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Returning 35 results for 'domain imagine are beneath'.
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domain image are breath
domain imagine are breath
domain image are beneath
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
lives deep in the ancient dwarven ruins beneath the town of Edgewall, situated in the lands between the realm and the wilds of Eldraine. Deep within these ruins, a human minstrel named Totentanz
subterranean domain to become food for his rat minions.
PoisonSkitter. The sewer king moves up to its speed without provoking opportunity attack;opportunity attacks.
Monsters
Fizban's Treasury of Dragons
they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
; and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am
Monsters
Fizban's Treasury of Dragons
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Monsters
Candlekeep Mysteries
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, who’s more interested in news of
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
Monsters
Fizban's Treasury of Dragons
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Monsters
Storm King's Thunder
; as Klauth is also known, likes to lie on a ledge high on one of the valley walls and survey his domain, descending occasionally to snatch up an animal or intruder. The walls around the valley
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
Monsters
Fizban's Treasury of Dragons
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
monsters
, Bhaal, and Myrkul has earned her the title Auspice of the Dead Three.Karas Chembryl’s Lair
Karas operates from a hideout deep beneath the city of Baldur’s Gate. The hideout contains
Dead Three into the region she inhabits, creating the following effects:
Creeping Dread. Terror runs rampant in Karas’s domain. Within 1 mile of the lair, creatures other than members of the
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
domain often includes sights, sounds, and smells that serve as constant painful reminders of the Darklord’s wicked past. To start creating your domain, choose three of the evil acts your Darklord
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Triton Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
setting as a whole is made up of countless isolated domains, each one a perfect expression of a particular flavor of the macabre. Creating your own domain allows you to blend legendary evils, unexpected
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cultural Specifics As you develop your domain, consider the culture and how it emerges from this tragic setting. What might be most unsettling for the Darklord: if the culture is one with familiar
that a domain isn’t a functional or even logical construction. Domains are glimpses into the Darklord’s static and often exaggerated or flawed perception of a time, place, or situation. A domain’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Entity A mysterious malevolence lies beneath the House of Lament (see area 31). More a force of nature than an individual being, the Entity is a bodiless intellect that nudges those in the domain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Har’Akir Domain of the Ancient Dead Darklord: Ankhtepot Genre: Dark fantasy Hallmarks: Ancient tombs, desert perils, lost gods, mummies Mist Talismans: Canopic jar, lapis lazuli scarab, scroll of
hieroglyphics The sands of time bury the desert realm of Har’Akir. Here, the wonders of fallen empires and pyramids of forgotten pharaohs crumble beneath a merciless sun. Untold generations of tombs and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Lair of the Bone Naga Bones. This 30-foot-high cave appears empty except for the bones of numerous creatures (humanoids and yuan-ti) visible beneath the water.
Hexacali. Lurking amid the bones
is a bone naga (formerly a spirit naga named Hexacali).
The bone naga tries to slay any living creature that enters its domain. Creatures moving through this area must succeed on a DC 15 Wisdom (Perception) check or be surprised when the bone naga attacks.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undermountain Undermountain is the largest, deepest dungeon in the Forgotten Realms setting. It’s a series of interconnected dungeon levels sprawling far beneath the city of Waterdeep. Its tunnels
reclusive and cantankerous archmage named Halaster Blackcloak claims Undermountain as his domain, although his overlordship isn’t widely acknowledged by the dungeon’s other denizens.
