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Returning 14 results for 'dominate inspire are barely'.
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Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
pity. Born into the world lacking stout scales and sharp teeth, it’s a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps.
Still
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Red Dragon Use the Red Dragon Personality Traits and Red Dragon Ideals tables to inspire your portrayal of distinctive red dragon characters, and use the Red Dragon Spellcasting table to
Spellcasting Age Spell Save DC Spells Known
Young 16 bane, heat metal, hypnotic pattern, suggestion
Adult 19 bane, dominate person, heat metal, hypnotic pattern, suggestion
Ancient 21 bane, dominate person, heat metal, hypnotic pattern, power word stun, suggestion
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Leviathan of Legend Habitat: Underwater; Treasure: Any Richard Luong Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the
offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash. Kraken Attacks 1d8 The Enraged Kraken... 1 Abducts the vessel of a leader or another
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling
. Roll on or choose a result from the Medusa Fates table to inspire what led to a medusa’s creation.
Medusa Fates 1d6 The Medusa Was...
1 Born a medusa and lives unaware of whatever curse
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
are meant to help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they
things they don’t. In a typical D&D session, a DM makes numerous rules decisions—some barely noticeable and others quite obvious. Players also interpret the rules, and the whole group keeps the game
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of
typical D&D session, a DM makes numerous rules decisions—some barely noticeable and others quite obvious. Players also interpret the rules, and the whole group keeps the game running. There are times
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
limit their population in their deep vaults. However, they have held onto the martial discipline and techniques that allowed their ancestors to dominate the continent. Their weaponsmiths are superior
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
agents as she strives to dominate the world, while metallic dragons have helped the peoples of Krynn to foil her schemes. Meanwhile, Paladine, in the guise of a doddering old wizard named Fizban
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in area 2 of the ruins. At night they stay in their rooms. The major personalities among the survivors are detailed below. Ozymandias Ozymandias (NE male human priest) barely survived the battle
inspire loyalty or trust in those under him. Underlings obey him because of the hierarchical structure of the abbey’s chain of command, not because he shows any strong leadership. If attacked, he defends
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Door 9 Dominate Person, Modify Memory
Level 3: Invoke Duplicity As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied
Domain Inspire Valor and Smite Foes War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inspire adventures leading characters into ancient giant ruins. You can also use the locations in chapter 4 as destinations for these adventures; each of those locations includes its own suggested
the light that is barely visible far below. 2 Characters find a coded journal in a dragon’s treasure hoard, indicating a path to a hidden paradise. 3 Adventurers find a giant-sized ring inscribed with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
World’s destruction.” To some dragons, this closing couplet of “Elegy for the First World” is not merely an exhortation to dominate the Material Plane, but a call to recreate the original world of the
the Inheritors of the First World is that a reborn Sardior will ultimately inspire Bahamut and Tiamat to join forces once again and return to the task of creation. Many members of the sect are gem
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a
lake. W17: Old Streambed This passageway is barely four feet high and is obstructed by rounded boulders and pebbles. It looks as though it might have been a streambed, though no water flows here now
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
telepathically bellow commands to lesser demons, even as they inspire a sense of dread that forces their foes to scatter and run. Nalfeshnees feed on hatred and despair, but they crave humanoid flesh
cast the following spells, requiring no material components:
At will: detect thoughts, web
1/day: dominate person
Web Walker. The yochlol ignores movement restrictions caused by webbing.
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