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Returning 35 results for 'dragon instinct are briefly'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
exceeds its own instinct of self-preservation. Thus, the dragon will destroy itself in pursuit of its master’s desires if necessary. The dragon likes to tear foes apart, as well as knock down
Immutable Form. The dragon is immune to any spell or effect that would alter its form.
Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Siege
Monsters
Fizban's Treasury of Dragons
;beholder's eye rays.
An eyedrake left to its own devices exhibits much of the stereotypical behavior of a young dragon, attempting to establish a lair and a hoard. Driven by instinct to jealously
"} necrotic damage on a failed save, or half as much damage on a successful one. The target dies if the ray reduces it to 0 hit points.When a beholder contends with a dragon for power and wealth, its
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
.
Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
female in their naming conventions. Each example name includes its translation in parenthesis.
Lizardfolk Names: Achuak (green), Aryte (war), Baeshra (animal), Darastrix (dragon), Garurt (axe), Irhtos
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Creature Summaries The creatures in this bestiary are briefly described in the Creature Summaries table. Creature Summaries Creature CR Summary Coral 9 Unicorn-like being who loves cookies and
magic Scrapper 8 Junkyard guardian that uses great strength and electrified wires to grasp its enemies Seth 10 Super-fast, shapechanging dragon who becomes invisible when submerged in water Sheldon 7 Big, blue dragon who hangs out in Wildspace and hoards yummy blueberries
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
moonlight lose control of their powers and succumb to raw, animalistic instinct, making it easier for Teremini to manipulate or trap them. Mage’s Ritual. Teremini learned her red moonlight magic from a
lunar dragon named Orinix. Orinix also taught Teremini a ritual to make the wall of transformative moonlight permanent and tasked her with completing this lengthy, taxing ritual. While she focuses on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
monster's alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, there's nothing stopping you. Some creatures can have any alignment. In other words
good, chaotic neutral, or chaotic evil), as befits its wild nature. Many creatures of low intelligence have no comprehension of law or chaos, good or evil. They don't make moral or ethical choices, but rather act on instinct. These creatures are unaligned, which means they don't have an alignment.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, there’s
law or chaos, good or evil. They don’t make moral or ethical choices, but rather act on instinct. These creatures are unaligned, which means they don’t have an alignment.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
). The spell ends early if the dragon uses this lair action again or if the dragon dies. Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor
, walls, and ceiling covered in carpets of mold and moss, or featuring larger mushrooms and plants in neatly organized displays. The challenge rating of a legendary deep dragon increases by 1 when
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their efforts to helping the dragon inflict suffering on others. A chardalyn dragon serves the tyrannical will of its evil creator—a tireless drive devotion that exceeds its own instinct of self
Chardalyn Dragon This construct is fashioned from pieces of chardalyn (see the sidebar on Chardalyn) that have been assembled in the form of a dragon. The only parts of the dragon not forged from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
soother* Humanoid 3 Githzerai traveler Aberration 3 Harmonium peacekeeper* Humanoid 3 Society of Sensation muse* Humanoid 3 Transcendent Order instinct* Humanoid 4 Hands of Havoc fire starter* Humanoid 4
Heralds of Dust remnant* Humanoid 4 Hound archon Celestial 4 Mind’s Eye matter smith* Humanoid 5 Athar null* Humanoid 5 Cranium rat squeaker swarm Aberration 5 Fated shaker* Humanoid 5 Time dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon can use one or more of the following additional lair actions while in its lair: Animate Statues. The dragon chooses up to three statues in the lair that it can see. Each of these statues briefly
Brass Dragon Lairs Brass dragons prefer to make their lairs in hot, dry, rocky areas—desert canyons, caves beneath arid mesas, or ancient stone ruins. Brass dragons often compete with blue dragons
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Eyedrake When a beholder contends with a dragon for power and wealth, its thoughts of its dragon rival can become deeply obsessive, eventually pervading the beholder’s dreams. If the rivalry lasts
aspects of a dragon’s breath weapon attacks and a beholder’s eye rays. An eyedrake left to its own devices exhibits much of the stereotypical behavior of a young dragon, attempting to establish a lair
Compendium
- Sources->Dungeons & Dragons->Divine Contention
includes an overview that briefly describes what the characters can expect to find there. This overview is followed by information you’ll need to run the encounters at that location.
Starting Quests
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
overview that briefly describes what the characters can expect to find there, followed by information you’ll need to run the encounters at that location.
