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Returning 10 results for 'doubles immune are both'.
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double immense are both
double immune are both
double immune are boat
Monsters
Waterdeep: Dungeon of the Mad Mage
saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours
.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles
Duergar Warlord
Legacy
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Monsters
Mordenkainen’s Tome of Foes
or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based
by taking 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Scouring Instruction","rollDamageType":"psychic"} psychic damage. A creature immune to psychic damage can't be affected by Scouring Instruction.Poison
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Wisdom saving throw. On a failed save, a creature is frightened of the ship for 1 minute. On a successful save, the creature is immune to this ability for 24 hours. Once this ability is used, it can’t be
immune to cold damage but vulnerable to fire damage. The ship can also move at its normal speed over ice of any thickness, floating on the ice at the same depth as it would in water. Living Vessel This
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based
can roll a d6 and the ally can add the number rolled to the d20 roll by taking 3 (1d6) psychic damage. A creature immune to psychic damage can’t be affected by Scouring Instruction.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
save is immune to this sibriex’s Contamination for 24 hours.
Innate Spellcasting. The sibriex’s innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells
, a creature becomes immune to this sibriex’s Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must
Compendium
- Sources->Dungeons & Dragons->Rrakkma
duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to
, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
duergar can see or to move up to 10 feet in a direction of the duergar’s choice. Creatures that can’t be charmed are immune to this effect.
Bonus Actions
Reduce (Recharges after a Short or Long Rest
(Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reaction either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar’s choice. Creatures that can’t be charmed are immune to this
.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, Xardorok magically increases in size, along with anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his damage dice
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
gelatinous cube with these changes: It is immune to all damage and conditions. Its reach is 10 feet. Each round, the ooze can make one attack against each creature within its reach: a pseudopod attack against
-Nathair is a medusa with the following changes: It is undead. It is immune to necrotic and poison damage. It is immune to exhaustion and the poisoned condition. Its Petrifying Gaze feature turns petrified
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hearth. Sarvinder Peck (see “Servants” above) can be encountered here, making and fitting new shoes for the horses. Trapdoor. A 3-foot-square flagstone in the southwest corner of the stable doubles as
horror that was fashioned on Avernus. The construct understands Infernal but can’t speak, and it is immune to the following spells: fire bolt, sacred flame, and shocking grasp. The only creatures






