Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'dream instincts are back'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        dread instincts are back
                                    
                                
                                    
                                        draw instinct are back
                                    
                                
                                    
                                        dead instinct are back
                                    
                                
                                    
                                        dreams instincts are back
                                    
                                
                                    
                                        dream instances are back
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
3/day each: dream, hypnotic pattern, sleep (9d8);{"diceNotation":"9d8","rollType":"roll"}
1/day each: legend lore, scrying
Magic Resistance. The hag has advantage on saving throws against spells and
                                                
                                            
                                                
                                                    . Unless the save succeeds, the creature takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Dream Eater","rollDamageType":"psychic"} psychic damage, and the hag regains hit points equal
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
                                                
                                            
                                                
                                                     and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Breath Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
                                                
                                            
                                                
                                                     with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
                                                
                                            
                                                
                                                    , chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns together form a shape thatâs reminiscent of a slender
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
                                                
                                            
                                                
                                                     scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
                                                
                                            
                                                
                                                     polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
                                                
                                            
                                                
                                                     creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Roads and paths within 6 miles of the lair twist and turn back on
                                                
                                            
                                        
                                                    Couatl
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic
                                                
                                            
                                                
                                                     equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).
In a
                                                
                                            
                                        
                                                    Ancient Gold Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is
                                                
                                            
                                                
                                                     120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its
                                                
                                            
                                        
                                                    Troglodyte
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy toward those they capture and drag back to their
                                                
                                            
                                                
                                                     in the Abyss. Laogzed offers the troglodytes nothing in return except aspiration, for it is the dream of his troglodyte worshipers to become as well-fed and wearily content as he seems to be.
                                                
                                            
                                        
                                                    Adult Gold Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed
                                                
                                            
                                                
                                                     of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its action to
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
                                                
                                            
                                                
                                                     minor psionic abilities, as well as protection from psychic attacks. All of these quori dream-spirits are virtuous, but some are warriors and others are more contemplative. Work together with the DM
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and
                                                
                                            
                                                
                                                     party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
                                                
                                            
                                                
                                                     a while?â
Elves. âTheyâre so beautiful! Their faces, their music, their grace and all. Itâs like they stepped out of a wonderful dream. But thereâs no telling what&rsquo
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     arenât a savage who follows quarry into or through the wilderness. Youâre involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts
                                                
                                            
                                                
                                                     to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Hunted by Nightmares The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape evil spirits that dominate the realm. The rebel quori believe that through meditation
                                                
                                            
                                                
                                                     against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Hunted by Nightmares The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape evil spirits that dominate it. The rebel quori believe that through meditation and
                                                
                                            
                                                
                                                     they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Role of Dreams All dreams occur in the plane of Dal Quor. When mortals sleep, their minds touch the plane and shape a shard of it. Normally, a dream is shaped by the memories and emotions of the
                                                
                                            
                                                
                                                     dreamer. But the dream spell and similar effects (such as a night hagâs Nightmare Haunting) can influence a dream from the outside, to a specific and often sinister purpose. The quori are masters of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     city, blotting out the light as it expands toward you. You turn away, and when you look back, the darkness is gone. The city is a half-flooded, overgrown ruin.
 While in Omu, the character who saw
                                                
                                            
                                                
                                                     the vision has the same dark dream whenever he or she takes a long rest. In the dream, the character is standing in the city during its fall and sees a skeletal figure walking alone through the dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, theyâre greeted by Nyh Ilmichh and one of the Red
                                                
                                            
                                                
                                                     Wizards present at the audience the previous day. Only Nyh Ilmichh speaks. What she says is determined by the number of characters who answered five questions successfully during the dream. If that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, theyâre greeted by Nyh Ilmichh and one of the Red
                                                
                                            
                                                
                                                     Wizards present at the audience the previous day. Only Nyh Ilmichh speaks. What she says is determined by the number of characters who answered five questions successfully during the dream. If that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Luluâs Dream Quest Before they can retrieve the Sword of Zariel, the characters must learn the location of the Bleeding Citadel, which is trapped in Luluâs hidden memories. When Mad Maggie becomes
                                                
                                            
                                                
