Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'disguise ignore are beast'.
Monsters
Monster Manual
finish a Long Rest before using this trait to cast that spell again.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag
", "rollDamageType":"Psychic"} Psychic damage.
Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spellās duration is 24 hours.
Magic Items
Dungeon Masterās Guide
) for up to 12 hours and can be ridden as a mount. Once it has been used, it canāt be used again until 2 days have passed.
Giant Fly
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19
ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on
Monsters
Dragons of Stormwreck Isle
to 60 feet away from Runara.
Change Shape. Runara magically transforms into a Humanoid or Beast that is Medium or Small, while retaining her game statistics (other than her size). This transformation
ends if Runara is reduced to 0 hit points or uses a bonus action to end it.Despite her innocuous disguise and her commitment to peace, the leader of Dragonās Rest is an adult bronze dragon&mdash
Monsters
Tales from the Yawning Portal
Amphibious. The kelpie can breathe air and water.
Seaweed Shape. The kelpie can use its action to reshape its body into the form of a humanoid or beast that is Small, Medium, or Large. Its
statistics are otherwise unchanged. The disguise is convincing, unless the kelpie is in bright light or the viewer is within 30 feet of it, in which case the seams between the seaweed strands are visible. The
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
reversed within that room. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the
Monsters
Curse of Strahd
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
corrupted.
Angel in Disguise. The Abbot is a deva that has lived for millennia. He typically assumes the form of a strikingly handsome human priest in his late twenties or early thirties. More than a
Monsters
Waterdeep: Dungeon of the Mad Mage
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountainās magical
with spell attacks). He can cast disguise self and invisibility at will. He can cast fly and lightning bolt once each without expending a spell slot, but canāt do so again until he finishes a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Baphomet casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
3/day each: dispel magic, dominate beast, maze, wall of
fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if heās in the room, although he likes to use this
Monsters
Fizban's Treasury of Dragons
the aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamutās aspect is
Beast, while retaining his game statistics (other than his size). This transformation ends if the aspect is reduced to 0 hit points or if he uses a bonus action to end it.
Warlock of the Archfey
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Innate Spellcasting. The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: disguise self
, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleepDagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger
Cloud Giant Smiling One
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
illusion, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, disguise self, silent image, Tasha's hideous laughter
2nd level (3 slots): invisibility, suggestion
3rd level (2 slots
has advantage on the attack roll.
Change Shape. The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet
portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
can follow those suggestions or ignore them, but you canāt raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Species
Fizban's Treasury of Dragons
scores to increase. Youāre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donāt have rules themselves, but some rules in the game
Species
Mordenkainen Presents: Monsters of the Multiverse
which scores to increase. You can follow those suggestions or ignore them, but you canāt raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one
. A race tells you what your characterās creature type is.
Hereās a list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon
Species
Mordenkainen Presents: Monsters of the Multiverse
āQuick Buildā section for your characterās class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canāt raise any of
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donāt have rules themselves
Species
Mordenkainen Presents: Monsters of the Multiverse
those suggestions or ignore them, but you canāt raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
creature type is.
Hereās a list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity
Species
Mordenkainen Presents: Monsters of the Multiverse
ā section for your characterās class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canāt raise any of your scores above 20
alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donāt have rules themselves, but some rules in
Species
Mordenkainen Presents: Monsters of the Multiverse
Buildā section for your characterās class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canāt raise any of your scores
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donāt have rules
Species
Mordenkainen Presents: Monsters of the Multiverse
increase. You can follow those suggestions or ignore them, but you canāt raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
your characterās creature type is.
Hereās a list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
, such as rolling or point buy. The āQuick Buildā section for your characterās class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
;s a list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
Species
Mordenkainen Presents: Monsters of the Multiverse
characterās class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canāt raise any of your scores above 20.
Languages
Your
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donāt have rules themselves, but some rules in the game affect creatures
Species
Mordenkainen Presents: Monsters of the Multiverse
suggestions or ignore them, but you canāt raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
type is.
Hereās a list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Species
Mordenkainen Presents: Monsters of the Multiverse
increase. You can follow those suggestions or ignore them, but you canāt raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
your characterās creature type is.
Hereās a list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
ignore them, but you canāt raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
.
Hereās a list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Species
Mordenkainen Presents: Monsters of the Multiverse
as rolling or point buy. The āQuick Buildā section for your characterās class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but
list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don
Species
Mordenkainen Presents: Monsters of the Multiverse
point buy. The āQuick Buildā section for your characterās class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canāt
ās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donāt have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Archdruid At 20th level, you can use your Wild Shape an unlimited number of times. Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material
components that lack a cost and arenāt consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Archdruid At 20th level, you can use your Wild Shape an unlimited number of times. Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material
components that lack a cost and arenāt consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
Species
Fizban's Treasury of Dragons
rolling or point buy.
The āQuick Buildā section for your characterās class offers suggestions on which scores to increase. Youāre free to follow those suggestions or to ignore them
your characterās creature type is.
Hereās a list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Fizban's Treasury of Dragons
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
option presented here tells you what your characterās creature type is.
Hereās a list of the gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
detect magic and disguise self spells with this trait. When you use this version of disguise self, you can seem up to 3 feet shorter or taller. Once you cast either of these spells with this trait, you
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Speech of Beast and Leaf. You have the ability to communicate in a limited
Species
Spelljammer: Adventures in Space
scores to increase. Youāre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
gameās creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donāt have
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
W1. Pumpkin Patches Nine boars graze in the pumpkin patches ā one per patch. Of these, six are actual boars. The other three are anchorites of Talos in boar form. The anchorites ignore the characters
anchorites retaliate. If you need to determine whether a boar is an anchorite or not, roll a d6. On a 5 or 6, the boar is an anchorite in disguise. Pumpkins. A detect magic spell reveals a dim aura of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Firbolg Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them
. Once you cast either spell, you canāt cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal






