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Returning 21 results for 'dream image are bottling'.
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dream images are bustling
dream images are bottling
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
Monsters
Eberron: Rising from the Last War
each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
: mirage arcane, modify memory, project image
Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed instead.
Magic Resistance. Fraz-Urb’luu has
Magic Items
Tasha’s Cauldron of Everything
Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.
7
The Donkey’s Dream
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
Gloom Weaver
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
slots): armor of Agathys, blight, darkness, dream, invisibility, fear, hypnotic pattern, major image, contact other plane, vampiric touch, witch boltMultiattack. The gloom weaver makes two spear attacks
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2nd Level Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
3rd
Level Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Vampiric Touch
4th Level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Expeditious Retreat
Hellish Rebuke
Illusory Script
Protection from Evil and Good
Unseen Servant
2nd Level
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of
Enfeeblement
Shatter
Spider Climb
Suggestion
3rd Level
Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Identify
Illusory Script
Longstrider
Silent Image
Sleep
Speak with Animals
Tasha’s Hideous Laughter
Thunderwave
Unseen Servant
2nd Level Animal Messenger
Blindness/Deafness
Calm
Death
Glyph of Warding
Hypnotic Pattern
Leomund’s Tiny Hut
Major Image
Nondetection
Plant Growth
Sending
Speak with Dead
Speak with Plants
Stinking Cloud
Tongues
4th Level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
offers more spells. 1st Level
Color spray
Command
2nd Level
Aid
Enlarge/reduce
Mirror image
3rd Level
Intellect fortress *
Mass healing word
Slow
4th Level
Phantasmal killer
5th Level
Rary’s telepathic bond (ritual)
6th Level
Heroes’ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Image Illusion C Sleep Enchantment C Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Bard Spells Spell School
Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Mouth Illusion R, M Mirror Image Illusion — Phantasmal Force Illusion C See Invisibility Divination
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C Level 3 Warlock Spells Spell School Special
Major Image Illusion C Remove Curse Abjuration — Summon Fey Conjuration C, M Summon Undead Necromancy C, M Tongues Divination — Vampiric Touch Necromancy C Level 4 Warlock Spells Spell School
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(3d8 damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
1st−5th level (3 5th-level slots): armor of Agathys, blight, darkness, dream, invisibility, fear
, hypnotic pattern, major image, contact other plane, vampiric touch, witch bolt
Actions
Multiattack. The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Longstrider Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Protection from Evil and Good Abjuration C, M Ray of Sickness Necromancy — Shield Abjuration — Silent Image Illusion C Sleep
Transmutation C Locate Object Divination C Magic Mouth Illusion R, M Magic Weapon Transmutation — Melf’s Acid Arrow Evocation — Mind Spike Divination C Mirror Image Illusion — Misty Step Conjuration
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wrecked caravan, he engineered a costume for himself. Disguised as a half-metal goblin, he infiltrated the goblins’ lair and did his best to fit in, cleverly using silent image spells to hide the
for “home,” became the goblin tribe’s dream of a better future. As the goblins were finishing construction of their new home, everlasting winter descended upon Icewind Dale. Fewer caravans made their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter
2nd level (3 slots): invisibility, suggestion
3rd level (2 slots): major image
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
different from the ones originally spoken.
Omens of Ephara d6 d100 Omen of Ephara
1 07 A carved image or face-like pattern on a wall animates and speaks.
2 08 The streets of a city
. Dreams and Visions When mortals sleep and dream, they are said to “visit Nyx.” During this time, mortals are particularly susceptible to divine contact. A god might communicate with a sleeping mortal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
moments of the creature’s life as seen through the creature’s eyes. Menacing Dreams. People who sleep within 6 miles of the dragon’s lair dream of the menacing dragon. Name Alerts. If the dragon’s name is
the lair shows a reflection of the dragon flying overhead; the image disappears upon further examination. Face in the Clouds. The dragon’s visage appears in cloud formations above the lair, giving
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
tale carving, stone giants also employ mundane writing in their stone tableaux. Names, dates, and descriptions appear in their tales, often as part of an image (a character’s arms or armor might
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spells: alarm, alter self, animate dead, antimagic field, arcane lock, blight, dispel magic, dominate monster, dream, etherealness, Evard’s black tentacles, feather fall, fireball, fly, gaseous form
, geas, gentle repose, glyph of warding, hold monster, major image, mass suggestion, phantom steed, protection from evil and good, scrying, symbol, telekinesis, teleport, teleportation circle, Tenser’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
benefit of the mirror image spell. The images created sometimes move or speak of their own volition. 41–46 For the next 24 hours, certain wounds caused in the region attract spectral slivers of glass
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can
tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it. Whenever a creature






