Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'diseases intact are back'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        disease interact are back
                                    
                                
                                    
                                        disease intact are back
                                    
                                
                                    
                                        disease instant are back
                                    
                                
                                    
                                        disease insect are back
                                    
                                
                                    
                                        disease intent are back
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , they are sometimes dispatched when a powerful devotee of Lolth needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
                                                
                                            
                                                
                                                    , inbred lepersâcame to the abbey seeking salvation. The deva rid them of their diseases, an act for which they were eternally grateful, but could not cure them of certain human defects that had been
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     back into the ground, freeing all creatures grappled by it, when the Gardener uses this lair action again or when the Gardener dies.
Regional Effects
The Eternal Garden has the following features
                                                
                                            
                                                
                                                     itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
                                                
                                            
                                        
                                                    Astral Projection
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.
If you are returned to
                                                
                                            
                                                
                                                     cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut--something that can happen only when an effect specifically states that
                                                
                                            
                                        
                                                    Raise Dead
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     life with 1 hit point.
This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases
                                                
                                            
                                                
                                                    .
Coming back from the dead is an ordeal. The target takes a â4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
                                                
                                            
                                        
                                                    Resurrection
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     hit points.
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't
                                                
                                            
                                                
                                                     removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead is an ordeal
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
                                                
                                            
                                                
                                                     haul as much food and booty as possible back to the tribeâs den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
                                                
                                            
                                                
                                                     skull it remains a deadly and vexing enemy.
Enduring Existence. Even after a lich is reduced to a demilich state, its phylactery survives. As long as its phylactery is intact, the demilich canât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesnât, however, remove magical diseases, curses, and the like; if such effects arenât removed prior to casting
                                                
                                            
                                                
                                                     the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a -4 penalty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesnât, however, remove magical diseases, curses, or similar effects; if
                                                
                                            
                                                
                                                     doesnât restore missing body parts. If the creature is lacking body parts or organs integral for its survivalâits head, for instanceâthe spell automatically fails. Coming back from the dead is an ordeal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesnât, however, remove magical diseases, curses, and the like; if such effects arenât removed prior to casting
                                                
                                            
                                                
                                                     the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a â4 penalty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesnât, however, remove magical diseases, curses, or similar effects; if
                                                
                                            
                                                
                                                     doesnât restore missing body parts. If the creature is lacking body parts or organs integral for its survivalâits head, for instanceâthe spell automatically fails. Coming back from the dead is an ordeal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find
                                                
                                            
                                                
                                                     for that creature. If a creatureâs original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find
                                                
                                            
                                                
                                                     for that creature. If a creatureâs original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     alchemists endlessly brew ever-more-virulent strains of the Gnawing Plague and even worse maladies. Rats are then infected with these diseases to spread them across the domain. As each strain is subtly
                                                
                                            
                                                
                                                     rats in Richemulot are especially intelligent and eagerly obey Renierâs will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     one afternoon. The speaker was brought back safe and sound, but Huarwar got separated from the others and didnât find his way home until the following morning. He had frostbite and could barely walk
                                                
                                            
                                                
                                                     possession. Cora misses her son terribly and she hopes he is still alive. She recalls that one of the tieflings mentioned a castle, and she knows that there are only two castles in Ten-Towns: an intact one in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     roofless ruins. Other buildings appear intact. The whole place is eerily silent.
 A wooden sign is nailed to a post nearby. It reads: âDanger! Plant monsters and zombies! Turn back now!â
 Reidoth placed the sign to discourage treasure seekers from stirring up the monsters in the area.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . No matter how far a creature travels into the mist, the creature finds itself back where it entered the border, returning to the garden. Eternal Summer. The climate in the garden is a perpetual, lovely
                                                
                                            
                                                
                                                     Palace of Spires. On a successful save, the creatureâs memories remain intact, but theyâre hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creatureâs memories. Time. Time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     size, it becomes an ordinary longship (worth 10,000 gp intact) and cannot be shrunk back down. If it is restored to full size in a space too small to contain it, such as this chamber, the ship splinters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     old stone houses, many of which are roofless ruins with interiors open to the weather. Other buildings appear more or less intact. The whole place is eerily silent.
 A wooden sign is nailed to a post
                                                
                                            
                                                
                                                     nearby. It reads: âDANGER! Plant monsters AND zombies! Turn back now!â
 Reidoth placed the sign to discourage bands of treasure seekers from stirring up the monsters in the area.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Zariel to call forth the contract takes guile, as the archdevil canât be charmed. Destroying the original copy of Thavius Kreegâs contract frees Elturel while leaving Zarielâs other contracts intact. The
                                                
                                            
                                                
                                                     back to the Material Plane to kill him. His location in Baldurâs Gate (or the chance that he might have fled the city) is left to your determination, as is the process by which the characters can track
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Adventure Background  Long ago, a giant named Xeluan was attacked by his ruthless kin and left to die. After a group of heroes found him and nursed him back to health, the grateful giant pledged his
                                                
