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Returning 35 results for 'drawn insect are books'.
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Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Conclusion If the characters return to the Tower of the Heavens with the entire second set of Books of Prophecy, Shalfey is overjoyed. In exchange for the books, he rewards each character with a magic item drawn from the shimmering sphere in his library.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Monsters (A-E) The following monsters are drawn from the Monster Manual, Volo’s Guide to Monsters, Mordenkainen’s Tome of Foes, and other books.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Hermit As a hermit, you spent a considerable time in seclusion before making a discovery that drew you back to the world. Were you isolated in Sharn, or did you discover something that’s drawn you to
workings of the universe?
4 You’re a librarian. You’ve spent your entire life in the labyrinth of books below Morgrave University. A few weeks ago you stumbled on a secret buried in the vaults
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Starting the Adventure The adventure takes place in the Firefly Cellar beneath the House of Rest. Characters might find themselves drawn to this location for one of two reasons. Perhaps the House of
part of the library, close to a collection of ancient books, might be a compelling enough reason for the characters to stay there. The characters descend into the Firefly Cellar through the hatch in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
keelboats. Questions about, “Is anybody selling books around here?” or “Where do we find the river boats?” quickly lead the party to the docks. Two of the three keelboats are crewed by commoners (ordinary
cult symbol. Roleplaying Shoalar Shoalar appears jovial, but he has a biting sense of humor and tends to laugh at people rather than with them. If questioned, he denies any knowledge of books or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-floor. A large table lies on its side, one leg broken. A five-foot-wide tunnel in the floor to the east leads down.
Most of the books in this library have been destroyed by time and neglect. The
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Drops d100 Treasure 01–50 None 51–52 A crude map drawn on a scrap of tanned dinosaur hide, showing a route to Port Nyanzaru and the location of a randomly determined landmark or lair (250 gp) 53–54
smoking pipe (25 gp) 67–68 Case containing 2d12 blocks of insect repellent incense 69–70 An iron token bearing the symbol of a triceratops (the sign of the Ytepka Society), worth 50 gp in Port Nyanzaru 71
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to manifest for the first time to the characters, after five years of silence, is left to your judgment. The spirit of the murdered woman might be drawn to a character who is dedicated to law or good
, one whose background features a similar tragedy, or one who struggled to rise from poverty as she did. Alternatively, if one of the characters has a penchant for reading books from Candlekeep’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
than being exhaustive descriptions, what follows are snippets of information drawn from the experience of five individuals who have traversed, lived in, and explored these areas. Like any other narrators
outsiders, entire books longer than this one could be (and have been) written about others. If the descriptions leave you wanting to know more, consider them an inducement for you and your companions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Nothing of value can be found here. Development. Combat in this room alerts Zan, the jackalwere in area A5, who enters with their scimitar drawn. At your discretion, Korvala might also investigate a
hangs on the wall behind the desk. There’s a single bed tucked against the western wall.
Unless she is with the characters, at Amberdune Books, or elsewhere in the hideout investigating a commotion, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
, mounted animals, rocks and minerals, dried plants, and jars with creatures floating in liquid. Measuring devices, glassware, and other scientific apparatus sit on the tables between books on the natural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
by removing cards once they’ve been drawn. Position and Orientation. You can assign meaning to a card’s position or orientation in addition to its numeric or symbolic value. For example, in a tarot
drawn. Unusual Numbers. Using cards instead of dice allows you to choose from a set number of options that doesn’t correspond to the number of sides on a typical die or combination of dice, such as odd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the detritus on the floor. After a minute of searching, it finds a torn page on which is drawn a smiling dragon with butterfly wings. The homunculus shows it to the characters, tears the page
frame, the top of which is carved in the likeness of a yawning homunculus (see “Magic Mirror” below).
Furniture. A desk and a chair formed out of lacquer-covered books stand near the north wall
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stands next to a vanity. Two large ropes dangle at either end of a set of drawn curtains. A black table against the north wall holds a stack of instrument cases.
The backstage area of the
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
light. Firelight glints off a poker beside the fireplace, and the walls are lined with ancient books. A huge painting hangs above the mantelpiece in a gilded frame. The firelight illuminates the portrait
—an exact likeness of Ireena Kolyana.
Phillip (as Gareth): How old does the painting look?
Maeve (as Mirabella): I’m going to check the books!
Jared: OK, I’ll get to those in a second. Russell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
marks. A half-melted statue and two badly damaged candlesticks sit beside the brazier.
If not drawn into area 2 by intruders, one disciple (acolyte) is cleaning the table and floors here. This was a
Several large bookcases lean against the walls in this cold room, and a high chair and a scribe’s desk sit to the right of the door. The bookcases are loaded with books and scrolls. Four bedrolls are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolled-up piece of golden foil. The chardalyn tube is safe to handle. P12. Snow and Shadow Unless they’re drawn to area P11 by a disturbance, Dzaan’s simulacrum (see appendix C) and its wight bodyguard
functional office. A table stands in the middle of the room, surrounded by small stacks of books. Lying on the table is a whirring amulet on a chain.
Two figures stand behind the table. One is an undead
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creatures without a swimming speed. A green slaad lurks on the stage, drawn to the tunnels by the chaotic magic of the city. If it notices a character, the slaad turns and hisses before using its Hurl
This worked stone room is full of laboratory equipment: vials of colorful liquids, glass lenses, and live mice in cages. Books crowd shelves and overflow into the floor.
Demelin (currently in area
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
tattoos of sigils drawn in white ink. Slung across her back is a leather satchel brimming with books, scrolls, and other implements.
Gwyn is new to town and is slightly lost. She requests the party’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dwarf mage), poses as a stablehand, complete with leather overalls and straw in his beard. Neverwinter Circle The circle in Neverwinter is drawn on the floor of an attic, in a creaky old three-story
training to infiltrate the Arcane Brotherhood. Stairs lead from the attic down to a study, where Sandyse surrounds herself with lit candles and piles of open books. Waterdeep Circle The Waterdeep
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the skeletal remains of dwarves and mind flayers.
Long ago, invading mind flayers and temple defenders fought fiercely in this room. Psychic echoes of the battle have drawn an intellect snare (see
retrieved books for them. Three neutral drow temporarily live here. Their names are Erdan Vosselth, Thiala Sharne, and Vellios Keethe, and they have proudly worked for the Henlifel family as guards and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
heaps along the walls. Old books with deteriorated bindings spill their pages onto the dusty floor.
The books here are rotted and worthless, but a character who spends five minutes searching the
library finds a spell scroll of polymorph. S18: Draconian War Room This chamber holds a large table, which is covered by a roughly drawn map of Nightlund along with several other documents and scraps of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
end of each of its turns until it exits the cylinder. While in a psipod, an unconscious creature finds itself drawn into a simulated reality created by the ulitharid (see the “Alterdeep” sidebar) and
possibility of detecting a flaw that betrays its true nature. Although Extremiton has created an impressive facsimile, characters who are drawn into the environment notice slight discrepancies in the way
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unusual. Nothing about his bedroom betrays Victor’s deviant nature or magical proclivities. The books include collections of Barovian fables and tomes about mythology, heraldry, and other innocuous
subjects. N3l. Library Floor-to-ceiling shelves line every wall of this windowless room, and the number of books contained here is nothing short of astounding.A brass oil lamp sits atop a large desk in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
one wall. A well-used broom leans between two of the windows.
The broom is nonmagical. Books. Hundreds of nonmagical books are stored here and organized by topic. A character who spends 8 hours
the books in this library finds an old Spellbook that belonged to a dwarf magic-user named Xantarn, who died in the monastery eight years ago. The book contains the following spells: Arcane Lock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, which contains the following features: If he hasn’t already been drawn elsewhere, a portly halfling stands atop a stool and cooks at an iron stove. A green, ghostly hand floats above a trellis table
area contains the following features: A 10-foot-diameter circle of runes has been drawn on the floor in blood that is now dried. Smoke billows from four iron braziers placed around the circle. Three
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
slits are set into the west wall, and a small fireplace stands to the north. Several tables crowd the room, all covered with sheaves of paper, quills, ink pots, candles, and a few bound books. Numerous
to the library. Three giant coral snakes (see appendix C) lurk in this chamber. The snakes originally lived in a cave on the east side of the isle, where they fed on rats. When the rats were drawn to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
bottle with a sweet-smelling liquid inside. The bottle holds a potion of mind reading. C19. Student Storage This storeroom is filled with loose parchment, books, and misfiled paperwork. In the center of
the room, two crates containing ink jars have been knocked over, a mishap that faculty members intend to program the Earl in area C3 to clean up the next day. The ink has drawn power from a number of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. A wooden drawbridge allows passage over a steep ditch surrounding the keep. The bridge is currently drawn shut.
Two guards stand before the raised bridge. As you approach, one of the guards shouts
laws, this guard still has much to learn.
By the Books. Gala clings to the keep’s laws—and often recites them aloud—whenever she must make a decision.
Naive. Gala believes that life is fair, people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
neatly around the room. A mahogany desk in one corner doesn’t look like it sees much use. Books. Most of the books are fake boxes made of painted cardboard. A few have bawdy drawings and salacious poems
shelves. In one corner stands an iron lectern with a closed, locked, leather-bound tome resting on it. Two padded chairs face a large fireplace. One has a wolf skin draped over it. Books. Many of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
bronze lantern hanging above the table has a continual flame spell cast within it. Treasure Among Sansuri’s collection of books are four historical texts chronicling the rise and fall of Ostoria (worth 500
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
floating creature is an alert Spectator, which was mistakenly summoned to guard the bookcases, not the books. When the githyanki abandoned Starglass Waypoint, they removed all the books so they wouldn’t be
. (They aren’t present if they were previously drawn to area S18.) Any character who has a Passive Perception of 14+ recognizes a disguised quadrone once the character gets within 5 feet of it. The
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
him and gives him the bottle. Ignis then sits on the table by the fire and, heating bits of spare metal, goes about crafting what appears to be a homemade sword. Unless drawn by strange noises or her
papers and a journal; a bookshelf with books, beakers, and jars of mosses and bark; and a few decorative items along the walls. Two wooden chairs face a small, bare table. Characters who approach the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
effect can be triggered only once. Each pile’s contents are listed below: Keep Pile Bagpipes (worth 30 GP) Ten Books of poetry (worth 25 GP each) Twenty Holy Symbols (amulets worth 5 GP each) representing
each) Twenty gold rings (worth 25 GP each) Trade Pile Ten Books (historical texts worth 25 GP each) Five flutes (worth 2 GP each) Bejeweled, fur-lined cloak fit for royalty (worth 2,500 GP) Ten gold






