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                        Returning 35 results for 'doesn ignore are begins'.
                    
                
                        
                            
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                                        doesn ignore are being
                                    
                                
                                    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     sleeping naturally when combat begins. This benefit doesnât wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the creature, the figurine doesnât become a creature.
The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after
                                                
                                            
                                                
                                                     ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Ranged weapon attack rolls made with this ammunition ignore half cover;half and three-quarters cover. In addition, attacking at long range doesnât impose disadvantage on ranged weapon attack rolls made with this ammunition.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     saving throws against spells and other magical effects.
Unusual Nature. The golem doesnât require air, food, drink, or sleep.Multiattack. The golem makes one Pinion attack and two Rend attacks
                                                
                                            
                                                
                                                    ", "rollDamageType":"poison"} poison damage and be restrained as it begins to turn to stone. The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . On a successful save, the creature takes half as much damage and is incapacitated until the end of its next turn.
Unusual Nature. The leech doesnât require air or sleep.Spiked Tentacle. Melee
                                                
                                            
                                                
                                                    ":"force"} force damage and be stunned until the end of its next turn.A jammer leech is a barnacle-like creature that begins life as a space-dwelling spore that attaches to the hull of a spelljamming ship
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Regeneration. The fensir regains 10 hit points at the start of its turn if it isnât in sunlight. If the fensir takes acid or fire damage, this trait doesnât function at the start of the
                                                
                                            
                                                
                                                     fensirâs next turn. The fensir dies only if it starts its turn with 0 hit points and doesnât regenerate.
Sunlight Hypersensitivity. When the fensir starts its turn in sunlight, it must
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     together, whereupon the soul shaker reforms and regains all its hit points.
Unusual Nature. The soul shaker doesnât require air, food, drink, or sleep.Crushing Grasp. Melee Weapon Attack: +7
                                                
                                            
                                                
                                                     escape, the soul shaker reforms over the course of days and begins hunting once more.PoisonNecroticConsume Vitality. The soul shaker targets a creature it is grappling. If the target is not a Construct or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     attack rolls and ability checks.
Unusual Nature. The bodak doesnât require air, food, drink, or sleep.Fist. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
                                                
                                            
                                                
                                                     damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect.
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     deathâs head doesnât require air, food, drink, or sleep.Gnashing Bite (Gnashing Head Only). Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Gnashing Bite
                                                
                                            
                                                
                                                     be restrained as it begins to turn to stone. The target must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the target is petrified for 10 minutes.A
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                     causing harm to anyone or anything. A fractine that doesnât consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and self-destructs, leaving no trace
                                                
                                            
                                                
                                                    "} force damage if it ends its turn inside an object.
Unusual Nature. The fractine doesnât require air, drink, or sleep.Extradimensional Touch. Melee Spell Attack: +5;{"diceNotation":"1d20+5
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    .
Unusual Nature. The horror doesnât require air, food, drink, or sleep.Multiattack. The horror makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks.
Bite
                                                
                                            
                                                
                                                     already attuned to the helm, that creatureâs attunement to the helm ends when the horrorâs attunement begins. The horror can operate the helm even though it isnât a spellcaster. The horror
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the stone cursed isnât a statue.
Unusual Nature. The stone cursed doesnât require air, food, drink, or sleep.Petrifying Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType
                                                
                                            
                                                
                                                    "} slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ;s next turn.
Webbed Feet. The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesnât cost it extra
                                                
                                            
                                                
                                                     animals rarely survive long in a region a borthak claims as its hunting ground. Once a borthak has depleted an area of flora and fauna, it moves and begins its pillaging anew.Acid, Cold
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Brain Dump. Whenever the neh-thalggu consumes a brain, it gains the magical ability to speak and understand languages known by the brainâs previous owner.
Unusual Nature. The neh-thalggu doesn
                                                
                                            
                                                
                                                     pockets in the neh-thalgguâs head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins devoting all its energy to finding a way home
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     make a DC 18 Constitution saving throw if it doesnât have the blinded condition. If the saving throw fails by 5 or more, the creature has the petrified condition. Otherwise, on a failed save, the
                                                
                                            
                                                
                                                     creature takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Petrifying Gaze", "rollDamageType":"force"} force damage, begins to turn to stone, and has the restrained condition
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     (save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountainâs magical
                                                
                                            
                                                
