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Returning 35 results for 'dried inside are book'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Incorporeal Movement","rollDamageType":"force"} force damage if it ends its turn inside an
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
wilds have developed a symbiotic relationship with the Goose Mother, often bringing it fresh meat in exchange for the treasures inside its golden eggs.
If you have Bigby Presents: Glory of the Giants
, you can use the Goose Egg Trinket table to determine the contents of one of the Goose Mother’s eggs that isn’t destined to hatch into a goose or a giant goose (also described in that book).
Equipment
These small rations are made of smoked plants, dried berries, ground nuts, and honey, baked into a chewy bar. Though not sufficiently filling for a day of travel, a bar will stave off hunger for 2
hours. These rations are spiced in such a way that they warm you from the inside out. When you eat a bar, you gain resistance to cold damage for 1 hour. You can only benefit from this effect for 1 hour per day.
Backgrounds
Curse of Strahd: Character Options
. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.
8
You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its
words and images are burned into your psyche.
9
A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it bottled up.
10
Teleport
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description This thin book bears no title inside or out, though the keepers of Candlekeep cataloged it as the Book of the Raven based on how it was received. Its covers are cracked, unvarnished
wrinkled from moisture. Each page bears tiny, blotchy brown script written in an unsteady hand by an unidentified author. If the book is left open and unattended, its pages flutter and rustle as though stirred by a silent wind.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book of the Raven Book of the Raven An Adventure for 3rd—level Characters
Written by Christopher Perkins
Edited by Kim Mohan The Book of the Raven arrived at Candlekeep, fittingly enough, by way
of a raven in 1282 DR, the Year of the Many Mists. The raven bore the book in its talons, set it on the ground within Candlekeep’s walls, and pecked at its covers until an Avowed acolyte, witnessing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the front, but no author is credited on the outside or inside of the book. The book is six inches wide, nine inches tall, and an inch thick. The thick, cream-colored pages emit a faint scent of flowers
Book Description The Curious Tale of Wisteria Vale is bound in green leather, with leaves and vines carefully burned into the corners of the front and back covers. The title is embossed in gold on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
breeze whenever a page is turned. Most important, when the book is first opened, it reveals the creature trapped inside it: a djinni named Gazre-Azam. The first ten pages of the book contain various notes
Book Description The book is a heavy tome with covers of white marble bound in pale blue leather. A large padlock prevents the book from being opened and resists all attempts to open it with magic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Book Characters in Candlekeep might uncover this book and the treasure map hidden inside it while researching one of the following topics: The Vistani and other planar travelers Possible
routes into and out of the Shadowfell Alternatively, the book can be delivered to the characters by a raven. Avoiding contact with strangers, it leaves the book in a place where the characters are
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Leilon Point Locations The following locations are keyed to the map of Leilon Point. Farmhouses The families inside the unlabeled buildings on the map of Leilon Point are farmers, fishers, and their
supplies lay destroyed on the floor of this hut near the corpse of an old woman lying face down in a pool of dried blood. Manda Gutterpunch ran this shop that serviced the fishers in the village. A
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
directions to a portal entrance, as well as fake instructions on using a unicorn’s horn to ritually cast Wish inside the demiplane. Venger left the book for Kelek to find, curious whether Kelek would try
Inside the Crystal Ball The portal leads to a demiplane inside the Crystal Ball in Venger’s throne room, far from the woods. Along with this demiplane, Venger created a tome that includes cryptic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Evil Inside This book assumes you’re playing a character who pits themself against fearful foes. That said, if you’re eager to play a character with a shadowy past or sinister origins, the lineages
and Dark Gifts presented later in this chapter provide such opportunities. How a character engages with the evil inside themself can make for exciting conflicts. Be sure that your choices allow your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
burst forth from the book like steam from a kettle, collecting along the ceiling until wisps of darkness outline a vague humanoid figure. Meanwhile, the scenes inside the book transform, creating an
Event 6: Shemshime The final event revolves around interacting with the book and learning the last stanza of the rhyme, which tells how to foil Shemshime and end the curse. Meanwhile, Shemshime
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tale of Vistani Kindness The Book of the Raven is the firsthand account (written in Common) of an anonymous author who, after falling off her horse and breaking her leg, was rescued and befriended by
covered wagon, where she took to writing this book to pass the time. Although a dozen Vistani are colorfully described in the tome, only two are mentioned by name: Drasha, a teenage girl who applied
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Items in This Book The Magic Item by Name table presents all magic items in this book. Magic Items by Name Magic Item Rarity Chapter Antimagic Armor 3- Very rare 9 Armor of Fungal Spores 1
- Very rare 6 Deck of Wonder 1- Uncommon 7 Donjon’s Sundering Sphere 2- Rare 5 Dried Leech 1- Uncommon 9 Euryale’s Aegis 4- Legendary 5 Fabulist Gem 1- Uncommon 5 Fate Cutter Shears 3- Very rare 8 Fate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creature, but one of Xonthal’s experiments. The gemstones swirling inside it are elemental gems. If a hand or any other material object is pushed into the whirlwind, it disrupts the perfect balance
gems, two of each elemental type. Every time the whirlwind is disturbed, another gem is ejected and breaks. The equipment here is now useless, and any reagents or components have long since dried up
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
creature, but one of Xonthal’s experiments. The gemstones swirling inside it are elemental gems. If a hand or any other material object is pushed into the whirlwind, it disrupts the perfect balance
gems, two of each elemental type. Every time the whirlwind is disturbed, another gem is ejected and breaks. The equipment here is now useless, and any reagents or components have long since dried up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
burning with a mixture of dried offal and fungus.)
