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Returning 30 results for 'done infused are burning'.
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Magic Items
Guildmasters’ Guide to Ravnica
channel and control their magic. This apparatus is a collection of leather straps, flexible tubing, glass cylinders, and plates, bracers, and fittings made from a magic-infused metal alloy called mizzium
know, the DC for the Intelligence (Arcana) check is 10, and on a failed check, there is no effect.
1st-Level Spells
d6
Spell
1
burning hands
2
chaos bolt (see chapter
Dwarf
Legacy
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Staunton Bluffs Darklord: Teresa Bleysmith Hallmarks: Endless warfare, repeating history Eerily faceless mercenary regiments sweep the countryside of Staunton Bluffs. Burning villages and killing
. Teresa survived the attack, but when she surveyed the damage done and found her family dead by her own designs, she threw herself from the bluffs. Now she haunts her own domain, where she repeatedly relives the day of her betrayal.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following: The Brazen Egg shatters! Amber light pours from the broken shell and washes over everyone and everything nearby. The burning light sears Anthradusk’s scales and causes the dragon to howl in agony
save DC 20), requiring no spell components. Cozmioko’s Light. You regain 28 (8d6) Hit Points. Cozmioko’s Revenge. One Melee weapon you are holding is infused with supernatural might for 1 minute or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused with
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. But it was the Great Forge that was the burning heart and true treasure of the city. Deep beneath the settled levels of Gauntlgrym, dwarven crafting and elven magic bound the slumbering primordial
material infused with a splinter of Maegera’s essence. The unceasing wonders flowing from these forges helped make Gauntlgrym into one of the most magnificent cities Faerûn has ever known. Relations between
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, the foliage parts to reveal a tranquil grove where a natural spring burbles. Rays of sunlight create a silvery glow about the crystal-clear pool.
This sacred spring is infused with primal magic
. Destroying the Chaos Bell. If the party has the Chaos Bell from the Shrine of Evil Chaos (see “Caves of Chaos”), a character can submerge the evil artifact in this sacred spring. If this is done at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
.) Fire shoots out from her fingers, catching the ones on our side of the stream. Burning Hands!
5 Jared: OK, what do I need to do?
Maeve: The shrub things need to make Dexterity saving throws. The DC
?
Maeve: My work here is done. (She mimes blowing smoke away from her fingertips.)
6 Asking for the spell’s damage allows the DM to roll a saving throw for each monster and mark off the right
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the dark of the moon, or whenever the fighter kicks you awake to tell you your long rest is done, get healing already! Either way, it’s good to incorporate a regular ritual into your daily devotions
screaming “Shut up!” at anyone who makes noise
4 Sleep another hour; your deity says it’s fine
5 Burning incense and lighting a candle on a makeshift altar while you recite your vows
6
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
adventure — battling incarnations of evil on the deck of a burning airship! On the other end you have gritty hard-boiled action in the alleys of Sharn, a brutally human scenario where there’s no easy choices
and you betrayed them for personal gain. You may regret it now, but you can never repair the damage you’ve done.
5 You squandered your family’s fortune and brought shame and ruin to your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
extractions. And sure, working on the credulous and the desperate is sometimes part of the plan. But when you do it, it’s done with professional flare. Enchantment Trust. Community outreach. Social
, but just knowing you’re there can help keep the noble or the business magnate across the table fully engaged. Because as long as you are there, they know they’re safe from having you burning their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have proof they have done so, might be able to convince Drexa to help them. Drexa has seen failed coups before, and he sides with the characters only if he’s sure to wind up on top. Narrow Tunnel. The
lurk in the shallow tunnel to the north. These are the spirits of grimlocks that died here long ago and became infused with the evil that permeates the fane. They attack any living creature that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Domain Spells Cleric Level Prepared Spells 3 Burning Hands, Faerie Fire, Scorching Ray, See Invisibility 5 Daylight, Fireball 7 Arcane Eye, Wall of Fire 9 Flame Strike, Scrying Level 3: Radiance
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
done with a successful DC 20 Strength (Athletics) check, but the act causes a glass sphere on the other side of the doors to break. This sphere is attached to the doors just above the lock, and opening
picked up by another as long as its current owner, Tloques, remains alive. Concealed beneath the wrappings around the handle is a parchment containing the spells passwall, burning hands, and gust of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, similar to what Black Lion has done at Beorunna’s Well. The other half of the tribe considers this act an insult to their totem, so they launch raids on the settlement, burning as much of it as they can
members. It has done much to plague the people in the environs of the Neverwinter Wood. The tribe doesn’t share the ‘gift’ of lycanthropy with others and therefore ensures there are no survivors of its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
