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Returning 12 results for 'devoid implanted are bring'.
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Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
world-domination scheme. 2 A beholder influenced by the Abyss has compound eyes and looks like a floating, cyclopean fly head. It promises not to destroy the characters if they bring it a corpse it has
never tasted before. 3 A dejected red slaad wishes to be reunited with its slaad tadpole, but it isn’t certain where—or in what—it implanted its egg. 4 A hirsute, axe-wielding flumph influenced by Ysgard quests across the land, seeking legendary beasts to slay and epic songs to sing.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dreamer and free them from whatever is preventing them from communicating. A villain has implanted some kind of psychic lock in a character’s mind, which prevents them from accessing some knowledge or
first goal is to find a way to break out of the mundane dreamscape and enter the wider plane. The second challenge in crafting a dream adventure is how to bring all the characters in a party together in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hold stone dishes and tankards. Some of the dishware contains globs of edible gray slime. (The mind flayers use these dishes to bring food to prisoners in area 10.)
Wall of Force. The rubble-strewn
passage to area 8a is blocked by an invisible wall of force that is generated from area 16c.
The mind flayers gained control of two scaladar (see appendix A) and implanted duergar brains in them
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Primus, overlord of the modrons, created a gigantic, geometrically complex stone imbued with the power of law. He then cast it adrift in Limbo, believing that the stone would bring order to the chaos
trait.
Control Gem. Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rubble, while others are eerily preserved, devoid of life but otherwise unharmed. In some of them, treasures left behind by the former inhabitants await discovery, and many people across Khorvaire are
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
more of the essence of the Abyss pushes its way through. In time, a plane or a world could become a colony of the Abyss, overrun with demons and devoid of all other forms of life. Initial Infection A
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
disarmed. The office’s interior is devoid of occupants. When the characters venture inside, read the following: Bookshelves line the walls of this room. A bed draped in plush linens is built into an
piece to bring the image to life. Secret Entrance. The bust on the wall projects an illusion that conceals the entrance to the Ruby Sanctum (area N5). A See Invisibility spell or similar magic reveals
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
effect you want to bring to bear in your game. The Korranberg
Chronicle
Cataclysm in Cyre!
A magical catastrophe of unknown origin engulfed the nation of Cyre yesterday, bringing a century of war to
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
offerings that he ignores the appearance of passersby and the usual pass phrase. When he notices the characters, he asks, “Do you bring an offering?” Making an offering involves throwing precious metals or
interaction immediately reveals the illusion. G5. Underdark Entrance A hole in the back of this cave forms the mouth of a tunnel that plunges deeper into the earth. The tunnel is devoid of the luminous
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tension at best, and open warfare at worst. All it takes is a villain willing to upset the balance of power, and the characters’ guild or their own motivations should easily bring them into conflict with
chapter 6 for the stat block) is hunting down everyone who witnessed a great humiliation to expunge their memories of the event.
3 A mind mage (see chapter 6 for the stat block) has implanted






