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Returning 35 results for 'distance issue are brown'.
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Zuggtmoy
Legacy
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Monsters
Out of the Abyss
mushrooms of pale yellow and rancid brown. These massive fungi are some of the largest in existence. They are surrounded by a field of acidic puffballs and poisonous vapors. The mushrooms themselves are all
“I see visions in the world around me that others do not.”
21–40
“I periodically slip into a catatonic state, staring off into the distance for long stretches at a time
Monsters
Eberron: Rising from the Last War
minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.
3. Mind-Weakening Ray. The target must
perception. Each creature of Belashyrra’s choice in the lair must make a DC 22 Wisdom saving throw. On a failure, the affected creature perceives objects and creatures a short distance from their
Conjure Animals
Legacy
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Spells
Basic Rules (2014)
turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no
Sea Horse, Giant Wasp, Reef Shark, Warhorse
1
Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2
Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
Command
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
undead, if it doesn't understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here
aloft, it flies the minimum distance needed to remain in the air.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Conjure Fey
Legacy
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Spells
Basic Rules (2014)
has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Satyr,Warhorse
1
Brown Bear, Dire Wolf, Dryad, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant
Animate Objects
Legacy
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Spells
Basic Rules (2014)
the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete
Spells
The Book of Many Things
verbal commands (no action required by you). If you don’t issue the spirit any commands, it takes the Dodge action and uses its movement to avoid danger.
Reaper Spirit
Medium Undead, Neutral
target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
throughout this area, keeping the wine cellar cool, are ten patches of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). The characters are safe from the mold as long as they keep their distance.
W15. Brown Mold If the characters open the secret door, read: It takes some effort to push open the secret door, and you are greeted by a blast of cold air. A dark tunnel stretches for fifteen feet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Medium creatures can occupy the same space as one Large creature there. Recruit: Creature. When you issue the Recruit order to this facility, you commission the facility’s hirelings to add a creature from
GP Brown Bear Large 1,000 GP Constrictor Snake Large 250 GP Crocodile Large 500 GP Dire Wolf Large 1,000 GP Giant Vulture Large 1,000 GP Hyena Medium 50 GP Jackal Small 50 GP Lion Large 1,000 GP
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the
. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Material Plane Bright turquoise 2 Shadowfell Dusky gray 3 Feywild Opalescent white 4 Plane of Air Pale blue 5 Plane of Earth Reddish-brown 6 Plane of Fire Orange 7 Plane of Water Green 8 Elemental Chaos
Swirling mix of colors Traveling through the Deep Ethereal to journey from one plane to another is unlike physical travel. Distance is meaningless, so although travelers feel as if they can move by a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the
. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see “Covered Pits”) is 50 feet deep, but the floor of the pit is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
long-distance travel across land. Major cities in Khorvaire are linked by the lightning rail of House Orien, which allows you to avoid the perils—and tedium—of the roads. The lightning rail uses bound
elementals to pull a train of carriages over a path of magical stones, between which a rail-like stream of lightning arcs. If speed is an issue, you can book passage on a House Lyrandar airship, which
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the
surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the
surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
murky cove from which they take their name. Though islanders mostly keep to themselves, their homes are visible from quite a distance, perched as they are on stilts to protect from floods. Each is painted
Rattle The zone of fertile crimson soil known as the Ribbon cuts a wide swath through the gray-brown plains that stretch from the water’s edge to the lands of the Rattle. Most inhabitants of the Ribbon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Will-o’-Wisp Guide on the Path to Doom Habitat: Forest, Swamp, Urban; Treasure: None Vicki Pangestu From a distance, will-o’-wisps look like lanterns bobbing in the dark. Through the windows of
structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
. To distance herself from her previous identity, Reigra now disguises herself as a stalwart human woman. The rakshasa has tasked the manager of Rat’s Run with encouraging villainy from which Reigra
patron, sometimes Reigra takes it on herself to solve the issue—luring her victim into a shadowy alley, revealing her true nature, and consuming her prey. Curious about the owner of Rat’s Run? All
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The Beast Within. Most minotaurs are solitary carnivores that roam labyrinthine dungeons
, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey. The scent of blood, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
case in one of their tents. Hc2. Cult Camp Two human men in robes stand before the bonfire. On the other side of it, leashed to a peg pounded into the ground, is a brown bear.
