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                        Returning 35 results for 'devil interests are bite'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth
                                                
                                            
                                                
                                                    .
Fiendish Spirit
Large Fiend, Neutral
AC 12 + the spellâs level
HP 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6
Speed 40 ft.; Climb 40 ft
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     effects.Multiattack. The abishai makes one Bite attack and two Scimitar attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     effects.Multiattack. The abishai makes three Bite or Lightning Strike attacks.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects
                                                
                                            
                                                
                                                     turn.Multiattack. The abishai makes one Bite attack, one Claw attack, and one Longsword attack.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamatâs five dragon heads: black, blue, green, red, and white.
Tiamat deploys
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the abishaiâs darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     effects.Multiattack. The abishai makes one Bite attack and one Claw attack, and it can use Frightful Presence or Incite Fanaticism.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Cloud of Vermin. Any creature, other than a devil, that starts its turn within 20 feet of one or more nupperibos must succeed on a DC 11 Constitution saving throw or take 5 (2d4);{"diceNotation":"2d4
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite","rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     Sensitivity. While in sunlight, the gloamwing has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The gloamwing makes two attacks: one with its bite
                                                
                                            
                                                
                                                     and one with its claws.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Infernal Despair. Each creature within 30 feet of Hutijin that isnât a devil makes saving throws with disadvantage.
Legendary Resistance (3/Day). If Hutijin fails a saving throw, he can choose
                                                
                                            
                                                
                                                     one Bite attack, one Claw attack, one Mace attack, and one Tail attack.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
                                                
                                            
                                                
                                                     in the ongoing struggle. Duke Bael, one of Mammonâs most important vassals, has won fame and acclaim for his victories. Charged with leading sixty-six companies of barbed devil;barbed devils
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the yuan-tiâs darkvision.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects
                                                
                                            
                                                
                                                    .
Ssethâs Blessing. When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti gains 9 temporary hit points.Multiattack. The yuan-ti makes two Bite attacks and one Scimitar attack, or it makes
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the yuan-tiâs darkvision.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     effects.Multiattack. The yuan-ti makes three Bite attacks or two Spectral Fangs attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the neogiâs darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
                                                
                                            
                                                
                                                     Bite attack and two Claw attacks, or it makes two Eldritch Bolt attacks.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devilâs Sight. Magical darkness doesnât impede the neogiâs darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
                                                
                                            
                                                
                                                     Bite attack and one Claw attack, or it makes two Tentacle of Hadar attacks.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     by those of the new form.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +16;{"diceNotation
                                                
                                            
                                                
                                                    ":"1d20+16","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation":"2d10+9","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    -foot-diameter tunnel in its wake.
Unusual Nature. The dragon doesnât require air.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation
                                                
                                            
                                                
                                                    ":"1d20+11","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    -foot-diameter tunnel in its wake.
Unusual Nature. The dragon doesnât require air.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +14;{"diceNotation
                                                
                                            
                                                
                                                    ":"1d20+14","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8);{"diceNotation":"2d6+8","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
                                                
                                            
                                                
                                                    ", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10
                                                
                                            
                                                
                                                     + 2);{"diceNotation":"1d10+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bite
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType
                                                
                                            
                                        
                                                    Spined Devil
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     magical effects.Multiattack. The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
Bite. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit
                                                
                                            
                                                
                                                    Devilâs Sight. Magical darkness doesnât impede the devilâs darkvision.
Flyby. The devil doesnât provoke an opportunity attack when it flies out of an enemyâs reach
                                                
                                            
                                        
                                                    Ice Devil (Summoner Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil
                                                
                                            
                                                
                                                     makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
                                                
                                            
                                        
                                                    Ice Devil
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil
                                                
                                            
                                                
                                                     makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
                                                
                                            
                                        
                                                    Pit Fiend (Summoner Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     fireMultiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit
                                                
                                            
                                                
                                                    ","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8);{"diceNotation":"4d6+8","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. The target must
                                                
                                            
                                        
                                                    Ice Devil (Spear Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil makes
                                                
                                            
                                                
                                                     success.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage
                                                
                                            
                                        
                                                    Summon Fiend
                                                    
    
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                                                     Spells
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    , Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
                                                
                                            
                                                
                                                     higher level wherever the spellâs level appears in the stat block.
Fiendish Spirit
Large fiend
Armor Class 12 + the level of the spell (natural armor)
Hit Points 50 (Demon only) or 40 (Devil
                                                
                                            
                                        
                                                    Nupperibo
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    Cloud of Vermin. Any creature, other than a devil, that starts its turn within 20 feet of the nupperibo must make a DC 11 Constitution saving throw. A creature within the areas of two or more
                                                
                                            
                                                
                                                     Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite
                                                
                                            
                                        
                                                    Hutijin
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    Infernal Despair. Each creature within 15 feet of Hutijin that isn't a devil makes saving throws with disadvantage.
Innate Spellcasting. Hutijin's innate spellcasting ability is Charisma (spell save
                                                
                                            
                                                
                                                     doesn't regenerate.Multiattack. Hutijin makes four attacks: one with his bite, one with his claw, one with his mace, and one with his tail.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15
                                                
                                            
                                        
                                                    Ancient Blue Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     bite and two with its claws.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation":"2d10
                                                
                                            
                                                
                                                    +9","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Bite","rollDamageType":"lightning
                                                
                                            
                                        
                                                    Adult Blue Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     bite and two with its claws.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10
                                                
                                            
                                                
                                                    +7","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Bite","rollDamageType":"lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Multiattack. The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
 Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing
                                                
                                            
                                                
                                                    Spined Devil (Spinagon) âFly, my pretties, fly! FLY!â
 â Fierna, Archduchess of Phlegethos,
commanding her spined devil legions
 Smaller than most other devils, spinagons act as messengers and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Abishais Each abishai was once a mortal who somehow won Tiamatâs favor before death. As a reward, the dragon god transformed the mortal into a draconic devil to serve at Tiamatâs pleasure in the Nine
                                                
                                            
                                                
                                                     Hells. Abishais represent Tiamatâs interests in the Nine Hells and across the multiverse. Some have simple tasks, such as delivering messages to cultists. Others have greater responsibilities, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Abishais Each abishai was once a mortal who somehow won Tiamatâs favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each
                                                
                                            
                                                
                                                     type of abishai is associated with one of Tiamatâs five dragon heads: black, blue, green, red, and white. Tiamat deploys abishais as her agents, sending them forth to represent her interests in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Imp Imp
 Tiny fiend (devil, shapechanger), lawful evil
 Armor Class 13
 Hit Points 10 (3d4 + 3)
 Speed 20 ft., fly 40 ft. (20 ft. in rat form; 20 ft., fly 60 ft. in raven form; 20 ft., climb 20
                                                
                                            
                                                
                                                     spider, or into its devil form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying is not transformed. It reverts to its devil form if it
                                                
                                            
                                        






