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Returning 10 results for 'dream instant are blazing'.
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Magic Items
Bigby Presents: Glory of the Giants
instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
. When you take the Attack action using the bow, you can expend 1 charge to replace one of your attacks with a blazing arrow of curative magic, which automatically hits one creature you can see within
Monsters
Princes of the Apocalypse
drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten material are also affected. Creatures
Imix for an instant. Each creature other than Imix in the area must succeed on a DC 15 Constitution saving throw or take 1d8;{"diceNotation":"1d8","rollType":"damage","rollAction":"Wave of Searing Heat
Halfling
Legacy
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Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
a while?”
Elves. “They’re so beautiful! Their faces, their music, their grace and all. It’s like they stepped out of a wonderful dream. But there’s no telling what&rsquo
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, when Elturel was conquered by a vampire lord. A priest of Torm named Thavius Kreeg appealed to any power to help him save his holy city. In that instant, Zariel emerged from a pillar of fire and
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character’s possession, the character relives the first ten years of their life as a vivid dream whenever they finish a long rest. After 8 days, the rose wilts and loses this magical property. 2 “This little
instant the ring disappears, the character becomes encased in a silver ingot (no saving throw allowed), with only the character’s head visible. The character is unable to move from the neck down while
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Mark 1 Small, benign motes of elemental energy, like pebbles or water droplets, float around your head. 2 Your skin harmlessly feels blazing hot or freezing cold (your choice). 3 You have a faint
-forgotten memory or distant dream. Underground Quirk. Your time spent underground has changed you in some way, as determined by rolling on the Underground Quirks table. Underground Quirks d6 Quirk 1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Arrival Syndra Silvane teleports herself and the characters to Port Nyanzaru’s Harbor Ward, not far from the harbormaster’s office (area 13). Read: You appear in a tropical city under the blazing sun
running through spouts or channels turns the wheel, which pumps water into pools, turns millstones, powers bellows or lathes or saws, or accomplishes any other labor-saving or amusing task Chultan engineers can dream up.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of Power Abjuration C Cloudkill Conjuration C Cone of Cold Evocation — Conjure Elemental Conjuration C Contact Other Plane Divination R Creation Illusion — Dominate Person Enchantment C Dream Illusion
Conjuration C Chain Lightning Evocation — Circle of Death Necromancy M Contingency Abjuration M Create Undead Necromancy M Disintegrate Transmutation — Drawmij’s Instant Summons Conjuration R, M
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
outstretched, holds an enormous altar bowl of blazing fire. A stone staircase ascends to the bowl, with hieroglyphs carved into the face of the lowest step.
This room is brightly lit by Continual Flame
. Hieroglyphs. If translated (see the “Pyramid Features” section), the hieroglyphs read as follows: “Lay your offerings of food and drink for the gods in the blazing fire before Amun Sa. That which the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: Any fires in the lair flare up drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten
first time on a turn or starts its turn there takes 10 (3d6) fire damage. A wave of searing heat fills the lair in a 300-foot radius around Imix for an instant. Each creature other than Imix in the area






