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                        Returning 35 results for 'dreamy insight are breathe'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Amphibious. The hag can breathe air and water.
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the
                                                
                                            
                                                
                                                     a successful DC 14 Wisdom (Insight) check.Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring
                                                
                                            
                                                
                                                     imitations with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of the Fetid Gaze are within 30 feet of one another, they can each cast the following spells from
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Amphibious. The herald can breathe air and water.
Magic Resistance. The herald has advantage on saving throws against spells and other magical effects.Multiattack. The herald makes one Claw attack
                                                
                                            
                                                
                                                     from the world, storm giants sometimes stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Kraken;Krakens, aboleth;aboleths, and Great Old Ones
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9
                                                
                                            
                                                
                                                     may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     Feature"} or chosen by the DM:
1–3: Amphibious. The mongrelfolk can breathe air and water.4–9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.10: Flight. The mongrelfolk
                                                
                                            
                                                
                                                     with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
                                                
                                            
                                                
                                                     multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What use is vast knowledge or insight if it is not
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
                                                
                                            
                                                
                                                     wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
                                                
                                            
                                                
                                                     use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
                                                
                                            
                                        
                                                    Green Hag
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no
                                                
                                            
                                                
                                                     with a successful DC 14 Wisdom (Insight) check.Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4
                                                
                                            
                                        
                                                    Green Hag (Coven Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no
                                                
                                            
                                                
                                                     with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    )
 Hit Points 85 (10d10 + 30)
 Speed 30 ft., swim 30 ft.
  STR
 17 (+3)
 DEX
 12 (+1)
 CON
 16 (+3)
 INT
 15 (+2)
 WIS
 16 (+3)
 CHA
 12 (+1)
 
 Skills Deception +3, Insight +5, Stealth
                                                
                                            
                                                
                                                     +3
 Senses blindsight 30 ft., passive Perception 13
 Languages Olman
 Challenge 3 (700 XP)
 Amphibious. Kalka-Kylla can breathe air and water.
 False Appearance. While Kalka-Kylla remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    )
 
  DEX
 12 (+1)
 
  CON
 16 (+3)
 
  INT
 14 (+2)
 
  WIS
 10 (+0)
 
  CHA
 18 (+4)
Skills Arcana +5, Deception +7, Insight +3, Persuasion +7
 Damage Resistances acid, lightning
                                                
                                            
                                                
                                                    , thunder
 Senses passive Perception 10
 Languages Aquan, Common
 Challenge 6 (1,100 XP)
 Amphibious. Shoalar can breathe air and water.
 Innate Spellcasting. Shoalar’s innate spellcasting ability is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
   
 Skills Insight +4, Perception +7, Stealth +3
 Immunities Lightning
 Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
 Languages Common, Draconic
 CR 8 (XP 3,900; PB +3)
 Traits
                                                
                                            
                                                
                                                    
 Amphibious. The dragon can breathe air and water.
 Actions
 Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Repulsion Breath.
 Rend. Melee Attack Roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  13  +1  +5 
  Cha  20  +5  +5 
   
 Skills Insight +5, Perception +9, Persuasion +9, Stealth +6
 Immunities Fire
 Senses Blindsight
                                                
                                            
                                                
                                                     30 ft., Darkvision 120 ft.; Passive Perception 19
 Languages Common, Draconic
 CR 10 (XP 5,900; PB +4)
 Traits
 Amphibious. The dragon can breathe air and water.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Lightning
 Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
 Languages Draconic
 CR 2 (XP 450; PB +2)
 Traits
 Amphibious. The dragon can breathe air and water.
 Actions
                                                
                                            
                                                
                                                     
  Cha  17  +3  +3 
   
 Skills Insight +4, Perception +7, Stealth +3
 Immunities Lightning
 Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
 Languages Common, Draconic
 CR 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    )
 
  DEX
  12 (+1)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  10 (+0)
Saving Throws Wis +6
 Skills Insight +6, Perception +6
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                     Amphibiousness. The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.
 Shark Telepathy. The high priestess can magically command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    )
 
