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Returning 33 results for 'domain injured are blade'.
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domain injury are blade
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence radiates outward in a tangible ripple, warping reality
Graz'zt
Legacy
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Monsters
Out of the Abyss
, the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his Argent Palace, a grandiose structure in the city of
Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
monsters
instead.Multiattack. Karas makes two attacks using Dread Dagger or Tyrant’s Blade in any combination.
Dread Dagger. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit
after a ranged attack.
Tyrant’s Blade. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tyrant's Blade"}, reach 5 ft. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Move Earth 6th-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (an iron blade and a small bag containing a mixture of soils—clay, loam, and sand) Duration
can’t usually be trapped or injured by the ground’s movement. This spell can’t manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Move Earth 6th-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (an iron blade and a small bag containing a mixture of soils—clay, loam, and sand) Duration
can’t usually be trapped or injured by the ground’s movement. This spell can’t manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of too much drink will often be overlooked by the Watch, as long as the proprietor doesn’t seek payment for damages and no one is significantly injured.) Sport fighting, such as boxing or wrestling
, is legal only if it occurs in a location registered with the city for that purpose. Additionally, any blade more than one foot in length is subject to an extra tax whenever it is sold, which helps to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fought side by side for many years, expanding their domain and then defending it against adventurers and other invaders. By this time, Umbraxakar had stopped caring about anything except his friendship
with Vanrak. The friendship finally ended when Vanrak destroyed himself with a sun blade, leaving Umbraxakar and the remnants of Shar’s wicked cult to fend for themselves. Visions of Umbraxakar As
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brow sports a single spiraling horn of ivory whose magical touch can heal the sick and the injured. Its ears catch the words and whispers of the creatures that share its domain, and it knows the
tongues of elves and sylvan folk. Unicorns allow good-hearted creatures to enter their woods to hunt or gather food, but they hold evil ever at bay. Foul-hearted creatures seldom leave a unicorn’s domain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
1 An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2 A coven of hags seeks to reclaim its hag eye, which rests within an amethyst
to the underground domain of an aboleth the dragon has been seeking to eliminate.
5 A young amethyst dragon and a cloud giant regularly host each other to play strategy games.
6 Pegasi
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
2 An area of reputedly haunted hills is the domain of a copper dragon, who takes advantage of local legend and trickery for amusement and to deter intruders.
3 A copper dragon is found half
buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon’s lair.
4 A reclusive, eccentric noble who sometimes employs adventurers turns out to be a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
travel to Pandesmos and confront Kas to learn the location so they can stop the Ritual of Remaking. During their confrontation with Kas, Alustriel and Tasha were injured. Healing supplies in the
, Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
orchestrated his downfall solely to spite her nemesis, Selûne. Vanrak had lost his family, his title, and most of his army, and he was in danger of losing hold over his domain. In the Year of Silent Shadows
form using a sun blade. A vampire cleric of Shar named Keresta Delvingstone has ruled Vanrakdoom ever since. With the shadow of Vanrak faded from memory, House Moonstar has prospered. The Waterdavian
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
domain to Undermountain where it belongs. Characters can try to turn Umbraxakar back into a bronze dragon by ending his despair and breaking Shar’s hold over him. To accomplish this, they must present the
polished coral ring in area 5 (a symbol of friendship) Vanrak’s sun blade in area 8 (a symbol of light) Vanrak’s mithral armor in area 15 (a symbol of preservation and resilience) The gold horn in area
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gruumsh in between.
— Elminster
Orc Blade of Ilneval Ilneval is Gruumsh’s battle captain, a devious strategist who directs Gruumsh’s soldiers with boldness. Among orcs, warriors that venerate Ilneval
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command. Graz’zt
Large Fiend (Demon), Chaotic Evil
Armor Class 20 (natural
truth.