The shacks are made from rocks mortared with mud. The bullywugs found here are busy raising young, mending nets, cooking, or working on other domestic
a submerged net that prevents fish from finding their way inside. The Blacktongues keep their unborn eggs in this pool, hidden among submerged stands of thick-fronded fungus.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hold laminated bows, dried and worm-eaten.
Farther into the room are figures of warriors with war clubs and handaxes, wearing scraps of lacquered leather, sandals, and caps. Beyond all of this in
instruments. If the characters work in concert, the time can be divided among multiple workers. Inside are six sets of worthless bones and six jade bead pectorals, worth 50 gp each. In a dusty corner
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, mounted animals, rocks and minerals, dried plants, and jars with creatures floating in liquid. Measuring devices, glassware, and other scientific apparatus sit on the tables between books on the natural
which the telescopes must be pointed to open the door to area M13. Puzzle Book. The puzzle book with the letter T on its spine is among the books on the middle table. M12. Planetarium The door opens
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Once the path is clear, they pass through areas 3 and 35 on their way to area 38. One of their kin, Vanar, arrived early to scout and has already slipped inside. The characters might encounter him and
the deepest arm of this otherwise empty cave. A search reveals three backpacks made of woven spiderwebs. Each pack contains a mess kit, 10 days of rations (dried mushrooms, moss, and boiled cockatrice eggs), 50 feet of spider silk rope, and a full water skin made from a lizard’s bladder.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
inside it. Lifting the rusty visor on either suit’s helmet reveals its grinning skull, and removing the helmet entirely causes the goblin’s skull to tumble onto the floor. The suits topple over easily
, 3-foot-wide hole through the door; as the visage speaks, characters who peer into the mouth can catch a glimpse of an empty room beyond (see “Inside the Prison” below). If the door sees Endelyn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, she spends her time in area M19, peering down at the Orrery of Tragedies in area M14 and using a quill pen to transcribe its prophecies into a tiny black book. During the eight hours when no plays are being rehearsed or performed, she sleeps standing up inside a glass-paneled wardrobe in area M22.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
. You’ve got the folk in the middle, who live and work in the walls themselves. And then you’ve got those of us on the inside, our districts entirely contained in the hollow well of a great tower. When you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the many years she spent in its hallowed halls. This book is a treatise on extradimensional spaces similar to those created by the Mordenkainen’s magnificent mansion spell. This information alone
records the command word to open the mansion’s doorway. Many researchers perused this book over the years it spent in Candlekeep, but knowledge of the command word was useless without the location of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The book’s browned pages have become swollen and wrinkled due to age and exposure to moisture. Crumbling yellow lichen obscures the title on the front cover, rendering it illegible
. Harmless spores puff into the air when the book is opened. Standing eight and a half inches tall and five inches wide, it has been cataloged as Xanthoria, titled after the author who is identified
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Skabatha’s private library (see area L14 in chapter 3). The hag has tucked a thin, wax-stoppered vial inside the spine of the book. A character who examines the book before opening it spots the vial
one book that looks out of place among the others. It is a hefty, green-covered tome with a withered frog stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-fleshed fruit larger than bush berries. Waterdeep and its neighbors consume the temple’s reliable output: carefully husbanded grains and dried, oil-packed, or salted foodstuffs preserved in vast storage
patrol the walls and the land immediately around them. Inside the farm, young treants allied with the Emerald Enclave hide within stands of trees, ready to animate trees to repel invaders. More than five
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cauldron draws their prey inside. Although they prefer to attack at range with their spells, they can grow magic claws using alter self. When the cauldron is touched by someone who also speaks the proper
command word (“Gorah!”), it magically heats any liquid placed inside it and remains hot for 3 hours, or until the command word is spoken again by someone within 5 feet of the cauldron. Once the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Strength (Athletics) check.
Desk. A beautiful rolltop desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters designed to fit inside the pneumatic
on a failed saving throw, or half as much damage on a successful one. Treasure. Spite keeps a tiny jeweled chest inside his rolltop desk. This chest (50 gp) is a replica of a full-sized chest made of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
above an open eye.
“Welcome to Candlekeep,” says the elf in Common. “A gift is required from those seeking admittance. You must donate a book or scroll that isn’t already in the library’s archives
. Please present your gift for inspection.”
All three monks are neutral good priests of Deneir. (Apply racial traits to their statistics as needed.) The monks study any book or scroll that’s handed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
prone. The beams can be used to bar the double doors from the inside — a defensive measure in case the asteroid is attacked by spacefaring creatures. Each beam is 8 feet long and weighs 250 pounds
distant worlds and are unfamiliar to most of Toril’s population. Labels written in Gith reveal some of the crates’ more savory contents, such as infinity vine stalks, H’cathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing a crown is mounted above each magically locked door, identifying which iron guardian must wear the crown for it to be unlocked. Creatures whose names have been penned inside Zybilna’s ritual book
Palace Features The sky above the palace is always filled with the orange and purple hues of twilight. The walls, ceilings, and floors inside the palace are made of dressed marble unless the text
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smell of old blood assaults your nose. The floor is covered with dried puddles of it. Four floor-to-ceiling columns are spaced across the chamber, and chains have been strung between them like
bring the ruined spear that’s kept in area 4. With it, they sweep the leather strips to the left side of the corridor and wedge the end of the spear shaft into an angled socket in the floor just inside area 6. This holds the leather strips safely out of the way while they move in and out of the chamber.






