Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'does bite fireball'.
Monsters
Monster Manual
makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.
Bite. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Bite"}, reach 10 ft. Hit: 18 (3d6
+ 8);{"diceNotation":"3d6+8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage. If the target is a creature, it must make the following saving throw. Constitution
Monsters
Tomb of Annihilation
level (4 slots): expeditious retreat, false life, magic missile, shield
2nd level (3 slots): blindness/deafness, hold person, misty step
3rd level (3 slots): animate dead, counterspell, fireball
4th
other magical effects.Multiattack. Ras Nsi makes three attacks, but can use Constrict only once.
Bite (Snake Form Only). Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
Monsters
Dragonlance: Shadow of the Dragon Queen
/day: fireball
Magic Resistance. Virruza has advantage on saving throws against spells and other magical effects.
Regeneration. Virruza regains 10 hit points at the start of his turn if he has at
least 1 hit point.Multiattack. Virruza makes three attacks: one with his bite and two with his claws or staff. Alternatively, he uses his Hurl Flame twice.
Bite. Melee Weapon Attack: +7;{"diceNotation
Monsters
Guildmasters’ Guide to Ravnica
(3 slots): blur, enlarge/reduce, flaming sphere, scorching ray
3rd level (3 slots): counterspell, fireball, hold person, lightning bolt, slow
4th level (3 slots): confusion, dimension door
gravity, teleport
8th level (1 slot): control weather, maze, power word stun
9th level (1 slot): prismatic wallMultiattack. Niv-Mizzet makes three attacks: one with his bite and two with his claws
Monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
which can be a bite attack.
Unarmed Strike (Vampire or Wolf Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one
Gray Slaad
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fly, fireball
.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword
Green Slaad
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, mage hand
2/day each: fear, invisibility (self only)
1/day: fireball
Magic Resistance
. The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.
Bite (Slaad Form Only). Melee Weapon Attack: +7;{"diceNotation":"1d20+7
Pit Fiend
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: hold monster, wall of
fireMultiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit
Barghest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a fireball spell) don't have this effect on the
Weapon Attack (true form only): +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage
Death Slaad
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
magic, detect thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fireball, fly, tongues
1/day each: cloudkill, plane shift
Magic Resistance. The slaad has advantage on
least 1 hit point.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bite (Slaad Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType
Pit Fiend (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: hold monster, wall of
fireMultiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit
Death Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fireball, fly, tongues
1/day each: cloudkill, plane shift
Magic Resistance. The slaad has advantage on saving throws against
":"damage","rollDamageType":"psychic"} psychic damage to the slaad.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bite (Slaad Form Only). Melee Weapon
Gray Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fly, fireball
slaad.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bite (Slaad Form Only). Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
Green Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, mage hand
2/day each: fear, invisibility (self only)
1/day: fireball
Magic Resistance. The slaad has
":"psychic"} psychic damage to the slaad.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.
Bite (Slaad Form Only
Compendium
- Sources->Dungeons & Dragons->Monster Manual
makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.
Bite. Melee Attack Roll: +14, reach 10 ft. Hit: 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make
(Recharge 4–6). The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
: detect magic, detect thoughts, mage hand
2/day each: fear, invisibility (self only)
1/day: fireball
Magic Resistance. The slaad has advantage on saving throws against spells and other magical
effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack. The slaad makes three attacks: one with its bite and two with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hand, major image
2/day each: fear, fireball, fly, tongues
1/day each: cloudkill, plane shift
Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects
makes three attacks: one with its bite and two with its claws or greatsword.
Bite (Slaad Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, invisibility (self only), mage hand, major image
2/day each: fear, fly, fireball, tongues
1/day: plane shift (self only)
Magic Resistance. The slaad has advantage on saving throws against spells
Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bite (Slaad Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon’s breath or a fireball spell) don’t have this effect on the barghest.
Keen Smell. The
the following spells, requiring no material components:
At will: levitate, minor illusion, pass without trace
1/day each: charm person, dimension door, suggestion
Actions
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spellcasting. The pit fiend’s spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: hold monster, wall of fire
Actions
Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throws against spells and other magical effects.
Actions
Multiattack. The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.
Bite. Melee Attack Roll: +14, reach
: 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.
Hellfire Spellcasting (Recharge 4–6). The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
missile, shield, thunderwave, unseen servant
2nd level (3 slots): blur, enlarge/reduce, flaming sphere, scorching ray
3rd level (3 slots): counterspell, fireball, hold person, lightning bolt
-Mizzet makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) piercing damage plus 14 (4d6) fire damage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At Will: Command (level 2 version), Detect Magic, Scorching Ray
1/Day: Fireball
: Fireball (level 6 version), Scrying
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
can’t speak them
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.
Bonus Actions
Teleport (Recharge 4–6). The dog teleports up to 40
Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fireball (level 4 version
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to Gehenna. Instantaneous bursts of flame (such as a red dragon’s breath or a fireball spell) don’t have this effect on the barghest.
Keen Smell. The barghest has advantage on Wisdom (Perception
components:
At will: levitate, minor illusion, pass without trace
1/day each: charm person, dimension door, suggestion
Actions
Bite. Melee Weapon Attack (true form only): +6 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
retreat, false life, magic missile, shield
2nd level (3 slots): blindness/deafness, hold person, misty step
3rd level (3 slots): animate dead, counterspell, fireball
4th level (3 slots): blight
.
Actions
Multiattack. Ras Nsi makes three melee attacks, but can use Constrict only once.
Bite (Snake Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball
checks.
Actions
Multiattack (Vampire Form Only). Strahd makes two attacks, only one of which can be a bite attack.
Unarmed Strike (Vampire or Wolf Form Only). Melee Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
fight use the rules for Dexterity (Stealth) checks. If a wizard casts a spell like fireball during a surprise round, do the enemies get disadvantage on their saving throw? Being surprised has no effect
rule for a handless creature that has a bite or an appendage, such as a tentacle, that could reasonably seize someone. A wolf, for example, could plausibly try to seize a person with its bite, and the






