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                        Returning 8 results for 'don inhabit are brutally'.
                    
                
                        
                            
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                                        don inherit are brutal
                                    
                                
                                    
                                        don inhibit are brutal
                                    
                                
                                    
                                        don inhabit are brutal
                                    
                                
                                    
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                                                     Species
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    , including worlds in the Material Plane.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need
                                                
                                            
                                                
                                                     to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    Your deep knowledge of the dangerous creatures that inhabit the world aid you in both fighting and tracking them. You gain the following benefits:
Select two creature types of your choice
                                                
                                            
                                                
                                                     to appear as another creature type, you don’t gain this benefit.
You gain a +5 bonus to Dexterity (Stealth) and Wisdom (Survival) checks involving one or more of the chosen creature types.
You gain a +2 bonus to attack rolls made against a target of the chosen creature type.
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     as a starry gleam in an astral elf’s eyes.
Because nothing ages on the Astral Plane, astral elves who inhabit that plane can be very old, and their longevity gives them an unusual perspective on
                                                
                                            
                                                
                                                     contemplation or strike out to explore the reaches of the multiverse, astral elves tend to see things through the lens of time as having little or no meaning to them. Astral elves who don’t dwell on the
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
                                                
                                            
                                                
                                                     racial pride and actually treat you like an equal, you can learn a lot from them.”
Halflings. “It’s hard to beat a meal in a halfling home, as long as you don’t crack your
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     emotion and empathy. The same label serves as an apt depiction of lizardfolk.
Lacking any internal emotional reactions, lizardfolk behave in a distant manner. They don’t mourn fallen comrades or
                                                
                                            
                                                
                                                     swamps they inhabit are filled with a staggering variety of threats. Lizardfolk focus on survival above all, without sentiment.
Lizardfolk assess everyone and everything in terms of utility. Art and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     reef sharks inhabit the water below the cage. Third, the only place escapees can go is the jungle, which is more cruel than the pirates. Whether any prisoners are in the cell when characters arrive at
                                                
                                            
                                                
                                                     can be found with a successful DC 12 Wisdom (Perception) check. The compartment holds 58 gp, 140 sp, a potion of water breathing, and three black eye patches. (The pirate captains don the eye patches before trying to remove treasure from area 4.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     successful save, the character resists the spirit, who can’t attempt to inhabit the character for 24 hours. While inhabiting a host, Demetrius acts like an overbearing passenger and can’t be targeted by
                                                
                                            
                                                
                                                     Demetrius’s spirit resides within it, the spirit finds another object in the ziggurat to inhabit. If Darius is slain, Demetrius passes to the afterlife, and his robe becomes a Cloak of Protection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
                                                
                                            
                                                
                                                     to surmount. Brutally cold winds, avalanches, and icy rifts are the least of a traveler’s problems in the Spine of the World. Clans of giants, goblinoids, and orcs dwell there, holding every cavern or
                                                
                                            
                                        





