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                        Returning 25 results for 'dreams interests are blows'.
                    
                
                        
                            
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                                        dreams interest are brown
                                    
                                
                                    
                                        dreams interest are below
                                    
                                
                                    
                                        dreams interest are blood
                                    
                                
                                    
                                        dream interests are bless
                                    
                                
                                    
                                        dream interests are bliss
                                    
                                
                        
                    
                
                        
                                                    Ancient Silver Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     dragon dreams of.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates fog as if it had cast the
                                                
                                            
                                                
                                                     fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on
                                                
                                            
                                        
                                                    Adult Silver Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     dreams of.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates fog as if it had cast the fog cloud
                                                
                                            
                                                
                                                     spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
                                                
                                            
                                                
                                                     compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there. 4 Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
                                                
                                            
                                                
                                                     compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there. 4 Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The world
                                                
                                            
                                                
                                                     to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there. 4 Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     grand galas and salons. Beneath this gilded veneer, the members of the Aurum use their shared wealth and power to pursue their selfish goals, and a secret cabal at the heart of this fraternity dreams
                                                
                                            
                                                
                                                     celebrated by their local communities. When members gather, they discuss shared interests, especially in history and archaeology. Aurum members often take an interest in a particular civilization or era
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     wealth for its hoard, its ambitions expanding in its advancing years. 2 Lich. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign
                                                
                                            
                                                
                                                     your patron or their agents, your group makes ability checks made to research lore related to your patronâs interests and influence with advantage. Sanctuary. Your patronâs agents have safe houses or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world. Thousands of restless would-be heroes from backcountry
                                                
                                            
                                                
                                                     possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
 When a player roleplays a negative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     selfish dreams has threatened Theros, and only by untangling the strands of destiny can Klothys set things right. The status quo she seeks to restore, however, comes with a cost in mortal casualties and
                                                
                                            
                                                
                                                     respects the other gods whose interests balance creation and destruction, such as Thassa, Purphoros, and Nylea, considering them better attuned to Therosâs needs and destinyâs myriad outcomes. Nylea shares
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     victories. 
   7  It doesnât matter if the whole worldâs against me. Iâll always do what I think is right. 
   8  I have morbid interests and a macabre aesthetic. 
   9  I have a personal ritual
                                                
                                            
                                                
                                                     about, but I still see them in guilty visions, recurring dreams, or as a spirit. 
   Horror Character Flaws    d12 Flaw 
     1  I believe doom follows me and that anyone who gets close to me will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
                                                
                                            
                                                
                                                     its turn there must succeed on a DC 16 Constitution saving throw or become poisoned for 1 hour. A creature poisoned by the incense is unconscious and experiences what feels like yearsâ worth of dreams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     goals and interests that usually involve the acquisition of even greater wealth. Such a giantâs appeal to adventurers is simply the promise of a steady salary and a luxurious lifestyle. The
                                                
                                            
                                                
                                                     with their eager students.
 The archetypal giant tutor is a stone giant who is convinced the surface worldâthe world of dreamsâhas important wisdom to impart, just as the gods sometimes speak through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     village sits in a sheltered spot near the center of the iceberg. When the wind blows â which is most of the time â snow whips off the surrounding drifts and surrounds the settlement in a swirling
                                                
                                            
                                                
                                                     Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     units heaped with furs and packed with bottles of wine, stoppered jugs, and casks of mead. Snowy wind blows in through a pillared opening in the south wall that leads to a balcony with no railing. Jarl
                                                
                                            
                                                
                                                     Black Network, he reveals his allegiance to the faction but advises the characters to leave Svardborg before the Krigvind returns. Nilraun isnât looking out for anyoneâs interests but his own; he wants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     village sits in a sheltered spot near the center of the iceberg. When the wind blowsâwhich is most of the timeâsnow whips off the surrounding drifts and surrounds the settlement in a swirling shroud
                                                
                                            
                                                
                                                    . The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists.   Wizardly boyfriends relax while their
                                                
                                            
                                                
                                                    ), your primary interests involve aiding your contact in their research. Alternatively, you might work to further the academyâs efforts in another way, perhaps related to security or funding. The Academy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     stands alone in a forest clearing. 
   5  45  A fierce wind blows in a particular direction. 
   6  46  A character sees distinct figures or patterns in the sky when lightning flashes. 
   Omens of
                                                
                                            
                                                
                                                    . Dreams and Visions When mortals sleep and dream, they are said to âvisit Nyx.â During this time, mortals are particularly susceptible to divine contact. A god might communicate with a sleeping mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to Vaprak, a rapacious god of strength and hunger worshiped by ogres and trolls, out of desperation. Vaprak likes to tempt frost giants with dreams of glory followed by nightmares of bloody cannibalism
                                                
                                            
                                                
                                                    . Those who donât shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     falls into a magical trance that lasts for 1 hour. While in the trance, the creature is unaware of its surroundings as it dreams of hurtling through space toward a faraway, dead star. At the end of the
                                                
                                            
                                                
                                                     wonât come off while the wind blows.â
 The kite, which was created and brought to life by Endelyn, is a Small animated object (see the animate objects spell for its statistics). The bows canât be removed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     name Skanda Drond. Sental is unaware that the bandit lords of Stoink are pawns of Iuz, whose dreams of conquest extend to the Free City of Greyhawk and far beyond. The cityâs constableâwho serves as
                                                
                                            
                                                
                                                     theyâre no longer needed. Character Backgrounds. Adventurers with the Charlatan or Hermit background might have a connection to Unearthed Arcana, as Morley has a variety of unusual interests. Reasons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     their own interests so long as they place the security and sanctity of the Hosttower and the cabal above all else. When not rallying to defend their home, wizards of the Arcane Brotherhood act like
                                                
                                            
                                                
                                                     ago for her first taste of magical power. Levistus speaks to her in dreams and guides her path. Shortly after Avarice arrived in Ten-Towns, Levistus urged her to seek out the Black Sword. Avarice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and legs, she looks like an adventurer. She has idle dreams of traveling the North and slaying dragons, but she is far more interested in building a mercantile empire and outgrowing Red Larch someday
                                                
                                            
                                                
                                                     bold and adventurous children. She also helps those who serve the interests of the Lordsâ Alliance. Trouble in Red Larch. The Tarnlar children (two boys and two girls, aged seven to ten) are eager to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
                                                
                                            
                                                
                                                     state of trance or reverie within 6 miles of the dragonâs lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     chamber. Dark vapors rise from the cauldron, and a huge, dragon-like monster is coiled around it. The dragonâs body twitches slightly, and its closed eyelids flutter as it dreams.
 Two figures are
                                                
                                            
                                                
                                                     convince Shon that they have Prismeerâs best interests at heart, he gives them the horn and tells them where to find Zybilna (area P22), warning them about the jabberwock if he hasnât already done so. P29
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
                                                
                                            
                                                
                                                    , corrupting and twisting the kingâs dreams. This dragonâs name is Cyan Bloodbane, and he means the destruction of us all.â
 â Pelios of Ergoth, Silvanesti seer
  
 Manipulative Schemers. A wily and
                                                
                                            
                                        





