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Returning 35 results for 'directions innate are beyond'.
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direction innate are beyond
directions innate are bond
Spells
Player’s Handbook
directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you
Monsters
Planescape: Adventures in the Multiverse
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
modrons hold leadership positions, maintaining order in Mechanus and the realms beyond. For more information on modrons, see the Monster Manual.
Monsters
Phandelver and Below: The Shattered Obelisk
monster, plane shift (self only), true seeingSome mind flayers dedicate their lives to channeling abstruse truths from beyond reality. This insight gives them preternatural senses and allows them to
focus their innate psionic power.
Mind Flayers
Mind flayers, also known as illithids, feast on the brains of Humanoids across the multiverse. They are distinguished by their purple-toned skin and octopus-like heads, from which extend writhing tentacles.
Monsters
Acquisitions Incorporated
charmed, and magic can't put him to sleep.
Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate
Spellcasting. K'thriss's innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components:
At will: dancing lights, disguise self
1/day
Monsters
Mythic Odysseys of Theros
damage if it fails. It can't use this trait if it's incapacitated.
Innate Spellcasting. The leonin's spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells
one another and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world.
Most leonin hunters are tribal
Monsters
Eberron: Rising from the Last War
Innate Spellcasting. The hag's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self
the golden key.”
6
“Beware the black horse.”
7
“The fish is your friend.”
8
“The stairs downward lead to that which you seek.”
9
“Look for two crossed swords. There your goal lies.”
10
“If you see two crows, turn back. Beyond is death.”
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects don’t extend beyond Undermountain.
Lair Actions
On initiative count 20
Monsters
Icewind Dale: Rime of the Frostmaiden
away. Auril instantly reappears in her Auril (Second Form);second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn’t change.
Innate
Spellcasting. Auril’s innate spellcasting ability is Charisma (spell save DC 21, +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks
Monsters
Princes of the Apocalypse
Empowered Attacks. Olhydra’s slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
Innate Spellcasting. Olhydra’s innate
spellcasting ability is Charisma (spell save DC 20, +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). She can innately cast the following
Monsters
Princes of the Apocalypse
succeed instead.
Innate Spellcasting. Imix’s innate spellcasting ability is Charisma (spell save DC 20, +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Innate Spellcasting"} to
initiative count 20 of the next round. Creatures and objects within or beyond the smoke are heavily obscured. A creature that enters the cloud of embers for the first time on a turn or starts its turn
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
turn.
Innate Spellcasting. Juiblex’s spellcasting ability is Charisma (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell
refuse to part with any of my possessions.”
41–60
“I’ll do everything I can to get others to eat and drink beyond their normal limits.”
61–80
“I
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
creatures. Any creature capable of telepathic communication has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
Thriving Wildlife. Giant
Elder Oblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
until the end of its next turn.
Innate Spellcasting. The oblex’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no material
drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The
Adult Oblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
until the end of its next turn.
Innate Spellcasting. The oblex's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
3/day
ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a
Control Water
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves
beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.
Whirlpool
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove Jared Blando Map: Cobblehook Cove View Player Version The Cobblehook Corsairs’ hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is
six miles away, and a well-known trail along the coastal bluffs beyond Respite leads to the pirate caves. Before the characters go to the cove, allow them to purchase any nonmagical supplies they want.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
drain a unicorn’s innate magic and remove the horn from its head. What’s worse, Kelek found a tome with directions to a hidden demiplane, along with instructions to ritually cast a Wish spell there
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
accident into these tunnels, reopening the passage in all three directions. As a result, this tunnel offers an unguarded entrance into the caldera and the warrens. A character who scouts the mountain
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
accident into these tunnels, reopening the passage in all three directions. As a result, this tunnel offers an unguarded entrance into the caldera and the warrens. A character who scouts the mountain
carefully taken down to allow movement in that direction. Characters at the three-way intersection can feel air moving along the northern part of the tunnel, suggesting open space beyond.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and extends roughly a quarter mile beyond the natural walls of the city in both directions. Each end of the rift has a steeply sloping floor, carved with a set of stairs and a wide ramp for both
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities. Many creatures, including wyverns and
four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
nearby woods. 2 A pixie beckons you to follow her, promising you a sight beyond your wildest dreams. 3 A man stumbles from the forest. He doesn’t speak, but his arms are full of delicious-looking fruit. 4
calls out to the characters in their dreams, giving them directions to the market but no further details.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
after the characters learn the most essential information. If the players persist beyond that point, their efforts prove fruitless, and the librarians or their assistants suggest there is no more they
can learn at this time. The characters can travel with Vizeran, or he provides them with a map and precise directions to guide them to Araj if they want to deal with other matters in the Underdark
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
+7
Condition Immunities blinded, charmed, deafened, exhaustion, prone
Senses blindsight 60 ft. (blind beyond this distance), passive Perception 14
Languages Common plus two more languages
and ability checks until the end of its next turn.
