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Returning 35 results for 'die injury are brave'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Brave. Hengar has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when Hengar hits with it (included in the attack).Multiattack. Hengar
Monsters
Storm King's Thunder
Brave. Baric has advantage on saving throws against being frightened.Maul. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Maul"} to hit, reach 5 ft., one target
.
Ideal: “Evil must not be allowed to thrive in this world.”
Bond: “Tyr is my lord; the order, my family. Through my actions, I shall honor both.”
Flaw: “I’m not afraid to die. When Tyr finally calls me, I’ll go to him happily.”
Monsters
Eberron: Rising from the Last War
Brave. You have advantage on saving throws against being frightened.
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Halfling
trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Monsters
The Wild Beyond the Witchlight
Brave. Alagarthas has advantage on saving throws against being frightened.
Fey Ancestry. Alagarthas has advantage on saving throws against being charmed, and magic can’t put him to
creature can benefit from only one Leadership die at a time. This effect ends if Alagarthas is incapacitated.This prince made a bargain with Endelyn Moongrave and is paying the price. He longs to return to
Monsters
Tyranny of Dragons
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack
Monsters
Keys from the Golden Vault
Ashen Creature. When the knight drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
Brave. The knight has advantage on saving
Leadership die at a time. This effect ends if the knight is incapacitated.Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be
Monsters
Out of the Abyss
Brave. Horgar has advantage on saving throws against being frightened.
Resistance. Horgar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or
","rollAction":"Leadership Die"} to its roll provided it can hear and understand Horgar. A creature can benefit from only one Leadership die at a time. This effect ends if Horgar is incapacitated.
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Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Samara can move through the space of a Medium or larger creature.
Brave. Samara has advantage on saving throws against being frightened.
Cunning Action. On each of its turns, the
gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Monsters
Tyranny of Dragons
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack
Monsters
Storm King's Thunder
Brave. The knight has advantage on saving throws against being frightened.
Dwarven Resilience. Each knight has advantage on saving throws against poison, and resistance to poison damage.Multiattack
creature can add a d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Leadership"} to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a
Monsters
Tomb of Annihilation
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack
Monsters
Icewind Dale: Rime of the Frostmaiden
Brave. The chieftain has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack
Monsters
Icewind Dale: Rime of the Frostmaiden
Brave. The great warrior has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the great warrior hits with it (included in the attack
Monsters
Fizban's Treasury of Dragons
once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack
Knight
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Brave. The knight has advantage on saving throws against being frightened.Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the
Monsters
Infernal Machine Rebuild
Special Equipment. Sir Ursas wears a ring of mind shielding and armor of fire resistance plate;plate armor of fire resistance.
Brave. Sir Ursas has advantage on saving throws against being frightened
.
Brute. A melee weapon deals one extra die of its damage when Sir Ursas hits with it (included in his attack).Multiattack. Sir Ursas makes three melee attacks or two ranged attacks.
Claw. Melee
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Injuries Damage normally leaves no lingering effects. This option introduces the potential for long-term injuries. It’s up to you to decide when to check for a lingering injury. A creature might
sustain a lingering injury under the following circumstances: When it takes a critical hit When it drops to 0 hit points but isn’t killed outright When it fails a death saving throw by 5 or more To
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Healing These optional rules make it easier or harder for adventurers to recover from injury, either increasing or reducing the amount of time your players can spend adventuring before rest is
rare. As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution
Orc
Legacy
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Species
Volo's Guide to Monsters
the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dropping to 0 Hit Points When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections. Instant Death Massive damage can kill you instantly. When
damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum. For example, a cleric with a maximum of 12 hit points
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
25 feet. Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
25 feet. Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
halflings possess a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to
these special traits. Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition. Halfling Nimbleness. You can move through the space of any creature that is a size
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
traits. Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition. Halfling Nimbleness. You can move through the space of any creature that is a size larger than you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)
Brave. The knight has advantage on saving throws against being frightened.
Actions
Multiattack. The
Leadership die at a time. This effect ends if the knight is incapacitated.
Reactions
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Languages Common, Infernal
Challenge 5 (1,800 XP)
Special Equipment. Sir Ursas wears a ring of mind shielding and plate armor of fire resistance.
Brave. Sir Ursas has advantage on saving throws
against being frightened.
Brute. A melee weapon deals one extra die of its damage when Sir Ursas hits with it (included in his attack).
Actions
Multiattack. Sir Ursas makes three melee attacks or
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Lightning
Senses passive Perception 11
Languages Draconic Any one language (usually Common)
Challenge 5 (1,800 XP)
Brave. The gladiator has advantage on saving throws against being frightened.
Brute
. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack. The gladiator makes three melee attacks or two ranged attacks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 5 (1,800 XP)
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee
weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, some of which go toward keeping her garrison happy. LIARA PORTYR’S TRAITS
Ideal. “One must respect the chain of command. You follow my orders, or you die.”
Bond. “I have sworn to hold and protect
Perception 12
Languages Common, Draconic, Dwarvish
Challenge 4 (1,100 XP)
Brave. Liara has advantage on saving throws against being frightened.
Flaming Fury. Once per turn, when Liara hits a creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
injury, Erebos appeared and claimed your service.
5 Ever since the first time you saw someone die, Erebos has whispered in your ear.
6 You can’t bear to witness suffering, so you serve
what he stands for. (Any)
2 Mortality. I will enforce the most important law: anything that lives must one day die. (Lawful)
3 Consolation. Everyone deserves the solace that comes with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
fighting 5 Rabble; poorly trained and easily rattled 6 Brave; stands its ground 7 Joker; taunts its enemies 8 Bully; refuses to believe it can lose Monster Relationships Do rivalries, hatreds, or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
One for All: The Stronghold I live here among my folk, and I swear that if need be I will die here atop a mountain of my enemies’ corpses.
— King Ulaar Strongheart
Every dwarf clan maintains a
see little sense in risking injury if a trap of that sort malfunctioned or was accidentally triggered by a dwarf. A defensive measure isn’t doing its job if it ends up hurting those it was meant to protect.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
knowledge and experience from generation to generation. Thus, the injury of their defeat by the gods remains perfectly preserved in their minds. Aboleths’ minds are treasure troves of ancient lore
flawless memories, for aboleths never truly die. If an aboleth’s body is destroyed, its spirit returns to the Elemental Plane of Water, where a new body coalesces for it over days or months. Ultimately