Triton
Legacy
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your own Darklord, consider the relationship that will define their evil in your adventures: their conflict with your players’ characters. Just as a Darklord is the inspiration for a domain, players
are now. Exaggerated Reflections. For each favored personal characteristic, imagine and write down a version twisted to its extreme. For example, transform “I idolize a particular hero of my faith, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gods of Har’Akir Har’Akir’s people once worshiped the deities of the Egyptian pantheon—the same deities Ankhtepot once served. But the spiteful Darklord scoured the old religions from his domain
presides over life and the living Neb, who guards the path of the dead Oru, who orders the heavens and all beneath Ousa, who controls death and the dead Sek, who heals the sick and cultivates life Sute
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures The story of a Darklord and their domain is one and the same. Once you know your Darklord and the general shape of their domain, consider the types of encounters and adventures that play
of the domain or Darklord that captures the characters’ attention. How is this matter urgent and time-sensitive? What can the heroes learn that points them to larger threats or the Darklord’s past
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bluetspur Memories of Bluetspur prove as impossible
as they are inescapable Domain of Alien Memories Darklord: The God-Brain of Bluetspur Genre: Cosmic horror Hallmarks: Alien abductions
Bluetspur, and none who witness them remember. This alien domain etches itself not upon the waking mind, but rather upon the body as inexplicable scars and on the psyche through nightmares. Not all the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mordent Domain of the Haunted Darklord: Wilfred Godefroy Genre: Ghost stories Hallmarks: Ancestral curses, haunted mansions, mist-shrouded moors, vengeful spirits Mist Talismans: Broken jewelry
, Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5 I attack anyone I notice taking from the sea’s bounty without offering something in return
.
6 I think of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7 I swim alongside ships sailing through my domain, just out
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dementlieu Domain of Decadent Delusion Darklord: Saidra d’Honaire Genres: Dark fantasy and psychological horror Hallmarks: Masquerades, decadent aristocracy, social decay, illusions, impostor
Saidra’s wrath upon those who dare to set foot where they don’t belong is truly horrible—and inevitably fatal. The domain of Dementlieu consists of the city of Port-a-Lucine, which embraces the murky
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tepest Domain of Nature’s Cruel Secrets Darklord: Mother Lorinda Genre: Folk horror Hallmarks: Fey bargains, nature worship, rural festivals, secret sacrifices Mist Talismans: Bloodstained farm
her accursed offspring. Meanwhile, lingering in forests and hiding beneath the earth, resentful fey watch and plot, offering cruel bargains to those who wander beyond Mother’s sight. The people of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
around the tree are six gangly humanoid creatures covered with needles. Embedded in the tree is a shiny battleaxe, beneath which lies a humanoid skeleton. The tree is a Gulthias tree (see the blights
entry in the Monster Manual), the roots of which extend deep beneath the hill. Lurking among the dead trees and shrubs are three vine blights, six needle blights, and twelve twig blights. The needle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 8: The Village of Krezk The fortified village of Krezk lies near the edge of Strahd’s domain, and the wall of mist that marks the border is clearly visible above the treeline. Yet even here
Strahd appearing in other guises. The truth, however, is even more disturbing. The gleam in her eyes was like warm sunlight on a still pond. That light is gone forever. When I try to imagine those eyes, all I see is a mad abyss.
—Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the best known of which is Van Richten’s Guide to Vampires. In fairer days, Rudolph lived with his wife, Ingrid, and son, Erasmus, in their family home outside Rivalis in the domain of Darkon. Brash
their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Body horror as a genre examines a universal fear: our own failing anatomies. We rarely think about what goes on beneath our skin. We understand that the organs operate in harmony: the
now. In addition, consider the following genre tropes when creating your body horror domain: Physical transformations are common and might affect more than bodies. Objects, architecture, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Slaughter, magic pools can heal creatures that drink from them. In the Golem Laboratories, no Red Wizard will enter the glowing green archways. In the Masters’ Domain, the Temples of Despair are used
for the torture and execution of those who oppose Szass Tam. In the Masters’ Domain, necromancy can be reshaped to restore life. In the Ooze Grottos, the power of the white pillar can heal or harm
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
what magical powers do they possess? These questions are tackled in the sections that follow. The answers will help you flesh out the archfey’s Domain of Delight. Encountering the Archfey Think about how
adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
North and South Poles Frostfell At the world’s poles—Everice to the south and the Frostfell to the north—you might… Discover an ancient civilization hidden beneath the ice. Search for the survivors
of a lost expedition. Find the source of a mysterious mystical signal. It’s common knowledge that Everice is the domain of the Queen of Winter, an archfey who commands a host of winter wolves and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
development. The time of the first generation precedes the presence of what are commonly understood to be “gods.” Before mortals dreamed the gods into being, before they could even imagine beings as
the mortal world, never worshiped but sometimes appeased. Myths recount how the gods battled and imprisoned the titans, sealing them in a prison beneath the Underworld. Now the titans are all but