                                            
                                                
                                                    , its protective wards still intact. Around the citadel, these explorers founded the settlement of Oztocan. The settlement grew into a thriving hub of commerce. Today, that prosperity is threatened by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of the floor on its back, its shriveled tongue hanging out and all six feet sticking up in the air. Clutched in one of its clawed feet is a transparent orb. The basilisk was killed by previous
                                                
                                            
                                                
                                                    , remains intact and appears to be made of glistening black stone. (The sheen is due to a black pudding that coats the statue.)
 The black pudding has 120 hit points and is held in stasis by Halasterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and Groin, two argumentative goblins with no affiliations of note, are scouring the dungeon for intact skulls to claim as trophies. Their constant bickering can be heard up to 60 feet away, and they
                                                
                                            
                                                
                                                     (level 4, area 16a). A rune on the shield guardianâs head matches a rune inscribed on the back of its amulet. When the shield guardian sees the characters, it wastes its actions on feeble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     devastating. Gauntlgrym was swarmed by rampaging armies of orcs, and the empire of Delzoun was overrun in the terrible fighting. Ultimately, the dwarves of Delzoun drove back the orcs, but at great cost
                                                
                                            
                                                
                                                     tribute to Menzoberranzan. In recent years, the dwarf hero Bruenor Battlehammer was able to seize the fabled city back from its drow masters. Bruenor, along with his companions Wulfgar, Cattie-brie, Regis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    3. Drydock Lodge This lodge is unoccupied when the characters first arrive, but anyone who enters can hear the sound of the Northfolk chipping at the ice in area 7 and the back-and-forth bickering of
                                                
                                            
                                                
                                                     the frost giant brothers in area 9. Both ends of the lodge are exposed to the air, and its roof is intact despite the amount of ice on it. The lodgeâs interior is one big, open space with a ceiling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     manacles on their wrists and ankles (see area 8 for details). Theyâve been stripped of their armor and weapons unless noted otherwise. All seek to escape the temple and make their way back to their homes
                                                
                                            
                                                
                                                     pureblood who looks human except for his forked tongue, is suffering the effects of blue mist fever (see âDiseasesâ) and throws stones at illusory blue monkeys only he can see. Oloma Authdamar (CG female
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     flying rocking horse, modify the following boxed text to remove all mention of the horse: Creaking softly, a rocking horse moves back and forth near the door. Peeling paint covers its limbs, and its
                                                
                                            
                                                
                                                     his Healing Touch action to treat a characterâs wounds and remove any poisons or diseases afflicting that character. Once a day, he can teleport himself and up to three willing party members to any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     then bury or burn them. Three ravens is always a good sign. It is good luck to spit where you are about to sleep. Gnome bones can ward off diseases if they are worn. Donât stand inside a ring of
                                                
                                            
                                                
                                                     five stones at dawn before a long journey, you will always find your way back to the war hearth. Stomping your foot three times and uttering âGruumshâ wards off bad magic. Symbolic Communication Orcs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     in the affairs of the mortal realm. It is a holy alliance made to cleave the heads from demons and banish devils back to the Nine Hells.
 
   Unicorn
 Large celestial, lawful good
 Armor Class 12
                                                
                                            
                                                
                                                     + 4) piercing damage.
 Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     save, Shemshime vanishes and one of the following outcomes occurs: If the book is intact, Shemshime is yanked back into the book. It slams shut, silencing the music box and ending the curse. If the book
                                                
                                            
                                                
                                                    . Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Occupied Mansion Locations The following locations are keyed to map 6.3.  Map 6.3: occupied mansion View Player Version O1: Exterior At the end of a row of ruins stands a partially intact manor. Most
                                                
                                            
                                                
                                                     guard outside the mansion: one at the carriage houseâs east door, two at the front door, and one at the back patio door. If attacked, the draconians shout to alert the other draconians outside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     debris, indicating this was more than just a simple village. Nanny Puâpu If the characters explore the ruins of Mbala, read: The only structure still intact is a lone hut about a thousand yards
                                                
                                            
                                                
                                                     certainly be used in casting evil magic. Nanny Puâpu is the only creature in Chult who can perform the Rite of Stolen Life. The ritual takes 1 hour to complete and requires three things: a mostly intact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     salamanders brought from the Elemental Plane of Fire by Mekkalathâs magic. The salamanders serve Mekkalath, patrolling the hill and performing errands for him. A stairway in the back of the hall descends
                                                
                                            
                                                
                                                     the vaults. At the north end of the summit stands a gatehouse. The gatehouseâs stone roof and walls are intact, though the massive double door has collapsed. The gatehouse is home to two devas, angels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     intact flail snail shell, which weighs about 250 pounds, is worth 2,500 gp. Flail Snail
 Large elemental, unaligned
 Armor Class 16 (natural armor)
 Hit Points 52 (5d10 + 25)
 Speed 10 ft.
   STR
                                                
                                            
                                                
                                                     rolling a d6:
 1â2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
                                                
                                            
                                        