Innate Spellcasting. The oblex’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continual furnace of creation, a domain of brilliance beyond the ability of mortal eyes to comprehend. It is a vibrant plane, so alive that travelers are empowered by visiting it. The Positive Plane has no
surface and is akin to the Elemental Plane of Air with its wide-open nature. However, every bit of this plane glows brightly with innate power. This power is dangerous to mortal forms, which can’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
realms yet adrift in the Astral Plane. Though no one has discovered such a place, it is beyond dispute that an empire as vast as the illithids’ built great cities and other edifices. Most sages, however
using their innate psionic energy to duplicate the casting of spells. A mind flayer psion has the same statistics as a mind flayer (as presented in the Monster Manual), except that its challenge
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
heat slams against you as an acrid smog rises to choke the air out of your lungs. The Darklake spreads out beyond a jumble of buildings and streets, reflecting the lights of countless fires burning
restricted to the Darklake District, and the characters have better luck asking other outsiders for directions rather than trying to engage the duergar locals. They are directed to the Blade Bazaar if
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
following: Arcana +7, History +7, Nature +7, or Religion +7
Condition Immunities blinded, charmed, deafened, exhaustion, prone
Senses blindsight 60 ft. (blind beyond this distance), passive Perception
takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Innate Spellcasting. The oblex’s innate spellcasting ability is Intelligence (spell save DC 15
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gold and iron lay just beyond where the clan had explored. The next strike of a pick, they said, could reveal wealth beyond imagining. This obsession took root and spread throughout the clan. Soon, all
them to work. The dwarves proved to be able slaves, but the elder brain saw within them another kind of usefulness. The dwarves’ innate ability to resist the effects of harmful substances such as poison
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
interior and extends out 120 feet from the asteroid. Beyond this range is the airless void of space. A creature can survive in space for a number of rounds equal to its Constitution modifier (minimum 1
floor, as normal. There are no cardinal directions (north, south, east, or west) in Stardock or in space, and compasses don’t function here. Creatures can propel themselves through space using magic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Uldrak Uldrak is a bitter creature who barely remembers his past. Long ago, he learned how to remove his curse, but the solution was so beyond him that he consigned himself to failure
reveals that the “gem” glowing on the pommel of his old sword is in fact an orb of dragonkind — an item sure to be of interest to Arkhan. He urges the characters to trade the orb to Arkhan for the reliquary and then return here. If the characters agree, Uldrak gives them directions to Arkhan’s Tower.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
14 (+2)
CHA
10 (+0)
Saving Throws Str +3, Dex +4, Int +3, Wis +4
Skills Insight +4, Perception +4
Senses passive Perception 14
Languages Gith
Challenge 2 (450 XP)
Innate
Spellcasting (Psionics). The githzerai’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ravenous, inscrutable, and largely indifferent elder entity from beyond reality. Tapped into this dark power, the “C” Team’s hoardsperson sees all existence as a puzzle to unlock, and he is obsessed by the
sunlight, K’thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting. K’thriss’s innate spellcasting ability is Charisma (spell save






