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Returning 35 results for 'dream immune are blessing'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to this dream eater’s Ghastly Visions trait for the next 24 hours.
Incorporeal
Ghastly Visions. Each creature that starts its turn within 30 feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened of the dream eater until the
Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw, the creature is immune to this giant’s Dreamwalker’s Charm for 24 hours.Multiattack. The giant makes two Greatclub or Rock attacks.
Greatclub. Melee Weapon Attack: +10
realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it—as a dream. Nothing
Magic Items
The Book of Many Things
This gleaming brass shield bears a relief of the legendary medusa druid Euryale.
While wielding this shield, you gain the following benefits:
Blessing of Euryale. You have resistance to poison
damage and are immune to the petrified condition.
Petrifying Heraldry. As a bonus action, you can make the front of the shield flare with a medusa’s petrifying magic, causing the relief’s
Magic Items
Monstrous Compendium Vol. 2: Dragonlance Creatures
attuned to Nightbringer:
Blessing of the Dragon Queen. You are immune to the charmed and frightened conditions, and you gain immunity to one of the following damage types (choose when you attune to the
Magic Items
Mythic Odysseys of Theros
you hit with an attack using it, the target takes an extra 3d10 fire damage.
Blessing of the Forge. If you are a worshiper of Purphoros, you gain all the following benefits for which you have the
chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Reforged. While holding the hammer, you have resistance to fire damage and are immune to exhaustion
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to Isolde’s Fiendish Charm for the next 24 hours.Isolde was a holy
Monsters
Eberron: Rising from the Last War
following spells, requiring no components:
At will: arcane eye
3/day each: clairvoyance, confusion, dream, eyebite
Magic Resistance. The quori has advantage on saving throws against spells and other
. When the possession ends, the quori reappears in an unoccupied space within 5 feet of the body. The target is immune to this quori's Possession for 24 hours after succeeding on the saving throw or
Cambion
Legacy
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Monsters
Monster Manual (2014)
Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the
saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the
Nagpa
Legacy
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Monsters
Mordenkainen’s Tome of Foes
. On a failed save, the target is charmed by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.
Paralysis
be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect
Ancient Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType
120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its
Couatl
Legacy
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Monsters
Basic Rules (2014)
, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic
Weapons. The couatl's weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.Bite
Troglodyte
Legacy
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Monsters
Monster Manual (2014)
succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1
in the Abyss. Laogzed offers the troglodytes nothing in return except aspiration, for it is the dream of his troglodyte worshipers to become as well-fed and wearily content as he seems to be.
Adult Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its action to
magic-items
would enable him to achieve his dream. Yet the potential power of his creation terrified Damara so much that he dared not use the orb. Instead, the wizard entombed himself with the Artifact to seal it
the start of its next turn. A creature that succeeds on this save is immune to the aura’s effects for 24 hours.
Flight. You have a Fly Speed of 60 feet and can hover.
Random Properties. The
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
throw is successful, the creature is immune to this dream eater’s Ghastly Visions trait for the next 24 hours.
Incorporeal Movement. The dream eater can move through other creatures and objects as if
Dream Eater Originating from the dream-warped elven realm of Silvanesti, dream eaters are violent manifestations of nightmares and subconscious terrors. The true appearance of a dream eater is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
following properties: Dreamer’s Call. The creature casts the dream spell as it sleeps, requiring no additional casting time, action, or spell components. The caster must be the spell’s messenger. When the
spell ends, the recipient of the spell is immune to this property for 24 hours. Dreaming Intuition. The creature casts either the commune or the divination spell as it sleeps, requiring no additional
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Stone Giant Dreamwalker The surface of the world is an alien realm to stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s
how they regard it—as a dream. Nothing there is permanent, so nothing there is real. What happens on the surface doesn’t matter. Promises and bargains made there needn’t be honored. Life and even art
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream Whisperer. A purple star whose
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
elapsed. The summoned chimera is immune to the charmed and frightened conditions, and it can’t leave the tabernacle. Once the altar has summoned a chimera, it can’t do so again for a tenday. Whoever drops the chimera to 0 hit points gains inspiration — a minor blessing from the god Malar.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Inscrutable Like a sphinx, you have a mind like a maze, impenetrable to mortal scrutiny. This might be a gift or training from an actual sphinx, the blessing (or curse) of a god, or an inexplicable
. Sphinx’s Shroud. You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters are in no physical danger but are entering rapport with Araumycos. The adventurers are paralyzed as the myconid spores fully take effect. Even creatures immune to sleep and paralysis are
affected as the spores seep into mind and body. The characters collapse harmlessly to the soft surface of Araumycos, its fungus quickly spreading across them as the rapport begins. When this happens, continue with “Into the Gray Dream.”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to experience their first other-life memory earlier than they otherwise might. Regardless of how soon or how often elves experience such memories, most consider them a blessing from the gods. The
, as if daring death to try to take them. DREAMS FROM BEYOND MEMORY
Elves can sleep and dream just like any human, but almost all surface elves avoid doing so. Dreams, as humans know them, are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
traveling “through the Lady’s dream.” Voosbur describes “the Lady” as a powerful being that loves and guides all myconids. He offers to share “the Lady’s gift” with the characters, allowing them to travel
“through the Lady’s dream” as the myconids do. Characters who accept the offer gain Zuggtmoy’s gift (see the sidebar). If present, Stool tells the characters it has no idea what Voosbur is talking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Hammer of the Forge. This magic warhammer grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using it, the target takes an extra 3d10 fire damage. Blessing of the
, you have resistance to fire damage and are immune to exhaustion. Additionally, you have proficiency with smith’s tools and have advantage on all ability checks made using them. Spells. While the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gory feast. Vaprak’s Blessing. After devouring the troll sent by Vaprak, bones and all, a frost giant becomes an everlasting one, gaining tremendous strength, an ill temper, and a troll’s regenerative
of Vaprak can no longer be hidden then, and the everlasting one is either killed or exiled by its clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the “blessing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the
or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
crescent moon, seasons, or momentous events. Weretigers often view their abilities as a blessing or a family honor, and they use their shape-shifting abilities to defend something with historic
. Success: The target is immune to this weretiger’s curse for 24 hours.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Longbow (Humanoid or Hybrid Form Only). Ranged
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demonic, monstrously fat toad-lizard that slumbers in the Abyss. Laogzed offers the troglodytes nothing in return except aspiration, for it is the dream of his troglodyte worshipers to become as well
next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
trait Pharika’s blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease. Pharika’s Disciple Piety 25+ Pharika trait Pharika
suffering. Yet, just because someone serves Pharika doesn’t mean they are immune to her whims. Why did Pharika turn her gaze upon you, and how did you survive long enough to earn her approval? The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
save, the creature is charmed by the dragon for 24 hours. On a successful save, the creature is immune to this effect for the next 24 hours. Icy Water. All streams and bodies of water within 6 miles
effects: Draconic Blessing. Bahamut or Tiamat has placed the lair under the effect of a hallow spell. Planar Portals. Fissures, archways, or tunnels within 1 mile of the dragon’s lair form magic portals to