character’s concentration ends. Macreadus knows what must be done to fix the device but can’t activate the item because he’s dead. If no one can attune to the modified Summer Star because everyone in
the party is dead and trapped as a spirit in the Border Ethereal, nothing more can be done with the device until someone else comes along who can attune to it. Fortunately for the characters, they
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
orange lightning release a deluge of fiery droplets. Any creature caught in the burning rain takes 2d6 fire damage at the start of each of its turns. The droplets ignite any flammable objects that
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Inside the chest are the materials the hags use for creating cursed paintings, including three blank canvases and paints infused with demon ichor. A character who examines the canvas determines that
the paintings that have caused their downfall. The fourth painting is the one that was done for Sylvarie Silversong ten years before. Each painting depicts its victim as the person they sought to become
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
for a giant temple called the Eye of the All-Father. “Therein,” she says, “you’ll learn what must be done to end the giant menace.” She also tells them to keep an eye out for a frost giant wearing a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of days before the characters discovered the portal site, Splugoth accessed the extradimensional space and began the process of opening the portal. Energy from the Far Realm has infused several
one of the common room tables, while a young male and female human and an elderly female human sit at another. A fireplace occupies the corner closest to the door, burning brightly, and a chandelier
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Wing Robed cultists lounge near tents pitched on the flagstones in this camp. Braziers filled with burning coals dot the camp, polluting the air with swirling ash.
The six elf Cultists and four elf
successful one. T8: Dawn Vestry When the characters open the door to this area, read or paraphrase the following: A redheaded elf woman stands with her back to the door. She whispers, “It is done. In a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the smell of burning torches. It is the last scene you will ever witness.”
Nafik (see appendix B), the heartless former high priest of Amun Sa, stands at the top of the stairs. As soon as Nafik is
done monologuing—or if his speech is interrupted—he attacks. If the characters try to explain to Nafik that Amun Sa sent them, he responds that the pharaoh is dead. Nafik considers himself the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Keen senses, luck Trickery Burning boot print
Cyrrollalee LG Hearth, home Life An open door
Sheela Peryroyl NG Agriculture, nature, weather Nature, Tempest A flower
Urogalan LN
steel, Cyrrollalee created an atmosphere of fun, bringing cheer to the frightened people as they worked. When the day was done, she set off with a cart full of pies and laid them in a tasty trail far
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pile of burning tomes before him. His outstretched hands flicker with waning, fiery magic. When he sees you, he looks both shocked and relieved.
Otherwise, they catch Shalfey before he makes a grave
of Prophecy Fallen Star. If the characters don’t have the star, Shalfey encourages them to visit Derwyth (if they haven’t done so) to find it for him. If the party has the notes from Derwyth’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You might have absorbed magic from a site infused with
the next minute, any flammable, nonmagical object you touch that isn’t being worn or carried by another creature bursts into flame, takes 1d4 Fire damage, and is burning.
65–68 If you die within
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
has been done successfully, the shrine glows with white light, and all zombies in the area immediately collapse with the unconscious condition for 24 hours. The condition ends early for a zombie if it
The bottom of the stairway opens into a wide sanctuary with a vaulted ceiling. Stone pews are arranged in orderly rows. Black candles burning green flames occupy niches along the walls. Atop a pulpit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
start, choose three level 1 spells from the Wizard spell list. Burning Hands, Jump, and Shield are recommended. The number of spells on your list increases as you gain Fighter levels, as shown in the
learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. The weapon must be within your
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
minutes before being magically drawn back into it. Gelida’s Favor. Gelida wants to leave the lair before Challidax finds and destroys her. Moreover, the mephit is done serving other creatures. She
look of rage. A campfire flickers on the ground between the frozen figures, somehow burning on the bare cave floor.
Challidax ambushed five would-be dragon slayers here, freezing them to death before
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
infused with necromantic magic. A creature that drinks any amount of the liquor must make a DC 20 Constitution saving throw, taking 22 (5d8) necrotic damage on a failed save or half as much damage on a
socket is easily done. Placing the emerald in the statue opens the door sealing off the passage to area T16. The door resists all other attempts to open it. Once opened, however, it ceases to be locked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
15 Wisdom (Perception) check. To open it, one must press a nearby wall carving shaped like an eye. When this is done, the secret door swings inward, revealing a curved hallway (area X8) beyond. X3
in front of it, as seen through the eyes of the stuffed beholder that hangs in the shop’s display window (see “Old Xoblob Shop”). Spores. The purple spores are infused with faerzress, a magical






