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Returning 12 results for 'detailed insults are blocking'.
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Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a DC 25 Charisma (Persuasion) check to try to convince Kas using either line of reasoning. If the characters fail to persuade him to relinquish the sword, Kas snarls and insults them, but he won’t
. The characters can dismantle this unreality by touching the sword and performing one of the actions detailed in the “Dismantling an Unreality” section earlier in this chapter.
Kobold
Legacy
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Androsphinx An androsphinx bears the head of a humanoid male on its lion’s body. Outwardly gruff and downcast, it often begins conversations with insults or negative observations. Beneath this gruff
roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Acolytes of the Faceless Prophet (detailed in the “Sensa Empire Gazetteer” section) and has long coveted power. As high priest, Kedjou does little to combat allegations of the Acolytes’ corruption—and in
character asks Simbon about Kedjou’s insults or assessments of his leadership potential, the prince tries to shrug it off. He also doesn’t think much of his future as a leader. Through roleplaying or by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on a raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that
ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within. A heavily laden wagon that requires the strongest orcs to return it to the lair is a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to a gouge in the floor of that area. Leedara The elf waiting here is Leedara (a neutral ghost detailed in chapter 3) in her guise as a living Silvanesti elf. She’s here to aid the characters in
, they provide the facts detailed in those sections. S5: Vestry This bare room’s only adornment is a half dozen disintegrating robes hanging from pegs in the walls. A section of the wall has swung open
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
(Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Favor of the Heroic Steed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stored in vaults beneath the campus, including The Secret History of Sigil, a detailed account of the Fated’s activities and the secrets its agents have learned. Volumes of this ongoing research
debates are largely performative affairs—hour-long bouts where faction representatives embarrass each other and themselves with thinly veiled insults, boasting, and magniloquent rhetoric. The factions of
Magic Items
Infernal Machine Rebuild
You have telepathy out to a range of 120 feet.
You hear the voices of creatures you can see in your head from time to time (as detailed by the DM), but you have no idea whether what you’re
construct resembling a gynosphinx follows you around. It constantly asks unsolvable riddles of other creatures, and insults those creatures when they fail to answer correctly.
77
A creature appears
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area
to expose the tunnel beyond. There, a flight of nine hundred crudely shaped stone steps descends to area G1 of the greater caverns (detailed later in this adventure). Hollow Boulder. If the