                                                     appear within their minds and they see Luluâs first dream unfold. Mad Maggie isnât in the dreamscape with them, though characters can hear the hagâs disembodied voice whenever she speaks. Within this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    IâCath Domain Trapped in a Dream Darklord: Tsien Chiang Genres: Body horror and cosmic horror Hallmarks: Endlessly changing labyrinth, deadly jiangshi, inescapable dreamworld Mist Talismans: Scrap of
                                                
                                            
                                                
                                                     domainâs Darklord. In time, these poor souls canât remember which version is the real IâCath and which one is the dream. In the physical world, IâCathâs surreal, knotted streets echo with their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     dream. The Realm has now called the characters back, though they donât know why. Now adults, the characters have been reunited and a new friend has joined them. But whatâor whomâcould have brought them
                                                
                                            
                                                
                                                    Adventure Hooks Use one of the following adventure hooks to draw the characters into the story: Back to the Realm. This hook continues the story of the Dungeons & Dragons animated series and assumes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
                                                
                                            
                                                
                                                     reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically transported to the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , whereupon each bursts into a cloud of sweet-smelling spores as its body dissolves back into the larger mass of fungi filling the cavern. Read the following to the players when the final creature is
                                                
                                            
                                                
                                                     defeated. The creature bursts like an overfull wineskin, releasing a clear ichor and a cloud of dusty spores. The deflating bulk of its body sinks back beneath the shimmering fungal field where you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Tsien Chiangâs Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
                                                
                                            
                                                
                                                     into the waking world took on an unnatural form. Although these young women mirror the personalities of Tsien Chiangâs true daughters and their doubles in the dream version of IâCath, their forms and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , otherworldly landscapes, untrustworthy memories, monstrous experimentation Mist Talismans: Dream journal, metallic implant, scrap of bizarre technology Protean apocalypses scar the impossible vistas of
                                                
                                            
                                                
                                                     mind flayers work desperately to reconcile their godâs demented whims even as they struggle to delay its demise. To those ends, their tentacles slip through the Mists to drag unwitting souls back to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     there. With the Skull Chalice of Châgakare in her possession, she can win the support of Chultans eager to return to the old ways. However, the merchant princes of Port Nyanzaru arenât willing to back
                                                
                                            
                                                
                                                     her claim, and the yuan-ti wonât give up Omu without a fight. It could take years for MwaxanarĂ©âs dream to come true, if it ever does.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    â might have infected the rest of the myconids back home. Development Voosbur takes no offense if the characters refuse his offer to teach them how to travel âthe Ladyâs dream,â simply bidding them
                                                
                                            
                                                
                                                     traveling âthrough the Ladyâs dream.â Voosbur describes âthe Ladyâ as a powerful being that loves and guides all myconids. He offers to share âthe Ladyâs giftâ with the characters, allowing them to travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Spells Well, darn. Whatever could have happened to the spells Mordenkainenâs Bountiful Back-Patting, Hewardâs Hot Air, and all the rest? Iâm sure I submitted the spells they insisted I include herein
                                                
                                            
                                                
                                                     Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tashaâs Otherworldly Guise Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     text: A crowd of boisterous third-year students fills Bowâs End Tavern, abuzz with conversations about the Magisterâs Masquerade and dream outfits for the event. Among the crowds of chatting friends and
                                                
                                            
                                                
                                                     mingling students are decorated tables; one is surrounded by the masqueradeâs student organizers, and the others are covered in outlandish snacks. A wave of shouts rises from the back of the tavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Emerald Enclave  Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
                                                
                                            
                                                
                                                     particular, they have tracked this corruption back to Zuggtmoy and Juiblex, with the demon lords both infecting different parts of the subterranean realm. The Emerald Enclave fights tirelessly against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     lairs for months or years at a time might find themselves spirited away, never knowing that a portal has formed without their knowledge as they dream. Recast in Shadow. The transformation to a shadow
                                                
                                            
                                                
                                                    , and yet can do nothing to prevent it. Back in the World. A shadow dragon is so suffused with the power of the Shadowfell that even a return to the Material Plane canât undo its transformation. Some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predatorâs instincts and you can be the definitive Acquisitions Incorporated
                                                
                                            
                                                
                                                     their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
                                                
                                            
                                        