                                                    . An apparition canât be harmed, and it doesnât acknowledge creatures or objects in any way. It canât be dispelled but is suppressed within an antimagic field.
Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . The chimera doesnât provoke an opportunity attack when it flies out of an enemyâs reach.
4
Swamp Creature. The chimeraâs body is that of a swamp creature or a cavern-dweller
                                                
                                            
                                                
                                                     roll against any creature that doesnât have all its hit points.
3
Unicorn Horn. The chimeraâs head attack is magical and deals an extra 4 (1d8) radiant damage.
4
Cockatrice Beak
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     failed save the creature begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the
                                                
                                            
                                                
                                                    ; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesnât die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     DC 18 Constitution saving throw if it doesnât have the blinded condition. If the saving throw fails by 5 or more, the creature has the petrified condition. Otherwise, on a failed save, the
                                                
                                            
                                                
                                                     creature takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Petrifying Gaze", "rollDamageType":"force"} force damage, begins to turn to stone, and has the restrained condition. The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverseâbut it doesnât hurt to try. (Any)
2
                                                
                                            
                                                
                                                     nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     turn if he has at least 1 hit point and isnât in running water or sunlight. If he takes radiant damage or damage from Holy Water (flask);holy water, this trait doesnât function at the start
                                                
                                            
                                                
                                                     attacks at the most advantageous moment and from the most advantageous position.
Strahd knows when heâs in over his head. If he begins taking more damage than he can regenerate, he moves beyond
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverseâbut it doesnât hurt to try. (Any)
2
Nonviolence. Violence need
                                                
                                            
                                                
                                                     see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15 Intelligence saving throw or dance until initiative count 20 on the following round
                                                
                                            
                                        
                                                    Water Weird
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    . However, a water weird bound to a sacred or befouled source of water begins to take on the nature of that site, becoming neutral good or neutral evil.
A neutral good water weird tries to frighten away
                                                
                                            
                                                
                                                     with a purify food and drink spell.
Elemental Nature. A water weird doesnât require air, food, drink, or sleep.PoisonFire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     feats
                                                    Playerâs Handbook (2024)
                                                    
                                                
                                            
                                                     attacks with weapons ignore Half Cover and Three-Quarters Cover.
Firing in Melee. Being within 5 feet of an enemy doesnât impose Disadvantage on your attack rolls with Ranged weapons.
Long Shots. Attacking at long range doesnât impose Disadvantage on your attack rolls with Ranged weapons.
                                                
                                            
                                        
                                                    Crossbow Expert
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    Thanks to extensive practice with the crossbow, you gain the following benefits:
You ignore the loading property of crossbows with which you are proficient.
Being within 5 feet of a hostile
                                                
                                            
                                                
                                                     creature doesnât impose disadvantage on your ranged attack rolls.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
                                                
                                            
                                        
                                                     Feats
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     âFirearmsâ in the Dungeon Masterâs Guide).
You ignore the loading property of firearms.
Being within 5 feet of a hostile creature doesnât impose disadvantage on your ranged attack rolls.
                                                
                                            
                                        
                                                     Feats
                                                    Playerâs Handbook (2024)
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 4+, Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Ignore Loading. You ignore the
                                                
                                            
                                                
                                                     them, you can load a piece of ammunition into it even if you lack a free hand.
Firing in Melee. Being within 5 feet of an enemy doesnât impose Disadvantage on your attack rolls with crossbows
                                                
                                            
                                        
                                                     Feats
                                                    Playerâs Handbook (2024)
                                                    
                                                
                                            
                                                     maximum of 20.
 Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover.
 Casting in Melee. Being within 5 feet of an enemy doesnât impose Disadvantage on your
                                                
                                            
                                        
                                                     score by 1, to a maximum of 20.
Deadeye. Attacking at long range doesnât impose Disadvantage on your attack rolls with a Blackpowder Pistol.
Quick Load. You ignore the Loading property of the
                                                
                                            
                                        
                                                     Species
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
                                                
                                            
                                                
                                                     some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     it more difficult to pursue a personal agenda that doesnât fit with the groupâs objectives â but on the other hand, you can take down much more formidable targets with the help of
                                                
                                            
                                                
                                                    
If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it.
4
I have a âtellâ that reveals when Iâm lying.
5
I turn tail and run when
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one
                                                
                                            
                                                
                                                     example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of
                                                
                                            
                                                
                                                    , but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
                                                
                                            
                                                
                                                    , Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    â section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20
                                                
                                            
                                                
                                                     the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span of a player character
                                                
                                            
                                        






