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Returning 24 results for 'directly intense are blocking'.
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Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Adult Topaz Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
creatures, however, with the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Ancient Topaz Dragon Connections
d4;{"diceNotation":"1d4","rollType":"roll
Kobold
Legacy
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Species
Volo's Guide to Monsters
retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so they’re easily knocked over and broken, or scatter sewing
were in their presence. Kobolds fall all over themselves to obey orders from a dragon, even if they are dangerous orders. Although kobolds usually don’t worship Tiamat directly, they recognize her
Compendium
- Sources->Dungeons & Dragons->Rrakkma
alive, the adventurers can’t get to the ulitharid or affect it in any way. There is a field of alien energy blocking it off from everything that isn’t the Gith Capacitor. If the adventurers slay the star
disadvantage.
At the beginning of combat, the star spawn hulk moves toward the gith and attacks in melee, while the star spawn seer uses its Psychic Orb attack directly on the star spawn hulk, relying
Orc
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Species
Volo's Guide to Monsters
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save
-looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
eyes regard you with intense interest.
“Step forward, heroes,” the queen says. “Word of your exploits has brought solace to my ears in these troubled times, and I am honored that you’ve answered my
summon allies to their destructive cause.
“You must find the leaders, eliminate them, and stop the cults’ plot. However, the temple is crawling with cultists. Instead of battling them all directly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to disagreements. Though the use or threat of a veto might prompt furious debates and intense rivalries, eventually the Speakers for the Ancestors find solutions. Bound to the Citadel Once a Speaker
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
to disagreements. Though the use or threat of a veto might prompt furious debates and intense rivalries, eventually the Speakers for the Ancestors find solutions. Bound to the Citadel Once a Speaker
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
themselves before Omin appears. It isn’t long before the door to the conference room opens, and an intense-looking half-elf in plate armor enters. He wears a holy symbol of Tymora, the goddess of
, never approach Omin directly. Use the proper forms and filing procedures. After a brief four-month waiting time, you will be granted a very generous sixty-second meeting. It’ll be the best minute of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
intense is his paranoia that he almost never travels farther than the sprawling city that lies outside his magnificent palace. Dispater knows he has enemies on all sides — enemies who would do to him what
. Titivilus finds adventurers well suited to the tasks he needs performed and recruits them directly or through intermediaries, expending them later as his plans require. I actually admire Titivilus. If he
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe
ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within. A heavily laden wagon that requires the strongest orcs to return it to the lair is a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seconds. C4: Captain’s Quarters The door to the captain’s quarters is barricaded from the inside, though the heavy wooden bar blocking the door is half rotten. A character who tries to force the door
(area C4). It’s matched by a similar hole directly below it. The holes were caused by the captain’s chest falling through the floorboards all the way to the hold, where it came to rest (see area C9
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dimensions is carved into the ceiling directly above the slab. Scattered about it are skeletal remains intermingled with shards of glass.
Close inspection of the floor reveals the shards of glass are
chamber, and atop it lies a Humanoid skeleton. A shallow inset of similar dimensions is carved into the ceiling directly above the slab. Shards of broken glass litter the slab and floor.
Close
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
need of gear or supplies must deal through these individuals directly or their consortiums indirectly. The only alternative is to resort to the black markets in Malar’s Throat or Tiryki Anchorage
explorers, Jobal has an intense interest in maps of Chult. He would pay the characters handsomely for Syndra Silvane’s map, if he learns of its existence. If they refuse to sell, he’ll resort to theft
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
would destroy seafaring vehicles that dared sail into it. Directly east of the spire is the opening to a flooded cave.
Characters who explore the area underwater can search the submerged portions of
corpses closely can, with a successful DC 10 Wisdom (Medicine) check, confirm that the two died in their sleep from drowning. It appears they stopped in the cave after an intense battle, fell asleep, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a bare fifty-foot-square chamber. Three rotting figures stand close to the southern wall. They clutch large morningstars, which drag on the stone floor.
Standing directly in the exit on the southern
wall, effectively blocking it, is a large crystal statue of a minotaur.
One ogre zombie, two ghasts, and one minotaur living crystal statue (see appendix C) guard this area. Unless a character in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
song coming from the eastern passage. Dwellings carved in the walls of this cavern have been torn asunder by some intense force. Ruins of several dwellings resemble gaps in the walls and piles of rubble
, causing bits of debris to ricochet off the walls, exploding into dust from the impact. In the middle of the cavern a stone brazier is lit with a steady green flame. Blocking the tunnel to the north
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Soth smashed through the catacomb’s wall to venture directly toward area R7. A character with the Stonecunning trait can tell this tunnel was created only a short while ago. R3: Tomb of Vaunted Steel
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who tie wet rags across their nose and mouth or take similar precautions have advantage on the saving throw for 10 rounds, but then the rag dries out in Hrakhamar’s intense heat. The mephits aren’t
interested in attacking adventurers directly, but they’ll gleefully loot the bodies of anyone who collapses in the smoke. If cornered, they beg for mercy. They offer to trade information for their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room opens up directly underneath the Barn Door tower. Four ten-foot-long metal cylinders protrude from the twenty-foot-high ceiling, glowing with intense heat and shedding bright embers that rain down
. Otherwise, describe the rest of the room: The floor of the room is covered in scorch marks that grow darker and more intense closer to the center. Two sections of wall have crumbled, one on the staircase
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, their seemingly dead eyes open wide as if in a state of intense focus.
Silver Pillars. Exuding enchantment magic that dulls will and perception, the silver pillars cause any creature in the
second round of combat, or if reduced to half his hit points or fewer, Lahnis directly asks the characters their purpose and admits a willingness to join the rebels. The characters can sway him with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, the succubus takes on a humanoid form. She attempts to convince the characters that she is being held prisoner. Pencheska isn’t pleased with her situation and won’t directly oppose the characters
. The stone serves as a contact stone in this zone. Heat. This chamber is uncomfortably hot due to the fire elemental in area 6. The heat grows more intense to the east and in the eastern secret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
submerged in this pool must make a DC 10 Wisdom check to endure the intense itching caused by the acid that fills it. On a failure, the character takes 5 (1d10) acid damage and gains vulnerability to