Starting Quests When the characters first visit
Quest “Go north along the coast and track the bronze dragon Lhammaruntosz, the Claws of the Coast, to her lair. This location looks like a bronze dragon carved into the side of a cliff overlooking
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
duly appointed townmaster. Harbin is a pompous, middle-aged banker who lives in a house east of the townmaster’s hall. Reports of a white dragon in the area have turned him into a veritable shut-in, and
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flying over the city toward the spires of Castle Kalaman. At a glance, the character doesn’t see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
ideas, Darrett makes the following suggestions: Facing the Undead dragons and the Dragon Army troops directly on the surface of the flying citadel would end in disaster. The citadel is surrounded by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
camp on the plateau. Rezmir, being a half-dragon, can’t travel openly in Baldur’s Gate; she’d be attacked by a mob. The city’s wealthy elite, however, often travel the streets in screened or curtained
might catch a glimpse of her through a briefly parted curtain if they’re observant. Rezmir and her bodyguards come to Selebon’s yard to purchase five wagons and supplies (having sold the other wagons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
camp on the plateau. Rezmir, being a half-dragon, can’t travel openly in Baldur’s Gate; she’d be attacked by a mob. The city’s wealthy elite, however, often travel the streets in screened or
might catch a glimpse of her through a briefly parted curtain if they’re observant. Rezmir and her bodyguards come to Selebon’s yard to purchase five wagons and supplies (having sold the other wagons
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and found it to be haunted. 71–75 You were briefly possessed. Roll a d6 to determine what type of creature possessed you: 1, celestial; 2, devil; 3, demon; 4, fey; 5, elemental; 6, undead. 76–80 You
saw a ghost. 81–85 You saw a ghoul feeding on a corpse. 86–90 A celestial or a fiend visited you in your dreams to give a warning of dangers to come. 91–95 You briefly visited the Feywild or the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
location.) Modron Caretakers. The githyanki abandoned the outpost years ago but left modrons behind to maintain it. Draconic Newcomer. A dragon with brass scales arrived at the outpost almost one year
ago and made itself at home. The modrons in the outpost have trouble communicating with the dragon but try to keep it happy. S6: Secured Supplies This almost octagonal room contains sealed crates
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 15–16 A cloaked figure moves slowly past, pausing briefly upon catching sight of the party. 17–18 An acolyte of the Silver Flame preaches loudly in an attempt to convert an essentially captive
kalashtar is trying too hard to pass as human, conspicuously and awkwardly using human slang. 51–52 A young half-elf in adventuring garb weeps openly. 53–54 A silver dragon in human form observes the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a good night’s sleep. These Ten-Towners are briefly described below: Vedda Starsprit, a stocky, paranoid, 30-year-old trapper with exotropia Nars Beldrun, a tall, heavyset, 33-year-old shipwright from
end to the Frostmaiden’s everlasting winter. Kwan has a stolen figurine of wondrous power (silver raven) that she offers the characters as a reward for their help. Dragon Bone Stew Wyrmdoom Crag quest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the same name once stood near where the town of Daggerford is now. Yvandre knows also that her uncle suffered briefly from a magical malady that produced strange writing on his skin, and which he
from Taresson. Crimes against House Rillyn If the characters commit murder or other crimes in House Rillyn, they are tracked down 4d12 hours later by one of Yvandre’s allies, an adult copper dragon named
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Junk Wyrm, an eccentric adult copper dragon who reeks of garbage. The dump’s artistic guardian, Tudhog fashions three-dimensional pieces from once-magic blades, battle-damaged suits of shimmering armor
the characters to free Tovus Gilaf from the burgomaster’s estate. 3 A Mercykiller bloodhound (see Morte’s Planar Parade) arrives in town, searching for a fugitive who looks exactly like one of the characters. 4 The gate to Carceri briefly ruptures, releasing a host of destructive fomorians on Curst.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
depiction, for it represents one of a handful of dragons the city has faced in its history. After being paraded to a square near where the dragon was defeated or driven off, the enormous effigy is burned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
contains six bolts of elven silk (50 gp each) and an engraved box containing five 3-inch-tall figurines — each one depicting a kind of metallic dragon and made of the appropriate metal (250 gp for the
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all of
Equipment
area, and nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by
and into a Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
historic Dragon Bar, a modest tavern named for the carved dragon head that watches over it. Beyond this reception area and its alert bouncers lies the casino proper. Casino. Games of chance line the
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all of
Equipment
wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all of
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
Delerium Dragon Wyrmling as if under the effects of True Polymorph. The creature reverts to its true form after 1 hour.
99–100
The triggering creature gains the ability to see through all






