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                        Returning 30 results for 'disease immense are blade'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , but it quickly consumes them, body and soul.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen immense mushrooms of pale yellow and rancid
                                                
                                            
                                                
                                                     infected with a disease called the spores of Zuggtmoy, which lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     immune to disease, and magic can't put him to sleep.Multiattack. The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.
Adamantine Sixblade. Melee Weapon
                                                
                                            
                                                
                                                     a spell of 2nd level or lower from his spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions). The Lord of Blades moves up to his speed without provoking opportunity attacks, then makes
                                                
                                            
                                        
                                                    Planetar
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel
                                                
                                            
                                                
                                                    ","rollAction":"Healing Touch"} hit points and is freed from any curse, disease, poison, blindness, or deafness.Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                    Solar
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good
                                                
                                            
                                                
                                                    , disease, poison, blindness, or deafness.The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     white-feathered wings. They tower over most humanoids, brandishing immense swords with grace. Sometimes sent to aid powerful mortals on important tasks for good, planetars are especially fond of missions
                                                
                                            
                                                
                                                     material components:
 At will: detect evil and good, invisibility (self only)
 3/day each: blade barrier, dispel evil and good, flame strike, raise dead
 1/day each: commune, control weather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 
  Cure Wounds
 Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
Guiding Bolt
 Healing Word
 Inflict Wounds
 Protection from Evil and Good
 
  Purify Food and Drink
 Sanctuary
                                                
                                            
                                                
                                                     Dead
 Scrying
6th Level   Blade Barrier
 Create Undead
 Find the Path
 
  Forbiddance
 Harm
 Heal
Heroes’ Feast
 Planar Ally
 
  True Seeing
 Word of Recall
7th Level   Conjure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Create or Destroy Water
 Cure Wounds
 
  Detect Magic
 Detect Poison and Disease
 Entangle
 Faerie Fire
Fog Cloud
 Goodberry
 Healing Word
 Jump
 
  Longstrider
 Purify Food and Drink
                                                
                                            
                                                
                                                    
 Speak with Animals
 Thunderwave
2nd Level   Animal Messenger
 Barkskin
 Beast Sense
 Darkvision
 Enhance Ability
 
  Find Traps
 Flame Blade
 Flaming Sphere
 Gust of Wind
 Heat Metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Detect Evil and Good
 Detect Magic
 Detect Poison and Disease
 Guiding Bolt
 Healing Word
 Inflict Wounds
 Protection from Evil and Good
 Purify Food and Drink
 Sanctuary
 Shield of Faith
                                                
                                            
                                                
                                                    
 Flame Strike
 Geas
 Greater Restoration
 Hallow
 Insect Plague
 Legend Lore
 Mass Cure Wounds
 Planar Binding
 Raise Dead
 Scrying
 6th Level
 Blade Barrier
 Create Undead
 Find the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Cure Wounds
 Detect Magic
 Detect Poison and Disease
 Entangle
 Faerie Fire
 Fog Cloud
 Goodberry
 Healing Word
 Jump
 Longstrider
 Purify Food and Drink
 Speak with Animals
 Thunderwave
                                                
                                            
                                                
                                                    
 2nd Level
 Animal Messenger
 Barkskin
 Darkvision
 Enhance Ability
 Find Traps
 Flame Blade
 Flaming Sphere
 Gust of Wind
 Heat Metal
 Hold Person
 Lesser Restoration
 Locate Animals or
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     gather and celebrate, dwell the followers of Yurtrus, the god of disease and death, and Shargaas, the god of darkness and the unknown. Orcs too weak for battle (because of bodily weakness, malformation
                                                
                                            
                                                
                                                     orcs can be dominated by evil creatures of immense power, and they accept this subservient role either because they are forced to or because it offers them a measure of security while they engage in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     sewers. Stop the spread of a deadly drug or strange disease flowing from a well tied to Khyber. Khyber is an ever-present threat. Any deep passage could connect to a realm of fiends or spew out an army
                                                
                                            
                                                
                                                     alongside dolgrims and dolgaunts (see chapter 6). Others can unintentionally threaten a community by releasing something from the underworld: an unnatural disease, a malevolent demon, or a strange and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Evil dragons, hatred, night Spiral of five dragon claws Chemosh LE Undead Yellow skull Hiddukel CE Greed, lies Broken merchant’s scales Morgion NE Disease, secrecy Hood with two red eyes Nuitari LE Evil
                                                
                                            
                                                
                                                     the burning mountain that followed. They sank Istar beneath the waves, shattered the continent, and withdrew from the world. They chose to cause the immense suffering of the disaster and the centuries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Entangle Conjuration C Faerie Fire Evocation C Fog
                                                
                                            
                                                
                                                     — Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
                                                
                                            
                                                
                                                     stone and wood of this windmill are blackened as though from a fire. Three of its four wood-and-canvas blades still turn, keeping the pungent smoke at bay. The fourth blade lies in a tumble on the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , invisibility (self only)
 3/day each: blade barrier, dispel evil and good, resurrection
 1/day each: commune, control weather
 Magic Resistance. The solar has advantage on saving throws against spells
                                                