Tasha
Graz’zt’s Lair Graz’zt’s principal lair is his Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the clifftop above. The kakkuus rush toward any opportunity for combat, so characters can draw them away with any ruse that promises bloodshed. A badly injured kakkuu flees the area, hoping to hide
(Investigation) check realizes that brown and green dots indicate fresh troops, and red and gray dots indicate injured or flagging ones. Indication of Status. The distribution of dots shows the overall state
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly injured and shorn of all hope
word for death inscribed across the blade, which can reduce living creatures to ash. The lord of entropy also bears a set of obsidian tablets slung about its waist, upon which it inscribes destructive
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity’s domain. Occasionally, the faithful are sent back to be reborn into the world to
secrets N Death, Knowledge Mountain silhouette with a central gemstone Gorm Gulthyn, god of vigilance LG War Bronze half-mask Haela Brightaxe, goddess of war-luck CG War Upright sword whose blade is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Clash of Titans d6 Adventure Hook 1 Frost giants besiege a fire giant settlement, disrupting travel and trade across the region. Injured frost giants shelter in nearby towns, demanding the people
settlements near the giants’ realm. 2 Convinced she is the rightful ruler of another giant’s domain, a giant launches an invasion, heedless of the inhabitants of the lands between the giants’ realms. 3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
swamp. When Prismeer was whole, the inn could travel anywhere in Zybilna’s domain. Now that Prismeer is splintered, the inn can’t leave Hither. The inn is a squat, three-story structure with a slate
in the muck. When a bubble touches something edged, such as a twig or a blade of grass, it pops, releasing its gas with a sound of stifled laughter. The gas smells like old cheese. As the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
essence is trapped in the blade, and 1d10 days later the creature re-forms with all its hit points in a space within 10 feet of the dagger. When a creature that is not undead and does not worship Vecna
who fish in the waters around Saltmarsh know that a dragon turtle called Xalatamos claims the wreck of the Marshal as part of its domain. As long as the wreck was undisturbed, Xalatamos kept to itself
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
shape on an old anvil.
Creatures. Two duergar smiths are forging a blade at the forge in the center of the south wall. The work is overseen by Snurrevin, a duergar with the following changes, which
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Crocodile. None of the traps in the shrine will be triggered by two characters who are imitating Man and Crocodile, with one riding on the other’s shoulders. Those characters can still be injured by a trap
the check with disadvantage. 6B. Blade Trap The ceiling here is 23 feet high and draped with cobwebs. Each individual that passes through this section of the corridor has a 50 percent chance of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ghost: Magic mirror on the wall,
Summon forth your shade;
Night’s dark vengeance, heed my call
And wield your murderous blade.
The entity in the mirror is the spirit of a nameless assassin who
one living creature within Strahd’s domain that the summoner mentions by name. The assassin automatically knows the distance and direction to the named target. The assassin attacks any other creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
total of 13,000 cp). Opening the second chest triggers a scything blade trap that targets the opener (+7 to hit), dealing 10 (3d6) slashing damage on a hit. With a successful DC 20 Wisdom (Perception
creature that falls in takes falling damage plus 11 (2d10) piercing damage from the spikes. The spikes are also poisoned, so someone injured by them must make a DC 15 Constitution saving throw, taking 22
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
specifics, but when Golcuus was returned to the labyrinth, it was no longer a threat to Illithinoch. Rift in Reality. The rift leads to a Far Realm location called the Labyrinth of Eyes. Once the domain of an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lead down to area P31 and up to area P49. Treasure. Strongheart wields Steel, a magic longsword (see appendix A). The sentient blade can’t be removed from the knight’s hand while he’s frozen in time
to area P14a on the palace’s lower level. Treasure. The five jewels stored in the turrets are Zybilna’s crystallized desires. They appeared to her shortly after the domain of Prismeer was formed, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
black robe looks up from her work, her face twisted in an expression of rage.
Creatures. Burdug the shaman, an orc Eye of Gruumsh, has commandeered a chamber as her private domain. She lives here with
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
injured wizards retreated here to rest, but the maze entrapped them. All five died while being absorbed. B5: Tumor Garden Several fleshy lumps in the floor rise like stalagmites to heights of two or
Briny Maze is only half of Ilvaash’s domain in the Far Realm. The other half is called the Endless Void, and it’s said to be “beyond a lightless star.” Neither Lowarnizel nor Gossa knows what that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
occasional innocent victim. This grim chamber is the domain of a stonemelder (see chapter 7) named Heldorm and the three cultists who assist him. Roleplaying Heldorm. Unbalanced, Heldorm goes about his work
. He is badly injured and has 1 hit point remaining. Wulgreda and Gervor are happy just to be released, although they ask the party to help them get to safety. Orna wants to go her own way, but she is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its slam attack is a blade attack that deals slashing damage. When all other business is done, Rizwin addresses the wedding party one last time. “Your vault awaits, ready for the gifts each family has
later retrieval. As the sun dips below the horizon, Flabbergast’s ritual ends and the characters return to their normal bodies. Continue with the section “Battle in the Skies” as they travel toward Lottie’s domain.






