Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'dispelled instantly are burns'.
Other Suggestions:
dispelled instant are bards
dispelled instantly are bards
dispelled instant are born
dispelled instant are bursts
dispelled instantly are burst
Spells
Player’s Handbook
is pushed to one side of the wall (you choose which side).
Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by Dispel Magic. A Disintegrate spell
destroys the wall instantly, however. The wall also extends into the Ethereal Plane and blocks ethereal travel through the wall.
Monsters
Princes of the Apocalypse
)
Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The fire shield burns for 10 minutes after the flamewrath dies, consuming
Magic Items
Princes of the Apocalypse
. Reducing it to 0 hit points causes it to explode instantly.
A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must be inscribed with symbols
effect. The wildfire covers a 10-foot-square area initially but expands to fill another 10-foot square each round until the fire is extinguished or burns itself out. A creature that comes within 10
Magic Items
The Book of Many Things
wearing or carrying have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a
Disintegrate spell destroys the chains instantly, freeing you. Another creature can also free you by succeeding on a DC 30 Dexterity check using thieves’ tools.
Ring. A rare or rarer magic ring appears
Wall of Force
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys
the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.
Spells
Xanathar's Guide to Everything
exterior. It can’t be dispelled by dispel magic, and antimagic field has no effect on it. A disintegrate spell destroys the temple instantly.
Casting this spell on the same spot every day for a year makes this effect permanent.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Drawmij’s Instant Summons Level 6 Conjuration (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a sapphire worth 1,000+ GP)
Duration: Until Dispelled
You touch the sapphire used
sapphire. Each time you cast this spell, you must use a different sapphire. Thereafter, you can take a Magic action to speak the object’s name and crush the sapphire. The object instantly appears in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Drawmij’s Instant Summons Level 6 Conjuration (Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: V, S, M (a sapphire worth 1,000+ GP)
Duration: Until dispelled
You touch the
name on the sapphire. Each time you cast this spell, you must use a different sapphire. Thereafter, you can take a Magic action to speak the object’s name and crush the sapphire. The object instantly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
burns indefinitely. If taken from the area, it burns down normally. Secret Door. If Withers is watching, he tries to trap as many characters as he can in the cell by whispering a command word that
the candle is extinguished inside the cell, the antimagic field is dispelled and all creatures in the cell are teleported to one of the other cells, as follows: If the candle’s flame is doused with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Simulacrum Level 7 Illusion (Wizard) Casting Time: 12 hours
Range: Touch
Components: V, S, M (powdered ruby worth 1,500+ GP, which the spell consumes)
Duration: Until dispelled
You create a
100 GP per Hit Point restored. The simulacrum must stay within 5 feet of you for the repair. The simulacrum lasts until it drops to 0 Hit Points, at which point it reverts to snow and melts away. If you cast this spell again, any simulacrum you created with this spell is instantly destroyed.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Drawmij’s Instant Summons 6th-level conjuration (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an object weighing 10
component. Each time you cast this spell, you must use a different sapphire. At any time thereafter, you can use your action to speak the item’s name and crush the sapphire. The item instantly appears in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Simulacrum Level 7 Illusion (Wizard) Casting Time: 12 hours
Range: Touch
Components: V, S, M (powdered ruby worth 1,500+ GP, which the spell consumes)
Duration: Until dispelled
You create a
100 GP per Hit Point restored. The simulacrum must stay within 5 feet of you for the repair. The simulacrum lasts until it drops to 0 Hit Points, at which point it reverts to snow and melts away. If you cast this spell again, any simulacrum you created with this spell is instantly destroyed.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dispelled (DC 17). Hidden in plain sight amid the feast on the table is a green copper ewer embossed with images of dancing bears, elks, and wolves. The ewer, like the table, isn’t illusory. A detect
and attack whoever has the ewer. Treasure Any poisonous liquid poured into the ewer is instantly transformed into an equal amount of sweet wine. Furthermore, a creature that grasps the ewer’s handle can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
side of the wall (your choice which side). Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by dispel magic. A disintegrate spell destroys the wall
instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
choose which side). Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane and blocks ethereal travel through the wall.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Duration. Some traps have durations expressed in rounds, minutes, or hours. Others specify that their effects last until the trap is destroyed or dispelled. If a trap’s duration is instantaneous, its