  DEX
 12 (+1)
 
  CON
 14 (+2)
 
  INT
 12 (+1)
 
  WIS
 16 (+3)
 
  CHA
 10 (+0)
Saving Throws Wis +6
 Skills Insight +6, Perception +6
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                     Amphibiousness. The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.
 Shark Telepathy. The high priestess can magically command any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    
 Skills Deception +6, Insight +3, Sleight of Hand +3, Stealth +3
 Senses darkvision 120 ft., passive Perception 11
 Languages Aquan, Common, thieves’ cant
 Challenge 3 (700 XP)
 Shapechanger. The deep
                                                
                                            
                                                
                                                     carrying isn’t transformed. The deep scion reverts to its true form if it dies.
 Amphibious (Hybrid Form Only). The deep scion can breathe air and water.
 Actions
 Multiattack. In humanoid form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     +5, Wis +7, Cha +9
 Skills Insight +7, Nature +5, Perception +7
 Damage Resistances acid, fire
 Senses blindsight 60 ft., passive Perception 17
 Languages Aquan, Common, Sylvan
 Challenge 12
                                                
                                            
                                                
                                                     (8,400 XP) Proficiency Bonus +4
 Amphibious. The riverine can breathe air and water.
 Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     +4, Perception +4, Stealth +3
 Senses darkvision 60 ft., passive Perception 14
 Languages Common, Draconic, Sylvan
 Challenge 3 (700 XP)
 Amphibious. The hag can breathe air and water.
 Innate
                                                
                                            
                                                
                                                     illusion, vicious mockery
 Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
   
 Skills Insight +8, Perception +14, Persuasion +13, Stealth +8
 Immunities Fire
 Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
 Languages Common, Draconic
 CR 17 (XP 18,000
                                                
                                            
                                                
                                                    , or 20,000 in lair; PB +6)
 Traits
 Amphibious. The dragon can breathe air and water.
 Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    
 Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
 Languages Common, Draconic
 CR 22 (XP 41,000, or 50,000 in lair; PB +7)
 Traits
 Amphibious. The dragon can breathe air and water
                                                
                                            
                                                
                                                    
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages Common, Elvish, Sylvan
 CR 3 (XP 700; PB +2)
 Traits
 Amphibious. The hag can breathe air and water.
 Coven Magic. While within 30 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    )
 Speed 20 ft., swim 40 ft.
   STR
 12(+1)
 
  DEX
 21(+5)
 
  CON
 16(+3)
 
  INT
 19(+4)
 
  WIS
 10(+0)
 
  CHA
 14(+2)
Skills Insight +4, Perception +4
 Damage
                                                
                                            
                                                
                                                    ., darkvision 60 ft., passive Perception 14
 Languages Abyssal, Infernal, telepathy 60 ft.
 Challenge 9 (5,000 XP)
 Amphibious. The hydroloth can breathe air and water.
 Innate Spellcasting. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    )
 Speed 20 ft., swim 40 ft.
   STR
  12 (+1) 
  DEX
  21 (+5) 
  CON
  16 (+3) 
  INT
  19 (+4) 
  WIS
  10 (+0) 
  CHA
  14 (+2)
Skills Insight +4, Perception +4
 Damage
                                                
                                            
                                                
                                                     blindsight 60 ft., darkvision 60 ft., passive Perception 14
 Languages Abyssal, Infernal, telepathy 60 ft.
 Challenge 9 (5,000 XP) Proficiency Bonus +4
 Amphibious. The hydroloth can breathe air and water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Krakens, aboleths, and Great Old Ones delight in corrupting storm giants to their service
                                                
                                            
                                                
                                                     ft.
 Challenge 17 (18,000 XP) Proficiency Bonus +6
 Amphibious. The herald can breathe air and water.
 Magic Resistance. The herald has advantage on saving throws against spells and other magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      15  +2  +7 
  Cha  20  +5  +5 
   
 Skills Insight +7, Perception +12, Stealth +5
 Immunities Lightning
 Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
 Languages Common
                                                
