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Returning 35 results for 'documents ignores are bonus'.
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Magic Items
Dungeon Master’s Guide
You gain a +3 bonus to attack rolls and damage rolls made with this sword. In addition, while you hold the sword, you can take a Reaction to make one melee attack with it against any creature in your
reach that deals damage to you. You have Advantage on the attack roll, and any damage dealt with this special attack ignores any Immunity or Resistance the target has to that damage.
Magic Items
Dungeon Master’s Guide
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.
When you use this weapon to attack a creature that
Magic Items
Dungeon Master’s Guide
that tries to read from the book takes 24d6 Radiant damage. This damage ignores Resistance and Immunity, and it can’t be reduced or avoided by any means. A creature reduced to 0 Hit Points by
a 10-foot radius and Dim Light for an additional 10 feet. You can dismiss or manifest the halo as a Bonus Action. While present, the halo gives you Advantage on Charisma (Persuasion) checks. In
Monsters
Baldur’s Gate: Descent into Avernus
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull's spells ignores resistance to necrotic damage.
Spellcasting. Krull is a 14th-level
":"damage","rollDamageType":"necrotic"} necrotic damage.
Shell Defense. Krull withdraws into his shell. Until he emerges as a bonus action, he has a +4 bonus to AC and has advantage on Strength and
Monsters
Tyranny of Dragons
, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target
takes an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Fanatic Advantage"} damage of the weapon’s type.
Limited Flight. The dragonwing can use a bonus action to gain a flying
Magic Items
Acquisitions Incorporated
dedicated extradimensional space can hold up to thirty documents or spell scroll;spell scrolls. Placing a single document into the scroll humidor is an action. Drawing forth a desired scroll is a bonus action.
At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and receive documents to and from Head Office through a special pouch. Your documancy satchel magically
Monsters
Tyranny of Dragons
, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target
takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Fanatic Advantage"} damage of the weapon’s type.
Limited Flight. The dragonsoul can use a bonus action to gain a flying
Monsters
Tyranny of Dragons
, the dragonfang ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonfang makes a weapon attack with advantage on the attack roll and hits, the target
takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Fanatic Advantage"} damage of the weapon’s type.
Limited Flight. The dragonfang can use a bonus action to gain a flying
Monsters
Ghosts of Saltmarsh
disguise itself to resemble a humanoid of roughly similar size and shape for up to 1 hour. It can revert to its true form as a bonus action. This illusion does not hold up to close scrutiny.
Luring Song
. The matriarch must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the matriarch is incapacitated.
While charmed by the matriarch, a
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
straight line toward one creature he can see. This movement ignores opportunity attack;opportunity attacks.
Searing Bite (Costs 2 Actions). Ember makes one Bite attack. If the attack hits, it deals
ease.FireAlter Shape. Ember magically transforms into a vulture or a mage and retains his alignment, damage immunities, hit points, and Hit Dice, as well as his Intelligence, Wisdom, and Charisma scores. This transformation ends if Ember is reduced to 0 hit points or if he uses another bonus action to end it.
Magic Items
The Wild Beyond the Witchlight
You gain a +3 bonus to attack and damage rolls made with this magic vorpal sword. In addition, the weapon ignores resistance to slashing damage. When you use this weapon to attack a creature that has
Monsters
Planescape: Adventures in the Multiverse
Secretions", "rollDamageType":"acid"} acid damage.
Boundless Movement. The kelubar ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to
point within 120 feet of itself. The cloud remains for 1 minute or until the kelubar uses this bonus action again. The cloud is heavily obscured and difficult terrain. Any creature that starts its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that rely on sight.
Web Sense. While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.
Web Walker. The choldrith ignores movement
", "rollType":"damage", "rollAction":"Spectral Dagger", "rollDamageType":"force"} force damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the choldrith can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Magic Items
Tasha’s Cauldron of Everything
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.
7
The Donkey’s Dream
Faithful Hound
Legacy
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Spells
Basic Rules (2014)
cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.
At the start of each of your turns, the hound attempts
to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.
Mordenkainen's Faithful Hound
Legacy
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Spells
Player’s Handbook (2014)
cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.
At the start of each of your turns, the hound attempts
to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.
Forgery Kit
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.
Phase Spider
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb. The spider can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
Harpy
Legacy
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Monsters
Basic Rules (2014)
song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a
target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct
Vorpal Sword
Legacy
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Magic Items
Basic Rules (2014)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with
Sword of Answering
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Lawful evil
Garnet
Squelcher
Neutral evil
Spinel
You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction
to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
Drow Arachnomancer
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Change Shape (Recharges after a Short or Long Rest). The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true
form as a bonus action. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form
Poisoner
Legacy
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Feats
Tasha’s Cauldron of Everything
You can prepare and deliver deadly poisons, granting you the following benefits:
When you make a damage roll that deals poison damage, it ignores resistance to poison damage.
You can apply poison
to a weapon or piece of ammunition as a bonus action, instead of an action.
You gain proficiency with the Poisoner's Kit if you don’t already have it. With one hour of work using a poisoner
Book of Exalted Deeds
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
from the book takes 24d6 radiant damage. This damage ignores resistance and immunity, and can’t be reduced or avoided by any means. A creature reduced to 0 hit points by this damage disappears
10-foot radius and dim light for an additional 10 feet. You can dismiss or manifest the halo as a bonus action. While present, the halo gives you advantage on Charisma (Persuasion) checks made to
feats
Player’s Handbook (2024)
a damage roll that deals Poison damage, it ignores Resistance to Poison damage.
Brew Poison. You gain proficiency with the Poisoner's Kit. With 1 hour of work using such a kit and expending 50 GP
worth of materials, you can create a number of poison doses equal to your Proficiency Bonus. As a Bonus Action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison
feats
a damage roll that deals Poison damage, it ignores Resistance to Poison damage.
Brew Poison. You gain proficiency with the Poisoner's Kit. With 1 hour of work using such a kit and expending 50 GP
worth of materials, you can create a number of poison doses equal to your Proficiency Bonus. As a Bonus Action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Enhanced Arcane Focus Item: A rod, staff, or wand (requires attunement) While holding this item, a creature gains a +1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Answering Weapon (Longsword), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this sword. In addition, while you hold the sword, you can take a
Reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have Advantage on the attack roll, and any damage dealt with this special attack ignores any Immunity or Resistance the target has to that damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Answering Weapon (Longsword), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this sword. In addition, while you hold the sword, you can take a
Reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have Advantage on the attack roll, and any damage dealt with this special attack ignores any Immunity or Resistance the target has to that damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Repeating Shot Item: A simple or martial weapon with the ammunition property (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a
ranged attack, and it ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a