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Returning 16 results for 'distinct invent are bodies'.
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Monsters
Van Richten’s Guide to Ravenloft
rise from the bodies of those who’ve suffered brutal ends, such as deliberate skinning or crushing. Deathless malice infuses what remains, their husks flopping and slithering in pursuit of
scraps of failed experiments, necromantic slurries, heaps of discarded hair, abattoirs, and charnel concoctions. These origins don’t affect a boneless’s statistics but lend it distinct forms
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
forces. You can apply one or more regional effects to an observatory to make the place feel otherworldly, or you can invent a new regional effect of your own. These regional effects don’t affect the
, creatures can see and interact with other sleeping creatures’ dream forms, but they can’t harm or otherwise affect one another’s physical bodies. Constellation Lines. At night, stars visible from the
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
. Most kenku use a combination of overheard phrases and sound effects to convey their ideas and thoughts.
By the same token, kenku have no ability to invent new ideas or create new things. Kenku can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Boneless Not all animate corpses shamble from their graves. Boneless are undead remains devoid of skeletons. Most rise from the bodies of those who’ve suffered brutal ends, such as deliberate
charnel concoctions. These origins don’t affect a boneless’s statistics but lend it distinct forms. Whether through accident or depraved genius, some villains use one corpse to create two separate undead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
coins stamped with leering demonic faces and called torments, that currency expresses a distinct flavor. Creating new coins connected to specific locations, like the toals of Waterdeep or the eclipsed
moons of Silverymoon, provides another level of detail. As long as you keep the value of these new coins simple (in other words, don’t invent a coin worth 1.62 gp), you add local flavor to key locations in your world without adding undue complexity.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
speed. They usually have coats of a single color, often with a shine that can look metallic in bright light. Pheres band centaurs typically have long, nimble legs and lean bodies, and are often marked
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and the Temple of Paladine itself. A cleric of Paladine or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the platinum triangle as the symbol of the god Paladine. Bodies
against the Dragon Army, wanting only to be left alone. If asked, Duskwalker removes the corpses of Dragon Army soldiers from nearby trees, allowing the characters to loot the bodies. Treasure. Six
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, believing that a child will inherit the strength, audacity, guile, or fearsomeness of a heroic namesake. Other minotaur parents invent their own names, though, believing in their child’s potential to light
legends claim that Mogis created the minotaurs, transforming his most bloodthirsty followers so that their hulking bodies resembled his own. However, while the tales told in the labyrinth-polis of Skophos
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bearing a design of two ki-rins stands in one wall. Dozens of alcoves holding jade statues of soldiers line the rest of the chamber’s perimeter. Bodies are scattered around the room—some clothed in finery
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from the waterline to the hermitage. A character who succeeds on a DC 14 Intelligence (Investigation) or Wisdom (Survival) check also notes distinct tracks returning to the waterline (the trail left by
several pumice stones for scrubbing. The drowned ones killed several hermits here, then hauled the bodies to area 14. The door from this area to area 11 has since been barricaded from this side. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and fissures on all sides. The ceiling is about a hundred feet high.
Three harpies nest on the highest ledges. These wicked creatures guard the cave for the Cult of the Howling Hatred. The bodies are
floor. The first 40 feet of the climb require a DC 10 Strength (Athletics) checks, but after that, the DC is 15. Corpses. The bodies on the floor include a water cultist (the figure with the crab-shell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, intact stone door leads out to the east.
The fresco on the west wall depicts an enormous red dragon exhaling fire over a forested landscape. Several burning villages appear in distinct scenes
: Bronze helmet with mother-of-pearl inlay (worth 250 GP)
Periapt of Health
G7: Servants’ Quarters Four serpentine creatures with humanoid upper bodies mill about restlessly, and straw mats and personal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cannot cross lakes or large bodies of water. Extradimensional Wagon. A seemingly simple wagon drawn by an old horse channels powerful magic. The wagon’s driver can cause the wagon to teleport the
a D&D campaign, including a general sense of campaigns being high magic, low magic, or the D&D standard in between.
An Acquisitions Incorporated campaign has its own distinct feel, as talked about
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
center of this room. Battered pots and kettles are stacked all over; clearly, this space serves as a crude kitchen. You feel a distinct draft drawing the smoke up through a rough hole in the ceiling
are those of orcs killed by the trap long ago; their remains show signs of severe scorching. Rusted axe heads lie near the bodies, with no sign of the weapons’ hafts. If the door is pulled open before
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
his siblings and other legendary figures into doing exactly what he wants, usually to their great detriment.
Thus, cloud giants have two distinct aspects of Memnor to admire and emulate. Those of a
enemies are memorialized in trophies, too, but only rarely do giants put the heads or bodies on display. A human hero’s greatsword or a wizard’s staff is a more appropriate trophy in such cases. A frost






