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Returning 35 results for 'done instantly are book'.
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Magic Items
Dungeon Masterâs Guide
served as the foundation of the Demonomicon of Iggwilv. The Tome of Zyx can be destroyed like any ordinary book. Once the staff emerges, the demon lord Fraz-Urbâluu knows instantly.
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the bookâs spine, the
Spells
Playerâs Handbook
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
six months, such as a book from a wizardâs library.
âVery familiarâ is a place you have visited often, a place you have carefully studied, or a place you can see when you cast the
Magic Items
Tales from the Yawning Portal
bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.
Curse. The bracelet
against flesh to stone cast from the bracelet. If such a creatureâs save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tashaâs Cauldron of Everything
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the bookâs spine, the general
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Teleport
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If
a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet
spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly. The Hidden Shrine of Tamoachan
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
information could be helpful in preventing further outbreaks. Zelyth allows the characters to spend as much time with the book as they need. When theyâre done with it, Zelyth returns the book to its vault.
Finding the Book Upon arriving in Candlekeep, the characters can use an Avowed guide to help them track down the book titled Xanthoria. This quest brings them to the attention of Zelyth Lightleaf
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their exciting portals-based adventures in Luskan done, the characters attain 5th level! Just as importantly, theyâve learned that Dran Enterprises isnât the real villain behind the
attacks on Acquisitions Incorporated franchises. If the characters spoke to Bracus or obtained the book from the lizardfolkâs satchel, they also have a solid lead indicating that Horn Enclave holds the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
To the Scriptoria Collections Professor Brenneth Blackstone approaches the characters after heâs done proctoring their Exam. Once the other students depart, the professor addresses the characters
auguries called Weale or Woe: An Interpretive Sketch by Director Arick Quenthorne. Trouble is, no one knows where the book is hiding, and I canât prepare your upcoming Exam without it.
âFind it and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
so it does exactly what you want and need it to. Thatâs what D&D has always done. Changes to the Deck
Two of the cards in the traditional Deck of Many Things have been renamed for this book. This
deck was no longer an artifact and no longer sentient. This was the latest version of the deck in D&Dâuntil now. The Book of Many Things explores and expands the deck. It isnât intelligent, but the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the area, until the glowing stones are pressed in the proper sequence: yellow, blue, orange. If this is done, the vapors disappear, and the path appears to go eastward. If the archway is entered when it
is clouded, those characters doing so will be instantly teleported to area 7. If it is passed through after pressing the glowing stones in proper sequence, those who step through while following the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding The Book Characters in Candlekeep might discover Lore of Lurue in its place on the shelves, or elsewhere in the library, in one of several ways, including: Assisting one of the Great Readers
the library Whether the book is shelved or not, it captures the charactersâ attention the first time any of them sets eyes on it. If itâs unearthed from within a pile, it stands out immediately
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, shifting the campaignâs focus to its defense and maintenance; a character could become separated from the rest of the party, trapped in an undetectable and unreachable prison; or characters could instantly
perish. While some groups embrace such surprising twists, others prefer to avoid major campaign upsets. This book provides tools to help you use the deck on your own terms. The following sections
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that makes up chapter 4 of this book, âThe Orrery of the Wanderer,â sets up downtime options between adventure episodes as a key component of the campaign.) But an Acq Inc campaign offers even more
robust options for characters who want to get things done outside adventuring time, because the heroes of an Acquisitions Incorporated campaign have something that most adventurers donât â a well-paid
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Bytopia The surfaces of Bytopiaâs two layers face each other like the covers of a closed book. Looking up from Dothion, the âtopâ layer of the plane, a traveler can see Shurrock, its other layer
Adventures Bytopia is the heaven of productive work, the satisfaction of a job well done. The goodness flowing through the plane creates feelings of goodwill and happiness in creatures dwelling there
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
weapons and armor. Now, the room has been mostly cleared out, and the door that leads to area 25b has been smashed to rubble. What looks like a large iron book lies facedown on the floor in the northeast
forge, cold and dark for centuries. Bare iron hooks line the walls, the floor is strewn with rubble, and the door to area 25a has been smashed. If you havenât done so in a while, remind the players
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any classâs spell list
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Zyx can be destroyed like any ordinary book. Once the staff emerges, the demon lord Fraz-Urbâluu knows instantly.
book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
have been ripped from the bookâs spine, the general chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the
Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Random Properties. The artifact has the following random
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any classâs spell list (the three
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Using This Book This book explores the Domains of Dread, the mysterious expanses of the Shadowfell that serve as backdrops for excitement and terror. It guides players and Dungeon Masters through the
is not done with us yet. Something terrible festers here in Darkon, sir, lurking in your own family home.