                                            
                                                
                                                     magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
 Legendary Actions
 The solar can take 3 legendary actions, choosing from the options
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Inflict Wounds Necromancy — Protection from Evil and Good
                                                
                                            
                                                
                                                     Celestial Conjuration C, M   Level 6 Cleric Spells   Spell School Special   Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Entangle Conjuration C Faerie Fire Evocation C Fog
                                                
                                            
                                                
                                                     — Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Heat Metal Transmutation C Hold Person Enchantment C Lesser Restoration Abjuration — Locate Animals or Plants Divination R
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     and Disease Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Inflict Wounds Necromancy — Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Sanctuary
                                                
                                            
                                                
                                                     Scrying Divination C, M   Level 6 Cleric Spells   Spell School Special   Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     that protected ancient elven cities. It has since been expanded to cover all manner of similar protections, from the immense floating cities of fallen Netheril to the wards of Silverymoon to the
                                                
                                            
                                                
                                                     and conjuration magic. Evereska’s mythal influences the weather of the area and wards its inhabitants against disease, while the mythal of undersea Myth Nantar makes its waters breathable and more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     family patriarch, died of a strange wasting disease that could not be cured by healing magic. Upon assuming leadership of House Moonstar, Vanrak publicly broke with the temple of Selûne (god of the
                                                
                                            
                                                
                                                     form using a sun blade. A vampire cleric of Shar named Keresta Delvingstone has ruled Vanrakdoom ever since. With the shadow of Vanrak faded from memory, House Moonstar has prospered. The Waterdavian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Gruumsh in between.
 — Elminster
 Orc Blade of Ilneval Ilneval is Gruumsh’s battle captain, a devious strategist who directs Gruumsh’s soldiers with boldness. Among orcs, warriors that venerate Ilneval
                                                
                                            
                                                
                                                     blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     disease, and magic can’t put him to sleep.
 Actions
 Multiattack. The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.
 Adamantine Sixblade. Melee
                                                
                                            
                                                
                                                     of Blades casts a spell of 2nd level or lower from his spell list that takes 1 action to cast.
 Blade Dash (Costs 3 Actions). The Lord of Blades moves up to his speed without provoking opportunity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     N Nature Oak leaf Sune, goddess of love and beauty CG Life, Light Face of a beautiful red-haired woman Talona, goddess of poison and disease CE Death Three teardrops in a triangle Talos, god of storms
                                                
                                            
                                                
                                                     secrets N Death, Knowledge Mountain silhouette with a central gemstone Gorm Gulthyn, god of vigilance LG War Bronze half-mask Haela Brightaxe, goddess of war-luck CG War Upright sword whose blade is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     comes to move against the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first
                                                
                                            
                                                
                                                     supremacy. The bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first assumption on seeing strangers
                                                
                                            
                                                
                                                     bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and wonder why he allows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     immense wealth agreed on by the majority. The merchant princes surround themselves with loyal family and underlings, but they also employ foreign mercenaries both as city guards and as personal guards
                                                
                                            
                                                
                                                     almost everywhere, but Jessamine has a monopoly on “sanctions” — writs that allow a killing by ordained methods (usually poison or stabbing with a blade). For an added fee, her agents will carry out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     rot disease (see the Dungeon Master’s Guide) from minute parasites. 66–70 Dung-colored bugs cover the ground. Creatures that move at half their normal walking speed can ignore the bugs. Those that move
                                                
                                            
                                                
                                                     aggressive tapeworm. The affected creature gains no benefit from eating until it receives treatment that removes a disease. A creature immune to disease automatically succeeds on this saving throw. 86–90
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     companion nearby to hold culpable for your crimes. Gossip can be as deadly as the venom on an assassin’s blade. Use the poison of words to destroy your rivals, that you may claim for yourself all they
                                                
                                            
                                                
                                                     him. Some succeed admirably and achieve great things beyond the reach of most males, but many more succumb to excesses of the flesh, dissipation, and disease, or they are ruined or murdered by a rival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ” below). Treasure Godwyd’s shortsword is a dragon slayer. Removing the blade causes a low moan to rise from the casket, but nothing else happens. N12. Glowing Mere Surrounded by tall stalagmites and
                                                
                                            
                                                
                                                     the wind’s effects. N19. Air Portal Characters hear thunder and see flashes of light as they approach this area. In the middle of this cavern, spikes of stone jut upward like three immense claws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     blade can use an action to try to cut a subject free of the mycelium, doing so with a successful DC 20 Strength (Athletics) check. On a failed check, the character takes 20 (4d8) necrotic damage and
                                                
                                            
                                                
                                                    .) Targeting the behir with magic that removes a disease kills off its blood parasites. Fog. The fog is confined to this chamber and covers the floor here to a depth of 2 feet. Any creature or object
                                                
                                            
                                        