effect is resolved instantly. Use caution when introducing a trap to characters of a level lower than the trap’s level range. A trap that is a nuisance at one level range could be deadly to characters of a lower level range.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Duration. Some traps have durations expressed in rounds, minutes, or hours. Others specify that their effects last until the trap is destroyed or dispelled. If a trap’s duration is instantaneous, its
effect is resolved instantly. Use caution when introducing a trap to characters of a level lower than the trap’s level range. A trap that is a nuisance at one level range could be deadly to characters of a lower level range.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
side of the wall (your choice which side). Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by dispel magic. A disintegrate spell destroys the wall
instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
choose which side). Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane and blocks ethereal travel through the wall.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to assess and manipulate its magic. Beyond it lies a dark void that can’t be dispelled or destroyed. Anyone or anything that touches the void is instantly transported to a labyrinthine demiplane
magic (DC 15) on the door before it opens disables this trap, but the elemental can’t be dispelled once it appears. If anyone tampers with the desk or the shelves’ contents, or attempts to remove
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
and may, therefore, choose a position that is advantageous to allies. Can permanent magical effects be dispelled? Or are they no longer considered magical effects once permanent? If the effect of a
spell becomes permanent, it can be dispelled, unless its description says otherwise (such as in the wall of stone spell). Do spellcasters have to learn a ritual version of a spell apart from the normal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
purple tile snake along the floor, each leading to one of three archways. A charred skeleton on the floor points to the fourth archway, which has no path leading to it.
A single torch burns in a
as it remains in this corridor. If taken from the hall, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of I’jin or Shagambi receive advice when entering this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, thus blocking ethereal travel into the temple’s interior. Nothing can physically pass through the temple’s exterior. It can’t be dispelled by dispel magic, and antimagic field has no effect on it. A
disintegrate spell destroys the temple instantly. Casting this spell on the same spot every day for a year makes this effect permanent.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
. The wildfire covers a 10-foot-square area initially but expands to fill another 10-foot square each round until the fire is extinguished or burns itself out. A creature that comes within 10 feet of a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K78. Brazier Room This room is thirty feet square, rising to a twenty-foot-tall flat ceiling. A stone brazier burns fiercely in the center of the room, but its tall white flame produces no heat. The
, and the color of the flame returns to white. When the flame does so, the sand instantly reappears in the top part of the hourglass (provided the hourglass is intact), and the stone that was cast into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Yams. Any creature that eats from the plate of candied yams is targeted by a faerie fire spell (save DC 15) that affects only it and lasts for 1 hour or until dispelled. Cheese-Stuffed Peppers. Any
creature with 75 hit points or fewer that eats a whole cheese-stuffed pepper must succeed on a DC 15 Constitution saving throw or instantly drop to 0 hit points and explode, leaving behind a mess plus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the sarcophagus can be opened as long as that fire burns; otherwise, no spell and no amount of force can open it. Characters who don’t have a pinecone, a twig, or a feather can find these items in
, illuminating a rectangular stone sarcophagus.
The light that shines down upon the sarcophagus is a minor magical effect that can be dispelled. The sarcophagus’s 350-pound lid can be lifted or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, hypnotic pattern
4th level (1 slot): fire shield (see Wreathed in Flame)
Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The
fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their brackets, they never burn out. If a torch is removed from its bracket, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Nangnang or Shagambi receive advice
dispelled. The hieroglyphic floor is disabled. After 24 hours, Withers sends 1d4 tomb dwarves to reset the trap. Sphinx Statues Each of these statues depicts a life-size gynosphinx, and all four
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on a successful one. Brown mold has Immunity to Fire damage, and any source of fire brought within 5 feet of it causes the mold to instantly expand across a surface and toward the fire, creating a new
patch that covers a 10-foot square. A patch of brown mold exposed to an effect that deals any amount of Cold damage is destroyed instantly. Fireball Fungus Deadly Hazard (Levels 5–10) A fireball
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which
becomes real, see the “Dzaan Lives!” section below. Rune Chamber Effect d100 Effect
01–10 The illusory object or creature is destroyed. If this happens to Dzaan’s simulacrum, it instantly