My investigations begin with the sealing of this letter. This time, I hope our families can stand together against whatever haunts us both.
Yours,
Ez dâAvenir
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Flood of Memories When the memory web dies, a barrage of memories floods the charactersâ minds. Most of these fleeting images fade instantly, but the following scenes appear in quick succession and
.
âThe book speaks of a star falling to earthâa black rock, seemingly worthless but seared by the heavens,â he explains. âOnly it can help us. We must find it, and soon, or evil will seize the power of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secured to the lectern with sovereign glue, preventing it from being easily removed. The eight-page book contains an eight-line nursery rhyme written by the Sewn Sisters in Infernal, with each page
bearing one line of the poem. The book is open to pages 4 and 5 when the characters first arrive. Hidden in the leg of the lectern, on the side facing the east wall, is a secret compartment that can be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
collection (volumes 3 and 8 of Tales from the Gloaming Court), Skabatha placed wards on every one of the remaining books. Any book that is removed from her study turns to ashes instantly. A detect magic
as boggle oil, troll spittle, and various flavors of tree sap. Fantasma Dementoâs Codicil of Conundrums is a lavishly illustrated book of fey puzzles and riddles. Answers to the puzzles and riddles are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
he survived, are now stationed here. If the party engages the sahuagin in combat here, the defendersâ numbers and central location on the level instantly raise the alert. Treasure. Amid mundane
swiftly retreat. The bulk of Saltmarshâs troops take up pursuit, with a few remaining to escort the characters away. The party has done enough. Itâs time for them to claim their reward.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books for several scholars at the same time, Ramilir guesses that he must have accidentally taken The Scrivenerâs Tale instead of a book intended for another scholar, then placed the unrecognized tome in
spells. The Princess of the Shadow Glass has the ability to misdirect such inquiries.
The Scrivenerâs Tale. Questions asked about the book with commune or divination spells yield only the information
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Teleport Level 7 Conjuration (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 10 feet
Components: V
Duration: Instantaneous
This spell instantly transports you and up to eight willing
â means you possess an object taken from the desired destination within the last six months, such as a book from a wizardâs library. âVery familiarâ is a place you have visited often, a place you have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Teleport Level 7 Conjuration (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 10 feet
Components: V
Duration: Instantaneous
This spell instantly transports you and up to eight willing
â means you possess an object taken from the desired destination within the last six months, such as a book from a wizardâs library. âVery familiarâ is a place you have visited often, a place you have
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
paid to have a wish spell cast to end its effect on him. When a character reads even a small part of The Scrivenerâs Tale for the first time, all the characters feel the magic of the book wash over them
gains a new benefit (up to level 4) and a new drawback, in addition to retaining the ones from lower levels. A character can choose to fail the saving throw, and a character instantly becomes aware of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Teleport 7th-level conjuration Casting Time: 1 action Range: 10 feet Components: V Duration: Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that
, such as a book from a wizardâs library, bed linen from a royal suite, or a chunk of marble from a lichâs secret tomb. âVery familiarâ is a place you have been very often, a place you have carefully
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Teleport 7th-level conjuration Casting Time: 1 action Range: 10 feet Components: V Duration: Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that
, such as a book from a wizardâs library, bed linen from a royal suite, or a chunk of marble from a lichâs secret tomb. âVery familiarâ is a place you have been very often, a place you have carefully
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
creatures and âblessedâ them with clown-like appearances. Space clowns acquired their first spelljamming helms from dohwar merchants (see âDohwarâ earlier in this book). Subsequent visits to other
Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
area around a legendary dragonâs lair is altered by the dragonâs presence. The regional effects described in the Monster Manual and chapters 5 and 6 of this book are not the only ways a dragonâs
features near their lairs. Similar effects include the following examples: Death Warning. The dragon is instantly aware of the death of any creature within 1 mile of its lair and can review the last