The humans are two
Eternal Flame priests (see chapter 7) claiming to be Aylbrith and Ingulf, posing as druids of the Circle of the Scarlet Moon. They have a captured brown bear with them to improve their disguise. They
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister’s residents are dressed in simple clothes, and no one carries a visible
into view, descending gracefully from the upper part of the cloister. She’s an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes, dressed in a simple white
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Random Encounters Use the Ruin Encounters table for characters traveling the slopes of the hill or its surroundings. Ruin Encounters 1d12 Encounter 1 Animals—such as a brown bear, giant owl, or
. The minotaur magically creates a psychic link with one creature it can see. For the next hour, the minotaur knows the current distance and direction to the target if it is on the same plane of existence
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
initiative count and takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue the spirit any commands, it takes the Dodge action and uses its
within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane, so their children can grow to maturity. Navigating the Astral Plane A traveler in the Astral Plane can move by simply thinking about moving, but distance has little meaning. In combat
Gold 17 Nine Hells Ruby 18 Outlands Leather brown 19 Pandemonium Magenta 20 Ysgard Indigo Wildspace Bobbing in the Astral Plane like corks in an ocean are vast, airless expanses called Wildspace systems
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gently toward the ground for up to 60 feet. If you are still in the air at the end of this distance, you fall if you have no other means of staying aloft. After the spirit departs, the backpack’s
) These heavy gauntlets of brown iron are forged in the shape of an umber hulk’s claws, and they fit the wearer’s hands and forearms all the way up to the elbow. While wearing both claws, you gain a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
bridges rises in the distance. A cloud of spores falls gently from the sky, covering everything in a fine layer of the substance.
A tall creature beckons with a smile. Her body’s top half vaguely
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
roots of a tree growing in the house. The chest contains 1,400 cp, 160 sp, and 90 gp. U3: The Brown Horse This was formerly the Brown Horse, a taproom renowned for its excellent ale. A weathered signboard
ruin looks as if it might once have been a farmhouse. It is now half swallowed by a dense thicket, with trees growing through its foundations. The lane continues south a short distance past the ruin
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
and pale as linen cover a shapely female form lying atop a marble slab in the center of this dusty, web-filled crypt. You hear a voice issue from the darkness. “My love, have you come to set me free
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
hillside above reaches this irregular cavern, nourishing a profusion of fungus—weird puffballs, tall caps, and patches of fuzzy mold in a variety of colors. A golden-brown carpet of mold covers an old
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happen upon the following scene: A gigantic, gnarled oak comes into view. Unlike other oaks in the forest, this tree looks unhealthy and has golden brown leaves. A thick carpet of dead leaves
redeeming qualities. The hag grows the redcaps in a garden near her lair, which is inside a fallen tree that spans a ravine. (The pixies can’t agree on the distance or direction to the hag’s lair.) The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
XP equally among the characters if the party destroys these twig blights. 3. The Brown Horse This was formerly the Brown Horse, a tavern renowned for its excellent ale. A weathered signboard by the
continues south a short distance past the ruin before ending in an overgrown field.
The thicket east of this ruin is crawling with eight twig blights. Any disturbance in the ruined farmhouse (for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with such things. Now, the Arcane Brotherhood again walks the streets of Luskan, marked by the distinctive colors and patterns of their cloaks. From a distance, these cloaks all bear the same cut and
, Overwizard of the North Other notable members of the Brotherhood include Vaelish the Brown and Maccath the Crimson.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sounds of metal striking metal long before they see what’s inside. Noise, light, and heat issue from this massive chamber. Runnels of lava flow from holes in the west wall into bronze troughs. Heat
tomes that used to run in neat, orderly rows. When the cultists arrived here, they discovered the patch of brown mold that has taken up residence here. After unsuccessfully trying to burn it (which caused
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
southeastern wall of area T5. If the characters investigate, they find cloth wrapped around the body of a young human man with short brown hair and deep cuts across his neck. This corpse belongs to Werth
. While the characters keep their distance, the guardian doesn’t move. If a creature hasn’t observed the guardian moving or acting, that creature must succeed at a DC 15 Intelligence (Investigation