                                            
                                                
                                                    , Draconic
 CR 15 (XP 13,000, or 15,000 in lair; PB +5)
 Traits
 Amphibious. The dragon can breathe air and water.
 Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    
 12(+1)
 
  CON
 25(+7)
 
  INT
 20(+5)
 
  WIS
 17(+3)
 
  CHA
 19(+4)
Saving Throws Dex +8, Con +14, Wis +10, Cha +11
 Skills Deception +11, Insight +10, Perception +17,
Persuasion
                                                
                                            
                                                
                                                    )
 Amphibious. Claugiyliamatar can breathe air and water.
 Legendary Resistance (3/Day). If Claugiyliamatar fails a saving throw, it can choose to succeed instead.
 Innate Spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  17  +3  +10 
  Cha  28  +9  +9 
   
 Skills Insight +10, Perception +17, Persuasion +16, Stealth +9
 Immunities Fire
 Senses
                                                
                                            
                                                
                                                     Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
 Languages Common, Draconic
 CR 24 (XP 62,000, or 75,000 in lair; PB +7)
 Traits
 Amphibious. The dragon can breathe air and water.
 Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Mod Save 
    Str  29  +9  +9 
  Dex  10  +0  +7 
  Con  27  +8  +8 
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  17  +3  +10 
  Cha  25  +7  +7 
   
 Skills Insight +10
                                                
                                            
                                                
                                                    
 Amphibious. The dragon can breathe air and water.
 Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     lightning
 Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
 Languages Draconic
 Challenge 2 Proficiency Bonus +2
 Amphibious. The dragon can breathe air and water.
 Actions
 Bite
                                                
                                            
                                                
                                                     Insight +7, Perception +12, Stealth +5
 Damage Immunities lightning
 Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
 Languages Common, Draconic
 Challenge 13 Proficiency Bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Fire
 Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
 Languages Draconic
 CR 3 (700 XP; PB +2)
 Traits
 Amphibious. The dragon can breathe air and water.
 Actions
 Multiattack
                                                
                                            
                                                
                                                     Score Mod Save 
    Str  23  +6  +6 
  Dex  14  +2  +6 
  Con  21  +5  +5 
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  13  +1  +5 
  Cha  20  +5  +5 
   
 Skills Insight +5
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , causing those creatures to recall their saddest memories.
08
You have a +1 bonus to Wisdom (Insight checks) involving creatures you can see.
Your body is ghostly and translucent except for your
                                                
                                            
                                                
                                                     forth, you breathe out intermittent gouts of flame that deal 1d4 fire damage to you.
49
You can cast the daylight spell three times.
An evil undead creature that comes within 30 feet of you for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    
  16 (+3)
 
  INT
  14 (+2)
 
  WIS
  13 (+1)
 
  CHA
  17 (+3)
Saving Throws Dex +6, Con +6, Int +5, Wis +4
 Skills Insight +4, Perception +7
 Senses Darkvision 120 ft., passive Perception
                                                
                                            
                                                
                                                     against a surprised creature is a critical hit.
 Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
 Shark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Poison; Poisoned
 Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
 Languages Draconic
 CR 2 (XP 450; PB +2)
 Traits
 Amphibious. The dragon can breathe air and water.
 Actions
                                                
                                            
                                                
                                                    
 Languages Common, Draconic
 CR 8 (XP 3,900; PB +3)
 Traits
 Amphibious. The dragon can breathe air and water.
 Actions
 Multiattack. The dragon makes three Rend attacks.
 Rend. Melee Attack Roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Deception +6, Insight +3, Sleight of Hand +3, Stealth +3
 Senses darkvision 120 ft., passive Perception 11
 Languages Aquan, Common, thieves’ cant
 Challenge 3 (700 XP)
 Shapechanger. The deep scion
                                                
                                            
                                                
                                                     isn’t transformed. The deep scion reverts to its true form if it dies.
 Amphibious (Hybrid Form Only). The deep scion can breathe air and water.
 Actions
 Multiattack. In humanoid form, the deep
                                                
                                            
                                        






