dried and fresh fungi, dried fruits, cheeses, preserved meat, and a few clay jars of spices. A heavy iron brazier provides heat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read “KEEP OUT!” in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
summarizes the coffers’ contents: Coffer Contents 1 Three vials of human blood, three strips of flesh, and a pouch of bone dust (animate dead) 2 Iron filings (antimagic field) 3 Three patches of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Citadel’s Destruction If the characters destroy the brazier in area S23, read the following text: With a cacophony of whispered sighs, the violet flames vanish. You feel the flying island beneath
breaking apart!
With the brazier’s destruction, the magic holding the flying citadel aloft ends. This disengages the flying citadel helm in area S25 and destroys all the lesser death dragons allied with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
Blazing hearth Smoldering Corpse Bar Elemental Plane of Fire Brass brazier, burning coal 78–80 Crumbling well The Ditch Elemental Plane of Water Pearl, pure water 81–90 Mausoleum entrance Mortuary
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) check. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of cold coals stands near the middle of the room. The bones of a half-dozen dwarves
speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of these quarters, which are lit and heated by a glowing iron brazier in the middle of the room. Six bugbears, including
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock.
Unless she is
springing into action. If Rezmir is killed, the contents of the iron chest on her desk teleport away, leaving the chest empty. Treasure Rezmir carries keys to this room, the lock on the chest, and to the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock.
Rezmir
Rezmir is killed, the contents of the iron chest on her desk teleport away, leaving the chest empty. Treasure Rezmir carries keys to this room, the lock on the chest, and to the storeroom (area 13
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains
away quickly and does nothing to stop the billowing smoke. Wormriddle fashioned tight-fitting iron lids for the braziers and keeps them in area 23b. If both braziers are properly covered, the smoke in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(1,250 gp), a figurine of wondrous power (bronze griffon), and a mace of terror. B11: Guard Room This small chamber is lit by a glowing brazier and furnished only with a pair of iron stools sitting next
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original contract resembles the copy stored in Thavius’s infernal puzzle box: nine square plates of infernal iron linked together by short chains, each plate inseparable from the others and inscribed
with the terms of the contract written in Infernal. Casting the contract into the River Styx or immersing it in molten magma of one of Avernus’s active volcanoes destroys it instantly. Destroying
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V2. Tower Door The tower door is made of iron, with no visible handles or hinges. In the middle of the door is a large, embossed symbol — a connected series of lines with eight stick figures set
damage from falling debris. The collapse not only destroys the tower but also most of its contents, including the animated armor in area V7. The wooden chest in area V7 (as well as the severed head
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the stairs, close to another lit brazier, is an iron portcullis. Beyond the portcullis is a dark hallway that leads to area 23. Development Characters can move quietly onto or along the gantries
rattling of chains all around them. 12. Dressing Mill Eight orcs work here under the watch of a fire giant. The bucket chain moves from north to south through this room, the iron buckets dangling a few feet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
opened from the outside, except with the use of a knock spell or similar magic. Pushing a lever in area X6 retracts the stone bars and causes the doors to swing inward on squealing iron hinges. Beyond
the double door is a lowered iron portcullis. Area X6 contains the winch that raises and lowers the portcullis, which can also be forced open with a knock spell or similar magic. Arrow Slit. A duergar
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) destroys a 5-foot-square section of it, freeing any creature trapped in that section. Fire-Breathing Statue Magic trap This trap is activated when an intruder steps on a hidden pressure plate
on a failed save, or half as much damage on a successful one. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. A successful dispel magic (DC 13) cast
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elementals Wondrous item No Bracers of defense Wondrous item Yes Brazier of commanding fire elementals Wondrous item No Cape of the mountebank Wondrous item No Censer of controlling air elementals Wondrous
item Yes Iron bands of Bilarro Wondrous item No Mace of disruption Weapon Yes Mace of smiting Weapon No Mace of terror Weapon Yes Mantle of spell resistance Wondrous item Yes Necklace of prayer beads
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A giant barrel in the southeast corner serves as a stool and rests in front of a burnished, full-length mirror mounted in the south corner of the east wall. An iron brazier hangs from a hook mounted
Ironslag: Lower Level Map 8.2: Ironslag, Lower Level View Player Version 24. Elevator, Lower Level The 500-foot-tall elevator shaft that penetrates the fire giant stronghold ends here. Iron pillars
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
demonic stone hand rises from the floor and clutches a three-foot-tall, three-foot-wide brazier. The hand has five fingers instead of four.
The stone hand merges seamlessly with the stone floor
. Spilling a few drops of Humanoid blood into the brazier causes the brazier’s coals to produce a hissing purple flame and oily, purplish smoke that reeks of offal. When Sythian summons the flame and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
feet to a 20-foot-high chamber festooned with icicles. A naturally formed pillar supports the chamber’s domed roof. Two alcoves set into the north wall are fitted with rusty iron gates. Their chains
is bathed in flickering blue light. The light’s source is a blue flame crackling in a stone brazier that stands against the far wall. The white smoke that rises above it coalesces every few seconds
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
determine which of the strongboxes are fit for sale, and you look like a capable lot. Care to test your mettle on some metal?”
If the characters agree, Lenk hands each of them a locked iron
object with AC 19, 5 HP, Immunity to Poison and Psychic damage, and Vulnerability to Cold damage. A character who reduces a strongbox to 0 Hit Points with a single attack or spell destroys the strongbox
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
—Rare 1d100 Item 01 Bag of Beans 02–03 Bead of Force 04 Bowl of Commanding Water Elementals 05–06 Bracers of Defense 07 Brazier of Commanding Fire Elementals 08–09 Cape of the Mountebank 10 Censer
Teleportation 29–30 Heward’s Handy Haversack 31–32 Horseshoes of Speed 33–34 Ioun Stone (reserve) 35 Iron Bands of Bilarro 36 Mantle of Spell Resistance 37–38 Necklace of Fireballs 39 Oil of Etherealness
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a set of iron jaws that springs shut when stepped on, clamping down on a creature’s leg. The trap is spiked in the ground, leaving the victim immobilized. Trigger. A creature that steps on the bear
creature that steps on the pressure plate triggers the trap. Effect. An iron portcullis drops from the ceiling, blocking an exit or a passageway. Countermeasures. A successful DC 20 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Points Divide 50 XP equally among the characters if the party destroys the twig blights. 2. Blighted Cottages Wind and weather have done their work here, and little remains of these houses or their
XP equally among the characters if the party destroys these twig blights. 3. The Brown Horse This was formerly the Brown Horse, a tavern renowned for its excellent ale. A weathered signboard by the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
search through the bones strewn throughout the nest discover a battered helm of telepathy and five black pearls worth 500 gp each. D3. Hellfire Orb The iron brazier mounted on the mainmast contains an
Talos This was once the ship’s chart room, but the compartment has been gutted and turned into a shrine to Talos. Charred skulls are heaped around an upright iron spike topped with three crudely
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by rusted grates. An iron brazier, its sides sculpted with furious-looking faces, stands in the middle of the hall, midway along its length. Not far beyond, the ceiling has collapsed, burying whatever
lies there.
These crypts hold the bodies of Phenax worshipers who were expected to return from the afterlife. None did. Brazier. The brazier that once lit this hall is sculpted with faces
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
sturdy leather boots in one of the kegs. 5. Barracks Three crude pallets lie on the floor, and a large iron kettle stands in the center of the chamber. In the northeast corner is a jumbled pile of broken






